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Spawn PvM drops while skilling

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Str8cashjigg

Str8cashjigg

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While skilling, players should have a very tiny chance of receiving a special resource that could be used to make a PvM unique with very high skilling requirements (i.e. a Twisted Log while woodcutting which could be used to fletch a Twisted Bow). If PvM drop tables should drop skilling resources, then skilling should be able to bring PvM loot into the game. Here are a couple of rules that should be followed:

-Melee gear such as the Elder Maul or BCP should be attained by receiving the needed ore when mining and smelting it into the appropriate bar to smith at an anvil
-Magic gear would need to be made with the Warding stat
-Warding would be forced in as integrity should Jagex decide to go this route
-Ranged gear such as Armadyl would need to be made via the crafting skill

Considering the fact that the ACP examine information says "armor of great craftsmanship", common sense would tell us that crafting was meant to play a role in creating this gear. Discuss.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

12-Jan-2019 05:17:09

Str8cashjigg

Str8cashjigg

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Notcool97 said:
Makes about as much sense as most new droptables, support. Make it insanely rare since that is usually the justificatin they give for crazy drops like 2.5k noted sara brews, 500 noted bstaves etc.


Basically. There should be some consistency in this logic.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

12-Jan-2019 13:19:05

Str8cashjigg

Str8cashjigg

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rishinger l said:
westonasdf said:
SquatnGopnik said:
making twisted bows fletchable would cause the entire economy to go insane.


Well, that's what Jagex has been doing to skilling resources.


^

They have completely destroyed the value of any and every skilling resource.....i dont think 99% of the community even considers skilling as a viable method to get resources anymore.


inb4go play ironman
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

15-Jan-2019 02:13:31

Str8cashjigg

Str8cashjigg

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I mean that's the logic I've heard time and time again as a counterargument. You have a basic sense of integrity which is why I think rather highly of you and think you should be made a JGod. Thoughts on multilogging anf cutting worlds though? That might help skilling as well. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

15-Jan-2019 02:56:05

Str8cashjigg

Str8cashjigg

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FisherGaming said:
p0w3r zerk said:
support, why the hell should monsters drop ores, logs, bars, etc in ridiculous quantities. Make it fair for skillers as well, pvm drops for skilling!!
Bank notes and supplies left by previous adventurers who died trying to kill the boss?

You could fairly easily and reasonably explain why a difficult to kill boss monster might drop a hoard of treasure and goods.

From a gameplay perspective, in order for it to be economically viable to do any PvM content, there has to be somewhat valuable drops in between the exceedingly rare and extremely valuable drops.

Otherwise, pretty much every trip is going to be a net loss, and very few people are going to bother. No one enjoys working hard to do something and getting no reward for it, let alone being penalized for even trying in the first place.

They can't just make all those in-between drops alchables, either, as it causes massive rates of inflation due to the influx of gold entering the game as a result. As such, part of the reward has to come from the market value of the skilling resources the boss drops.

If you want to have a discussion about the effects that has on the game and why it isn't balanced properly, that's fine, but don't make the game worse just because you're upset about drop tables.

Taking away the reason to do PvM, i.e. unique drops, is not a viable solution to solving the problems with skilling. Instead, ask for skilling to be made more rewarding or fun.

I agree that skilling is not as rewarding as PvM. It's ridiculous that my thoughts on how to get lots of Pure Essence isn't to just mine it, but to instead do PvM. However, you'd have to reduce the amount of skilling resources you get from PvM so drastically that the drops would hardly be worth considering before it's slower than skilling.

And that's because skilling sucks right now.

Make Skilling Gr
[/quote]

Nerfing the drop tables works
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

26-Jan-2019 04:32:32

Str8cashjigg

Str8cashjigg

Posts: 742Steel Posts by user Forum Profile RuneMetrics Profile
as well. Just gotta see some consistency here. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

26-Jan-2019 04:32:50

Str8cashjigg

Str8cashjigg

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HiLumbridge said:
Why not limit the drop table for items the player can also skill. so for example only drop yew logs in a PvM if the player has 60 Woodcutting. this will force people who want good loot to also train other skills than combat skills


Then it makes people skill for the sake of getting it over with rather than actually skilling for the purpose of skilling.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

27-Jan-2019 00:27:57

Str8cashjigg

Str8cashjigg

Posts: 742Steel Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
Str8cashjigg said:
Just gotta see some consistency here.
I think it's fair to assume you think PvM giving an excess of skilling supplies is a bad thing, correct?

With that in mind, why would you suggest implementing consistency in that direction? If you think it's a bad thing, why do you want to extend that flaw to other parts of the game?

Abandon this suggestion and just make a thread to address the real problem: skilling isn't good enough anymore.


Correct and I agreed with your compromise. Either your suggestion or mine listed in the OP should be forced in as an integrity fix.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

27-Jan-2019 00:28:47

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