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Pker with dmm/07 idea's

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KGCX8
May Member 2018

KGCX8

Posts: 45Bronze Posts by user Forum Profile RuneMetrics Profile
I've been pking for the longest time ever since varrock multi spot was a thing. I have multi, singles & Deadman Mode experience, so lets get down to it. I want to just list my idea's freely with no judgement then small explanation. Constructive criticism with positive or negative is healthy in this discussion.

The vision is to rewrite ideas and then to be implemented then make pvp for enjoyable for everyone.

08-Jun-2019 21:09:25

KGCX8
May Member 2018

KGCX8

Posts: 45Bronze Posts by user Forum Profile RuneMetrics Profile
07 PVP

1)Increase GP Per Hour on all boss monsters
What the heck is the reason Chaos Elemental is only 200k per hour compared to Zulrah which is 1-2M per hour and its safe to do. Increase all boss monsters 1-2M per hour so pvm's will have more of a trill to go after boss monsters and pkers will have more people to hunt.

2)Increase GP Per Hour on regular monsters only on task
Please give a trill when doing some wilderness slayer. Great I get some slayer points but who really cares? GP from caskets and not just uncuts but rune items will make it worth our wild to get out there. Trust me pkers will be there to hunt.

3)No More Special Restore
This can be very contraversal because some got use to it or it will slow things down quiet a bit. I go out to KBD at 44 wilderness kill somone with my ags, loot and spec restore and it can be about 5 minutes later praying on helpless new pkers. Some raggers will be in PVP worlds and spec people to only go to their house's to get special attack and repeat until successful. This is just my opinion but it ruins the integrity of the game. Lets slow things down.

4)No More XP Drops
This has been on my mind for the longest time! If I see an 120xp + drop from a barrage im only gonna do one thing and stack the ags. Easy kill. What it would be like to pk without any xp drops?

5)Take Out The Damn Ditch
Lets be real, where is the trill in the wild? A clear but noticeable line indicating the wilderness but don't prevent people from just running inside the wild. No more wall!
Just add warning in the beginning of the gaming start with tutorial island explain what happens in the wild. I really like this idea

08-Jun-2019 21:10:41

KGCX8
May Member 2018

KGCX8

Posts: 45Bronze Posts by user Forum Profile RuneMetrics Profile
DeadMan Mode Seasonals

1)Increase drop rate 3X - 10X on low tier monsters and high tier monsters
Lets make Deadman mode fun. Low tier monsters should consistently drop items such as adamant as low as goblins and rare drops of rune items through our high tier monsters such as Bandos should drop more items consistently.

2)Larger Safe Zones In Current Cities & Add More Safe Zones
Add larger safe zones in current cities which are protected and have more cities to explore by adding safe zones to them. Canafis, Camelot and more.
Also i'd suggest adding an clear noticeable line where it identifies what separates safe zones from non safe zones.

3)For The New Players
I hate trying to attack a new player only to find out their under PVP protection. Lets right click the player so I can identify if they are under PVP protection and how long time is left.

4)No Exotic Weapons
Toxic Staff Of The Dead and so on but it is already implemented fairly in my opinion.

5)Increase XP Rates from 5XP - ???XP
Two great ways to go about this. I can not stand these small XP Rates. After work I only have enough time to cap out then go to bed. What fun.

30XP Rate - 75XP Rate
With an increase of XP to get right to the pking would be the best. But increase the xp cap from the 500k to 1M.
OR
150XP rate - 300XP rate
The reason i'd suggest such a high XP Rate is to get some real gains but no cap. The point is the max out quickly and get into high lvl pking. Gains such as leveling up has always been the best thing in runescape. I think it would be fun.

08-Jun-2019 21:11:55

Japanese
Dec Member 2016

Japanese

Posts: 706Steel Posts by user Forum Profile RuneMetrics Profile
KGCX8 said:


1)Increase GP Per Hour on all boss monsters

2)Increase GP Per Hour on regular monsters only on task

3)No More Special Restore


4)No More XP Drops


5)Take Out The Damn Ditch


I am going to reply to each suggestion/ idea individually.



1)Increase GP Per Hour on all boss monsters

I do believe some of the wilderness bosses do lack some in terms of Gp/H. Chaos ely/vetion/ and maybe callisto to some extent is dead content besides pet farming/ Ironman ring grinding. Venenatis is in a great spot and is already fairly active.

2)Increase GP Per Hour on regular monsters only on task

The recent addition to slayer keys in the wilderness might be that extra kick we need for this topic. We'll have to wait and see.

3)No More Special Restore

This has had multiple changes to it in the past. I think they've done quite a good job in alot of the cases where this was really prevalent. Exmple: D bow and D claw rushing in PVP as well as at Graves. Its never going to be 100% foolproof because of the addition to the ornate pool.

4)No More XP Drops

EXP Barrage stacking is a very good suggestion that you added here. The 121 HP stack meta in briding and bhing is extremely lame. I would like something along the lines where it tells you whether or not your freeze landed but after that there wouldnt be a large drop showing 150+ XP. Not sure how they would fix this. But I agree it needs some looking into.

5)Take Out The Damn Ditch

"Far too easily have people mistakenly entered the dangerous lands of the north and so, with spades-united, a ditch has been dug!" -Runescape - 18 April 2007


The reasoning for adding the ditch to my knowledge was to stop people who were afk following someone/luring.
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28-Jun-2019 11:20:29

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