Since skillers and PvMers are getting away with not having to skull ul in the wilderness whereas PKers risk their +1, I have a suggestion to fix this integrity issue. Make it so that when someone is PKed, they lose 10% of the xp in the stat most recently trained and that xp goes to the PKer. Furthermore, risking a pet in the wilderness should quadruple so rates. However, if PKers kill someone with a pet then they should get the pet and the victim wouldn't be able to reclaim it even if insured meaning that they would have to get it all over again. Risk for reward as stated on the mission statement which can be found on the front page of this flourishing PvP-based MMO. Discuss. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.