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Miu

Miu

Posts: 16,996Opal Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said:
Miu said:
That's what Solomon's, Bonds, alternate game modes to encourage accounts like ironman, hardcore ironman, and group ironman


What do different acc modes have to do with paying the bills?:@


Multiple accounts paying for membership means more money. Different account modes encourage extra accounts, which means low level content is accessed even if the players themselves aren't new to the game. It also increases bond demand. Different account modes also attract players that might not have alts otherwise, so it's a good financial decision.

It was not uncommon for players of Runescape to have multiple accounts with membership at the same time, especially pkers with their pures. Pures aren't as relevant anymore in RS3, so ironman is filling that gap, so to speak.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

24-Oct-2017 00:34:37 - Last edited on 24-Oct-2017 00:35:34 by Miu

ALBUS POTTER
Jun Member 2023

ALBUS POTTER

Posts: 502Steel Posts by user Forum Profile RuneMetrics Profile
I don't see the problem. It's been part of this game for 5 years now. I'd agree with you if this post/rant was created within a reasonable time-frame of when MTX was released (2012), but 5 years?

That's enough time for you to max off spins, then for new players not receive those benefits. That doesn't seem fair does it?

Plus this is a MMORPG that has survived for 11 years without any in-game purchases. It survived purely on membership payments.
Tell me any other MMORPG that has achieved anything close to that.

I think a game that's been alive for 16-17 years, especially with the state of games in this decade, have a right to offer people these benefits. People don't want to grind years for end-game content. (Majority of players are after mid-max tier gear).

Most people who play games lose interest in a game after 3-5 months. If they can speed up their gaming process by offering quicker levels, they will stay interested in the game.

__

Another thought is, if they lessen/lower the amount of the MTX:

- They will lose staff members or work on less projects to improve the game. (No one works for free. Also if staff get pay-cuts they are obviously going to find a better job).

- Membership prices will go up. Enough to pay for all the current staff (possibly x5 what we already pay). But this would make even less people want to play this game (what's better?).

- If they lose too much money/profit the company maybe sold off again. Which is a gamble; the game could die, the game could turn purely into MTX, who knows?

- Or they could just liquidate the company.

28-Oct-2017 03:53:56

ALBUS POTTER
Jun Member 2023

ALBUS POTTER

Posts: 502Steel Posts by user Forum Profile RuneMetrics Profile
TheHarshErik said:

this would mean people who are impatient would just revert back to buying gp and accounts (exactly what is going on with osrs) and this would mean money would go to the Chinese gold farmers instead Jagex

You're supposed to play the game for fun, like I do it now.


You made some very good points.

28-Oct-2017 04:05:36

Miu

Miu

Posts: 16,996Opal Posts by user Forum Profile RuneMetrics Profile
ALBUS POTTER said:
I don't see the problem. It's been part of this game for 5 years now. I'd agree with you if this post/rant was created within a reasonable time-frame of when MTX was released (2012), but 5 years?
You mean in the squeal of fortune forum that was removed? What a shame this thread wasn't there so it could have been scrubbed.

ALBUS POTTER said:
That's enough time for you to max off spins, then for new players not receive those benefits. That doesn't seem fair does it?
Same could be said for halloween events that gave tons of xp lamps, but those got removed, didn't they?

ALBUS POTTER said:
Plus this is a MMORPG that has survived for 11 years without any in-game purchases. It survived purely on membership payments.
Tell me any other MMORPG that has achieved anything close to that.
11 years of no in-game purchases make it that much more depressing. Not even sure what you're trying to convey with this, but it's honestly not helping your point in any way.

ALBUS POTTER said:
I think a game that's been alive for 16-17 years, especially with the state of games in this decade, have a right to offer people these benefits. People don't want to grind years for end-game content. (Majority of players are after mid-max tier gear).
And players have a right to voice their discontent at those "benefits".

ALBUS POTTER said:
Most people who play games lose interest in a game after 3-5 months. If they can speed up their gaming process by offering quicker levels, they will stay interested in the game.
Runescape 3 still has players because the game has incredible retention value, and only pissing off the player base in the extreme can make people quit. You know, the "you'll be back next week" joke. 3-month gamers weren't jagex's target audience until they opted for maximum extraction.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

29-Oct-2017 07:17:02 - Last edited on 29-Oct-2017 07:17:26 by Miu

Miu

Miu

Posts: 16,996Opal Posts by user Forum Profile RuneMetrics Profile
ALBUS POTTER said:
- They will lose staff members or work on less projects to improve the game. (No one works for free. Also if staff get pay-cuts they are obviously going to find a better job).
In 2015 Jagex had over 480 employees. As of 2016 they have about 320. Of the employees, about half the devs are now working on oldschool. They're making record profits and they're already downsizing in staff for more money. They can afford to cut some MTX too and please the playerbase.

ALBUS POTTER said:
- Membership prices will go up. Enough to pay for all the current staff (possibly x5 what we already pay). But this would make even less people want to play this game (what's better?).
Removing TH wouldn't magically remove Jagex's revenue from Solomon's, bonds, and membership. Again, they're making record profits and with the level of MTX in the game they could go f2p and still be generating money. But yes, an increase in membership cost would be preferable over selling xp on TH.

ALBUS POTTER said:
- If they lose too much money/profit the company maybe sold off again. Which is a gamble; the game could die, the game could turn purely into MTX, who knows?
You mean what's already happened? Jagex is already being passed around the Chinese like a cheap whore.

ALBUS POTTER said:
- Or they could just liquidate the company.
Okay, so you're clueless. Thanks for clarifying. Even if a company is losing money, it's often less expensive to continue running the company and continue generating revenue (even if the net income is at a loss) than to liquidate it. But it's making more than enough in net income so I have no clue why would you would even say this other than your own ignorance.

You haven't made any valid points and are just engaging in typical pro-mtx doomsaying. You yourself said the game lasted 11 years without them.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

29-Oct-2017 07:27:49

NeuralNet

NeuralNet

Posts: 932Gold Posts by user Forum Profile RuneMetrics Profile
Yeah look Jagex makes a ton from MTX, but less then subs. This is a common misconception but it's right there in their annual report. And in their annual report, they don't bundle out bonds, solomon, etc. So we don't know how much TH by itself actually makes.

To be a successful game developer the most important metric in the past, in the present and in the future is number of players. If MTX is harming that figure it's not financially smart.

Jagex has no way to know how many players actually quit for MTX because they don't have that as an option in the dropdown when you cancel your sub.
:D
NeuralNet
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29-Oct-2017 16:16:29

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