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Elite Dungeon Lore Books

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Lelouch Vi B
Jan Gold Premier Club Member 2017

Lelouch Vi B

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I really have to ask who thought rare drop lore was a good idea.

I am a lorehound. In all of the games I play, I like to collect all the lore and delve into the back story of the content I am engaging with. This is where I really enjoy the game.


What I do NOT enjoy however is having lore that is inaccessible to me because it is locked behind a rare drop from a boss that takes an avarage of 15-20 minutes per kill when grinding solo runs. The book claims to be a 1/10 chance, however after 40 story mode runs using the Dungeoneering Master Cape perk and still no book? Needless to say, I'm skeptical.

I should not have to go to a third party website in order to read this lore. I have defeated this boss; I deserve this lore. Forcing me to go to a wiki site in order to get some context into the boss I am fighting is ridiculous. The entire point of having the lore drops in context is so that the player can understand the history of the activity without leaving the game. These books might as well not even be in the game, because if you truly want to read them, odds are you'll just end up going to the wiki site anyways after a few hours of worthless grinding.

And as if the fact that I can't even enjoy the lore as my favorite aspect of the game wasn't bad enough, these drop rates are also holding me back from the Master Quest Cape. I am literally only held back by these books which seem to have completely arbitrary drop rates. I've been grinding for these books for over a week now, investing many hours into both Elite Dungeons. I can't help but conclude that this was all wasted time.


Stop locking lore behind drop rates. Lore should NEVER be locked behind RNG. Lore is there to supplement the game. Lore is not a reward, it is a necessary part of the game. Whoever keeps saying "let's make this lore book a rare drop." needs to stop being given any power over how these items are introduced into the game. Full stop.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

11-Feb-2019 06:20:56 - Last edited on 11-Feb-2019 07:01:20 by Lelouch Vi B

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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I mean - they have a threshold mechanic, but that one is locked behind normal mode (i.e. every normal mode kills improves your drop chance on that book by 0.1 % until it becomes a guaranteed drop after 90 kills). But well - you have to do it in normal mode then.

I would normally say you're at least making something for your time used, but that isn't an argument feasible for story mode EDs, since all you get are a few achievements and just dungeoneering tokens at some point.

Not too sure as well what the actual impact of the dungeoneering master cape is to be honest.

I would agree on either making them a guaranteed drop with the dungeoneering master cape equipped in story mode only - or allowing story mode to provide killcount and threshold for the books in extension.
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11-Feb-2019 06:32:33 - Last edited on 11-Feb-2019 06:33:13 by Rikornak

Lelouch Vi B
Jan Gold Premier Club Member 2017

Lelouch Vi B

Posts: 1,564Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:

Not too sure as well what the actual impact of the dungeoneering master cape is to be honest.


It was confirmed that it increases drop rate of Elite Dungeon Books, though I cannot remember where. By how much? I can't say, but at this point I will take any buff offered.


Rikornak said:

I mean - they have a threshold mechanic, but that one is locked behind normal mode (i.e. every normal mode kills improves your drop chance on that book by 0.1 % until it becomes a guaranteed drop after 90 kills). But well - you have to do it in normal mode then.


I'm aware this exists, however it baffles me that this threshold only exists on normal mode, considering Story Mode exists for the express purpose of receiving the Lore; it has no other purpose for existence. I also don't see how 90 kills at +0.1% a pop equates to a 100% drop rate. Wouldn't that only be a +9% drop rate? Would it not require 900 kills to receive the extra 90%?


I simply don't understand why Lore has to be a rare drop. It's just story for Zaros' sake. It's not like it's a powerful piece of equipment.
Now with added
[SARCASM]
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Archaeology Elite Skill Suggestion

11-Feb-2019 06:52:31 - Last edited on 11-Feb-2019 06:59:02 by Lelouch Vi B

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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I wouldn't even consider a 10 % drop chance as rare, we've seen lore drops way worse than this - notably those, which got thresholds added afterwards - or well a certain set of lore books excluded from the MQC since they didn't bothered to fix their broken drop rates. I got all ED books with a low two digit amount of attempts in both dungeons combined, but I know well enough about bad luck, especially stuff that didn't dropped even beyond their latest point statistically seen.

As I said I would agree on a 100 % drop while the dungeoneering master cape is equipped (to have this milestone and perk still relevant) in story mode only (so players wouldn't start equipping junk in normal and imposing their team) or well - just use the threshold mechanic to keep players busy. It sorta helps to see your drop chance improved for all upcoming attempts at least.
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11-Feb-2019 07:10:42 - Last edited on 11-Feb-2019 07:16:28 by Rikornak

Lelouch Vi B
Jan Gold Premier Club Member 2017

Lelouch Vi B

Posts: 1,564Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
I wouldn't even consider a 10 % drop chance as rare, we've seen lore drops way worse than this - notably those, which got thresholds added afterwards - or well a certain set of lore books excluded from the MQC since they didn't bothered to fix their broken drop rates. I got all ED books with a low two digit amount of attempts in both dungeons combined, but I know well enough about bad luck, especially stuff that didn't dropped even beyond their latest point statistically seen.


The "Rare" aspect is a failure of wording on my part. This post wasn't meant to only refer to Elite dungeons; these just happen to be the books I've reached the last straw on. We have indeed had far rarer books, though typically from bosses that can be chain killed much faster. I do consider 10% on a boss from a dungeon that takes 15-20 to run for a single kill to be a bit much though, and I am still skeptical that 10% is the actual drop rate now that I'm 40-50 runs deep into both dungeons and still have only received a single book.

Don't even get me started on the last 5 lore drops in Dungeoneering... grinded to 120 almost exclusively in the Warped floors killing every enemy on every run and I have received 0/5 of the rare lore drops... Someone at Jagex is obsessed with locking Lore behind ridiculous RNG and that person needs to calm down.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

11-Feb-2019 07:19:52 - Last edited on 11-Feb-2019 07:21:21 by Lelouch Vi B

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,837Mithril Posts by user Forum Profile RuneMetrics Profile
Lelouch Vi B said:
Nex is Life said:
You'll get it when you deserve it.
Someone has a fundamental misunderstanding of what RNG is.

In an RNG system, no one gets a drop "when they deserve it." It's random; it's in the name.
No, thats exactly what RNG is.
You'll get it when you deserve it.

11-Feb-2019 14:59:22

Konota
Jun Gold Premier Club Member 2010

Konota

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E; read it wrong. But no support, welcome to RNG.
Tbh it's fine as it is now. Pretty sure this thread woudn't exist if you had in under 5 kills.
Hello Moto

11-Feb-2019 15:02:02 - Last edited on 11-Feb-2019 15:04:22 by Konota

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