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Possible Livid Farm Changes?

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Teh Bosaw

Teh Bosaw

Posts: 11Bronze Posts by user Forum Profile RuneMetrics Profile
So I know Livid Farm is kind of dead content regarding everything except for getting comp cape. And we all know how much of a grind it is to get that one simple requirement done, even though they've made the required points half of what they use to be. But I was thinking, how much easier would it be if the livid plant bundles were stackable up maybe 100? Or even 50. It's a small change that wouldn't do much other than make the grind a little easier, quicker and less tedious. Just a little suggestion. Feel free to add your opinions on this. :)

16-Oct-2018 06:47:11

aLuckyHero
Jan Gold Premier Club Member 2019

aLuckyHero

Posts: 60Iron Posts by user Forum Profile RuneMetrics Profile
Honestly with how redundant the minigame is I'd say an entire rework would be good for it. Make it so that it can be afked for slow produce point gain rates or more active ways to earn a lot more produce points. Main point would be to just reduce the points to earn all the spells again because honestly with how little point you actually get, over 800k points for all the spells is actually asinine the only people actually willing to do it are completionists and even they hated it.

01-Feb-2019 02:30:17

Tohsaka Rin
Mar Gold Premier Club Member 2019

Tohsaka Rin

Posts: 47Bronze Posts by user Forum Profile RuneMetrics Profile
This minigame is meaningless and took too much time doing repetitive stuff. Please consider to rework it into more afk or just remove it entirely (simplest way since it carries no significance to the game)

02-Mar-2019 06:15:39

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,376Rune Posts by user Forum Profile RuneMetrics Profile
Well - it isn't broken - so it certainly shouldn't be removed. And it is functional content to keep players busy.

I think halving the costs was more than adequate, but it still is way too repetetitve and it might not hurt if they were to introduce some stepping stones as more rewards (i.e. the total amount of produce remains the same, but the time between two rewards is reduced)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Mar-2019 06:45:42

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,376Rune Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
Its too bad the xp gain is weak, otherwise people wouldn't be complaining about it being repetitive and just treat it like an alternative training method.


We can agree on that many players would grab a less intensive, xp wise worse skilling method over something that requires a lot of attention, but would give more xp? Of course many players do not like something that requires attention over a long span of time. They still would complain if the xp awarded was increased tenfold, at best they would regard it as more tolerable.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Mar-2019 21:45:02 - Last edited on 02-Mar-2019 21:46:36 by Rikornak

Arn1e
Dec Member 2018

Arn1e

Posts: 377Silver Posts by user Forum Profile RuneMetrics Profile
I don't mind spending the time to get my completionist cape, but I do mind how boring and click intensive Livid Farm is. I have actually enjoyed doing tasks and quests recently because they offer something different every time. So what I suggest to do, is remove Livid Farm, and redistribute the rewards to something else. OR, even further cut the required produce in half and add some more interesting comp requirements to other minigames. This one is pure hell... And quite frankly I might stop trying to comp because of this. It's absolutely horrible, ridiculous and mind numbing to sit ~25 hours doing a dead, click intensive minigame that offers very low exp rates and very few useful rewards.

20-Mar-2019 21:24:59

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,376Rune Posts by user Forum Profile RuneMetrics Profile
Arn1e said:
I don't mind spending the time to get my completionist cape, but I do mind how boring and click intensive Livid Farm is. I have actually enjoyed doing tasks and quests recently because they offer something different every time. So what I suggest to do, is remove Livid Farm, and redistribute the rewards to something else. OR, even further cut the required produce in half and add some more interesting comp requirements to other minigames. This one is pure hell... And quite frankly I might stop trying to comp because of this. It's absolutely horrible, ridiculous and mind numbing to sit ~25 hours doing a dead, click intensive minigame that offers very low exp rates and very few useful rewards.


You can get an enhancer and/or waiting for a minigame weekend, which quarters the remaining effort - so you could get the thing done in one afternoon.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Mar-2019 05:01:35

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