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Spawn PvM drops while skilling

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rishinger l

rishinger l

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westonasdf said:
SquatnGopnik said:
making twisted bows fletchable would cause the entire economy to go insane.


Well, that's what Jagex has been doing to skilling resources.


^

They have completely destroyed the value of any and every skilling resource.....i dont think 99% of the community even considers skilling as a viable method to get resources anymore.

14-Jan-2019 16:26:38

Str8cashjigg

Str8cashjigg

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rishinger l said:
westonasdf said:
SquatnGopnik said:
making twisted bows fletchable would cause the entire economy to go insane.


Well, that's what Jagex has been doing to skilling resources.


^

They have completely destroyed the value of any and every skilling resource.....i dont think 99% of the community even considers skilling as a viable method to get resources anymore.


inb4go play ironman
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

15-Jan-2019 02:13:31

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
Str8cashjigg said:
rishinger l said:
westonasdf said:
SquatnGopnik said:
making twisted bows fletchable would cause the entire economy to go insane.


Well, that's what Jagex has been doing to skilling resources.


^

They have completely destroyed the value of any and every skilling resource.....i dont think 99% of the community even considers skilling as a viable method to get resources anymore.


inb4go play ironman


Tbh if the only way that people will farm/grind resources themselves is by playing a game mode that literally dforces them to and disables all trading, then clearly somethings wrong with how skilling/combat are set up.

15-Jan-2019 02:19:37

Str8cashjigg

Str8cashjigg

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I mean that's the logic I've heard time and time again as a counterargument. You have a basic sense of integrity which is why I think rather highly of you and think you should be made a JGod. Thoughts on multilogging anf cutting worlds though? That might help skilling as well. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

15-Jan-2019 02:56:05

FisherGaming

FisherGaming

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p0w3r zerk said:
support, why the hell should monsters drop ores, logs, bars, etc in ridiculous quantities. Make it fair for skillers as well, pvm drops for skilling!!
Bank notes and supplies left by previous adventurers who died trying to kill the boss?

You could fairly easily and reasonably explain why a difficult to kill boss monster might drop a hoard of treasure and goods.

From a gameplay perspective, in order for it to be economically viable to do any PvM content, there has to be somewhat valuable drops in between the exceedingly rare and extremely valuable drops.

Otherwise, pretty much every trip is going to be a net loss, and very few people are going to bother. No one enjoys working hard to do something and getting no reward for it, let alone being penalized for even trying in the first place.

They can't just make all those in-between drops alchables, either, as it causes massive rates of inflation due to the influx of gold entering the game as a result. As such, part of the reward has to come from the market value of the skilling resources the boss drops.

If you want to have a discussion about the effects that has on the game and why it isn't balanced properly, that's fine, but don't make the game worse just because you're upset about drop tables.

Taking away the reason to do PvM, i.e. unique drops, is not a viable solution to solving the problems with skilling. Instead, ask for skilling to be made more rewarding or fun.

I agree that skilling is not as rewarding as PvM. It's ridiculous that my thoughts on how to get lots of Pure Essence isn't to just mine it, but to instead do PvM. However, you'd have to reduce the amount of skilling resources you get from PvM so drastically that the drops would hardly be worth considering before it's slower than skilling.

And that's because skilling sucks right now.

Make Skilling Great Again.

But don't do it at the expense of other content.
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

26-Jan-2019 03:20:47

Str8cashjigg

Str8cashjigg

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FisherGaming said:
p0w3r zerk said:
support, why the hell should monsters drop ores, logs, bars, etc in ridiculous quantities. Make it fair for skillers as well, pvm drops for skilling!!
Bank notes and supplies left by previous adventurers who died trying to kill the boss?

You could fairly easily and reasonably explain why a difficult to kill boss monster might drop a hoard of treasure and goods.

From a gameplay perspective, in order for it to be economically viable to do any PvM content, there has to be somewhat valuable drops in between the exceedingly rare and extremely valuable drops.

Otherwise, pretty much every trip is going to be a net loss, and very few people are going to bother. No one enjoys working hard to do something and getting no reward for it, let alone being penalized for even trying in the first place.

They can't just make all those in-between drops alchables, either, as it causes massive rates of inflation due to the influx of gold entering the game as a result. As such, part of the reward has to come from the market value of the skilling resources the boss drops.

If you want to have a discussion about the effects that has on the game and why it isn't balanced properly, that's fine, but don't make the game worse just because you're upset about drop tables.

Taking away the reason to do PvM, i.e. unique drops, is not a viable solution to solving the problems with skilling. Instead, ask for skilling to be made more rewarding or fun.

I agree that skilling is not as rewarding as PvM. It's ridiculous that my thoughts on how to get lots of Pure Essence isn't to just mine it, but to instead do PvM. However, you'd have to reduce the amount of skilling resources you get from PvM so drastically that the drops would hardly be worth considering before it's slower than skilling.

And that's because skilling sucks right now.

Make Skilling Gr
[/quote]

Nerfing the drop tables works
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

26-Jan-2019 04:32:32

Str8cashjigg

Str8cashjigg

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as well. Just gotta see some consistency here. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

26-Jan-2019 04:32:50

FisherGaming

FisherGaming

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Str8cashjigg said:
Just gotta see some consistency here.
I think it's fair to assume you think PvM giving an excess of skilling supplies is a bad thing, correct?

With that in mind, why would you suggest implementing consistency in that direction? If you think it's a bad thing, why do you want to extend that flaw to other parts of the game?

Abandon this suggestion and just make a thread to address the real problem: skilling isn't good enough anymore.
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

26-Jan-2019 05:13:43

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
Str8cashjigg said:
Just gotta see some consistency here.
I think it's fair to assume you think PvM giving an excess of skilling supplies is a bad thing, correct?

With that in mind, why would you suggest implementing consistency in that direction? If you think it's a bad thing, why do you want to extend that flaw to other parts of the game?

Abandon this suggestion and just make a thread to address the real problem: skilling isn't good enough anymore.


There is already FAR too much gold coming into the economy...so buffing the rates/items that skilling gives is NOT the solution...that just opens us up to being botted even heavier and futrther saturating the market.

So if we can't increase the amount of gold/resources coming into the game...then obiously we have to decrease it.

And where is 99% of the games gold/resources coming from? Combat.

Hence, combat needs a nerf.

This isn't JUST about making skilling useful again, its making skilling useful WHILE considering game balance and trying not to break the economy even more then it already is.

Edit: i'll agree skilling needs updates~ i've got an entire thread about it.

But the solution is NOT to just buff it up to match combat...RS3 did that and...well...you see what RS3 turned into.

26-Jan-2019 08:24:17 - Last edited on 26-Jan-2019 08:25:17 by rishinger l

FisherGaming

FisherGaming

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rishinger l said:
Hence, combat needs a nerf.
Depending on how you go about that nerf, I would probably agree.

However, taking unique drops from PvM and giving them away to skilling is not really the kind of nerf that needs to happen.

As such, I don't think this thread is really the right place to discuss the topic.
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

26-Jan-2019 10:15:41

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