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An Idea For Agility

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Rudairi
Jan Member 2019

Rudairi

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
INTRO:

So there are many complaints about agility and I agree that agility training can be quite grindy. So this is an idea that could make agility a really interesting skill to train.

To begin, there has been discussions to make these skills more diverse and fun like slayer. So my idea will be going off of something similar to this because I believe in that idea as well.

MAIN IDEA:

So the addition to agility will be that after a certain interval of laps (for example 25, 50, 75, 100), one has the opportunity to challenge a course that is themed to the one you were training at. For example, if you do the Canifis Agility Course, the challenge will be a harder version of that (a Canifis themed course). To challenge the "actual" course, one has to go to an agility master or trainer to pursue the challenge.

Also, the intervals stack so meaning that you have an x amount of tries to complete their challenge. However, you can challenge it only once. Meaning that if you complete 2 intervals of that agility course, you can take the challenge twice. Meaning you can get rewarded twice. To make it more interesting you can limit the player by having a time limit or a fail limit or both.

As for the rewards to make it balanced and not easyscape, one can scale the rewards to the agility course level. So all of the agility courses will still be viable content. In fact, it will the best way to level progressively. The rewards could be exp and marks of grace.

IMPLEMENTATION:

OPTION 1: The first option is the one stated above, once you complete a certain amount of intervals for that course, you can challenge a custom course that is themed to the one you were training at. To do this you have to go to a agility trainer or master.

OPTION 2: If it is too difficult to implement, then instead of a custom course, use the same course that you were on. To take the challenge talk to an agility master...or BigRedJapan lol.

18-Feb-2019 08:02:40 - Last edited on 18-Feb-2019 08:04:42 by Rudairi

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
I appreciate a few things about your suggestion:

1. You recognize that XP rates being low isn't the real reason Agility sucks to level.
2. You try to make gameplay more diverse and engaging by breaking up monotony.

Here's some problems with the suggestion:

A. You're just adding new courses, essentially. While that does help some, it doesn't really change the fact you're just running the same courses over and over. This is like adding superior Slayer monsters, except imagine Slayer was just killing the same monster over and over.

The problem of having to run the same course over and over is not solved; you're just giving an occasional break from the course to run a slightly different course.

Agility, in order to be engaging, needs to be a variety of activities, not just running laps on a course.

B. Nothing will really beat rooftop courses. The combination of Marks of Grace and decent XP rates means it's rarely worth doing anything other than rooftop courses. This is especially true for Ironmen who need Stamina Potions.

The problem with Agility is sort of due to a lack of planning for the skill. The best XP method is also the best profit method, and that method is slow and repetitive. In order to get people to stop doing rooftop courses, you'd need much better XP rates either for rooftop courses or somewhere else, or a more profitable and less repetitive method.

The first just won't happen. The community vehemently opposes any attempt to increase XP rates, especially direct methods, even though it doesn't really matter because Agility's "value" is barely derived from your Agility level in the first place. You'll never convince people of that, though. "EASYSCAPE!" they will say.

The latter also won't work because it in turn devalues rooftop courses, because the biggest reason people do rooftop courses is the profit you get for just slightly less XP. If that profit isn't the best, the rooftop courses become dead content.

A bit of a dilemma, huh?
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

18-Feb-2019 08:26:11

Rudairi
Jan Member 2019

Rudairi

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
Thank you fisher for the first two points.

Though for part A, wouldn't adding something to look forward to, like getting to that next interval, seem more interesting to chase? Although your running the same course, you get to level up faster and get rewards rather than waiting for RNG to happen. Not only that, if you make the the master's or trainer's trial challenging, it would be a lot more fun.

For part B being "The best XP method is also the best profit method", isn't that the point of the rewards scaling to the level requirement of the agility course? The higher level the course, the higher the exp rewards and marks to make it worth it. Making it so that the highest level course you unlock is the best course to be in. If rewards are scaled properly then almost all the agility courses will be progressive and viable content.

18-Feb-2019 08:43:24 - Last edited on 18-Feb-2019 08:45:09 by Rudairi

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Rudairi said:
Though for part A, wouldn't adding something to look forward to, like getting to that next interval, seem more interesting to chase?
Yes, but that's why I compared it to superior Slayer monsters without the various tasks.

Instead of getting tasks to kill different monsters all across the world, you're just running the best course for your level until you get a nice bonus course every so often.

You're still just running the same courses over and over, and a challenge course themed the same as the course you've been running doesn't really do much to break up the monotony.

It's a tad like Motherlode Mine. Every few inventories, you have to take the ore out of the bag. It's a break from just mining the veins of Pay-Dirt, but it does very little to really break up the boring grind; it just adds a step to the boring grind.

Rudairi said:
For part B being "The best XP method is also the best profit method", isn't that the point of the rewards scaling to the level requirement of the agility course?
My point is that there really isn't a distinction between someone leveling for profit and someone leveling for XP. Rooftop courses are the best XP (mostly), and the best profit.

If you offer more XP than the current courses, people cry about EasyScape and "muh 99 Agility is devalued!"

If you offer more profit, there's no reason to do the rooftop courses over anything else.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

18-Feb-2019 21:52:10

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