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Vladi

Vladi

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Defense (Continued)

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Anticipation & Freedom (Continued)

During pray fights when your prayer is dropped it's a good heads up for an upcoming combo, and you should immediately use anticipation. If that's not enough warning, most combos start with a DOT or a combo ability to reduce your LP enough for a stun and a KO ability. Some players still use anticipation at the beginning of a fight, this is an old, and bad habit from the pre-legacy update, when basic stuns were able to stun for 6 ticks.

Do not use anticipation immediately after being stunned to compensate your mistake.
They probably won't use a threshold/combo stun on you at least for the next 7.2 seconds, so you're just wasting it.


Freedom should be used only when:
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You can't handle the DOT (slaughter & blood tendrils will rack up a lot of damage).
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You're stunned for 3.6s (pay attention to your buffs/debuffs, the stun duration will be stated).

Do not use freedom when:
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You are under the effects of a minor DOT (such as combust).
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While bound (melee has barge to counter bindings).
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Your opponent's stun has no KO potential (your prayer is up, high life points, they're debilitated, etc).
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You're stunned for 1.2 seconds (completely ignore basic stuns).

Using freedom to clear a stun and DOT effects:
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 18:52:34 - Last edited on 14-Aug-2017 08:54:21 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Defense (Continued)

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Anticipation & Freedom (Continued)

I'd like to state again that all of these have their exceptions depending on the situation. Regardless, since freedom and anticipation both provide stun immunity, it is extremely important to not stack them.

In addition, I've noticed quite a lot of people mistakenly using freedom to clear a dominion tower's gloves effect.
So just to clarify, this is how the binding debuff looks like:


This is how the stun debuff looks like:


Do not mix these up, this mistake can easily get you killed.


Having read the above section, you now understand the importance of keeping these two abilities away from your revolution rotation. These two abilities should always have a key bind (preferably a single key), meaning you need to place those on one of your action bars.


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Phoenix Necklaces


When your LP drops below 20% of their maximum, you will be healed for 30% of your maximum LP. This has a cooldown of 1 minute, and the necklace is destroyed.
They're obviously over powered, always have one equipped, but don't rely on it, unless you know what you're doing.
Some players like to carry a few more in their inventory as backup.
No need to have one when practicing in a safe environment with a friend.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 18:52:39 - Last edited on 12-Aug-2017 10:01:08 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Defense (Continued)

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Managing Prayer

Keeping your prayer up is actually more important than keeping your LP up, prioritise prayer over everything while in the wilderness. Always activate your item protection before you step into the wilderness, even if you're not immediately attacked. When I was in WBU, seeing FC members lose their +1 as a result of forgetting to activate their protection item infuriated me.

Remember to keep your buffing prayer up at all times as well (turmoil, anguish, and torment for ancient curses, and piety, rigour, and augury for prayers). Make sure the prayer corresponds to your combat style.

Super prayer potions, combined with the greater reverence and a holy wrench will restore over 500 prayer points per dose.

To avoid accidentally clicking my protect item I've changed my prayer book to display relevant prayers only:


Just in case, have item protection on your quick prayers list.


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Prayer Dropping

When your prayer is dropped repeatedly click it until it's activated. Your CB style protection/deflection prayer/curse will be down for about 5 seconds.


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Basic Stuns

Use basic stuns whenever your opponent is using a combo ability, as part of a combo.
They should be used even when your opponent uses a combo that doesn't include combo abilities. It will delay them, and in the case of ranged VS melee, will completely interrupt the melee combo.
Of course, you can stun your opponent only if they don't have freedom or anticipation in effect, which is why you should use anticipation whenever you can for your combos.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 18:52:43 - Last edited on 12-Aug-2017 10:03:44 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Advanced Defense

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Debilitate

This ability reduces your opponent's damage to 50% for a duration of 7.8 seconds without a shield.
This can be used to cover up any mess ups with anticipation & freedom, or in conjunction to guarantee your survival. This is extremely useful when you're low on health and your opponent is about to combo.
This ability should be placed on your action bar.

Guidelines on using debilitate:
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When you don't have anticipation ready and your opponent is about to combo.
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When the combo is strong enough to KO even though you're not stunned (asphyxiate & wild magic is a good example).
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When you want to stall the need to use anticipation, and save it for your combo.


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Siphon

When your opponent has more adrenaline than you, you can reduce their adrenaline by 10%. This should be used whenever possible, especially after your opponent has used a damage buffing ultimate and used an adrenaline potion.

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Natural Instinct

Once you get to 100% adrenaline, using this ability will completely deplete your opponent's adrenaline and give it to you. Let's assume you have 100% adrenaline, and your opponent has just reached 85%. After using natural instinct your opponent will have 0%, and you will have 85% adrenaline. This can be used in case you messed up on anticipation & freedom, but is more commonly used with ultimate combos, explained in the next section.

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Leech Adrenaline Curse

I've seen this extremely rarely, but it is possible to use this curse and
switch to your buffing prayer before you combo.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 19:06:11 - Last edited on 21-Jan-2017 09:20:06 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Advanced Defense (Continued)

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Numbing Roots

These roots clear DOT effects when consumed, use them when possible, they have a cooldown of 45 seconds.

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Dealing With Binds

As mentioned before melee has barge, which clears binds.
If you manage to put enough distance between you and your target (surge or escape) you'll clear your binds.

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Surge/Escape

You can use these to get away from your target before they combo, and buy yourself some time to get your prayers back. Pretty cheesy, but not nearly as cheesy as using a shield in a 1v1. Both can work when you're bound to get some distance between you and your target.
Note that you can cover more distance if you use these diagonally.


While keeping in mind the pointers above, one of the simplest ways to manage anticipation, freedom, and debilitate is to rotate anticipation -> debilitate -> freedom (upon stun or high DOT).

The most important thing is to have debilitate/anticipation/freedom cover as much time as possible to minimize the time window your rotation is broken due to the cooldown on these abilities.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 19:06:16 - Last edited on 14-Aug-2017 08:56:28 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Offense

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In PvP your aim is to execute a sequence of threshold/basic abilities with enough
bursting damage to surprise your opponent, and drop their LP to zero - KO.

In order to do this, you must learn to stack abilities with each other, by practicing the correct timing for each ability.
An example of stacking an ability with another:


Stacking can only be done using combo abilities (and detonate) due to the global cooldown.


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Combos

Personally, I believe that in order to KO someone, at least 2 thresholds are required.
This means that in order to KO someone you should have at least 65% adrenaline

Do not pointlessly waste your threshold stuns.


Combos are down to your creativeness, and to your improvisation skills, it's important to know several combos.
People who can only combine tight bindings and tendrils are not likely to KO someone experienced.

Here are some examples for you to start with:

Melee:

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Blood tendrils -> slaughter -> stomp -> basic.
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Assault -> stomp -> hurricane (stack with assault's second hit).
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Slaughter -> stomp -> hurricane.
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Blood tendrils -> assault -> destroy (stack with assault's second hit or later hits).
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 19:21:09 - Last edited on 12-Aug-2017 10:08:38 by Vladi

Vladi

Vladi

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Offense (Continued)

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Ranged:

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Shadow tendrils -> tight bindings -> Snapshot.
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Rapid fire -> tight bindings -> snapshot.

Mage:

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Asphyxiate -> wild magic (very powerful, can be repeated every 20 seconds, only 65% adrenaline required).
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Detonate (wait for the green arrows) -> deep impact -> wild magic.
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Smoke tendrils -> asphyxiate (stack with the last hit) -> wild magic.
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Detonate -> asphyxiate -> wild magic.


When going for the kill, remember to use a threshold stun (in the case of a stun based combo), a basic stun will do almost to nothing. Remember to start your combos with DOT abilities as much as possible, those hits make the difference.


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Auto Attacks


When timed correctly with some abilities that take time to cast, but don't deal damage, it is possible to add an auto attack. The key is to stall activating the long casting ability by almost a full global cooldown, and then using another ability (or stall the other ability by almost a cooldown).
Since almost anything interupts AAs, it's common to spam click the target.

Here are a few low quality GIF examples:

Anticipation:


Shadow (ranged) tendrils:

You have to stall tendrils, and you need to wait a bit more than a global cooldown.

Berserk:


Metamorphosis:


In the case of magic, you can spam your active spell if bound instead of clicking the target.

The information about AAs is taken from this thread.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 19:21:13 - Last edited on 26-Aug-2017 17:25:36 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Offense (Continued)

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Prayer Dropping

You should drop your opponent's prayers only before you combo.
Basic DOT abilities should be used before you drop their prayers,
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For example: dismember -> smash -> assault -> stomp -> hurricane.
Threshold DOT abilities should be used after dropping their prayer,
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For example: dismember -> smash -> blood tendrils -> assault -> stomp -> basic.

Again, everything has an exception.

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Walking

Several DOT abilities such as slaughter increase their damage if your target moves.
Stomp and kick can also move your target, but they're bugged and sometimes won't move them so don't rely on them too much (Something for the mods to look into).
An example of walking to increase damage:


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Dealing With Anticipation

The target's buff/debuff interface is lagging, so in order to stun as soon as anticipation is over you need to count those 10 seconds yourself. This is no easy feat, but very possible to perform by counting ability cooldowns. The global cooldown is 1.8 seconds, so 5 abilities are 9 seconds, meaning your 6th ability should be the stun. If they happen to anticipate right after their prayers have been dropped, simply wait untill you can use that ability again.

Risky due to invention perks, but since it's the wilderness, the probability of having clear headed is not high, since the only item they will have perked is probably their weapon.

You can always get it right on your following combo if you notice their anticipation is more than 10 seconds long.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 19:21:17 - Last edited on 16-Oct-2016 21:25:56 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Offense (Continued)

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Ultimate Combos

Some opponents are a tough nut to crack, perfect anticipation & freedom rotations that back up very potential combos. Although I don't use them a lot myself executing these right can deal enough damage to KO your opponent. These abilities are berserk for melee, death swiftness for ranged, and metamorphosis & sunshine for mage (although it has a better damage buff than meta, using sunshine is not recommended since your opponent can make you walk out of your circle).

Here are the steps to properly use these abilities:
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Natural instinct when your opponent has over 85% adrenaline and get 100% adrenaline.
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Perform the ultimate ability and use anticipation.
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Siphon them.
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Drink an adrenaline potion.
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Increase your adrenaline to 50%/65% or 42%/57% (depending on how many abilities you'll
use, and whether you're pray fighting).
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Drop their prayer and execute a combo (stun not required since most combos will KO).

Damage ultimates such as omnipower are useless since thresholds can easily deal more damage, and cost less adrenaline.
Exercise caution with berserk.



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Saradomin Brews

Although overloads null the negative effects of saraomin brews by refreshing their buffs, the time between refreshes is 15 seconds. This means that there's a small time window in which your stats will be reduced, so don't use these before you use a combo.

Stats right after consuming a saradomin brew with an overload in effect:


Personally, I like to sacrifice another dose of overload if I want to combo right after taking massive damage.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 19:33:41 - Last edited on 21-Jan-2017 09:06:16 by Vladi

Vladi

Vladi

Posts: 379Silver Posts by user Forum Profile RuneMetrics Profile
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Offense (Continued)

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If you rapidly consume enough brews, it will require more than one overload refresh to restore your stats to their maximum buffed level. Consume a super restore if your stats drop below their unbuffed maximum level.

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Binds

Melee:

Barge is very useful not only as a counter to binds, but as a bind itself. When fighting an opponent that keeps running (very normal for mage and range users when fighting a melee opponent).

Ranged:

As mentioned before, it's common practice to bind your target before dropping their prayer. When fighting a melee opponent bind as much as possible, if you time it right you can prevent them from moving.

Mage:

Mage stuns bind the target for the same duration of the stun, so the binds on those are useless. To compensate, they have spells specifically for binding, these are bind (6s) snare (9s), and entangle (12s). For ancient spells, ice rush (2.4s), ice burst (4.8s), ice blitz (7.2s), and ice barage (9.6s). Ice spells work 100% with auto attacks, 10% with abilities (20% with dark form).

Mage doesn't have much use for binds, only when your target is running away. Binding using mage is commonly used as support when pilling a player in multi combat zones along with tele blocks.


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Stun Locks

1.2s stun locks are pretty useless, they're only good when you're interrupting an opponent's combo.
You're able to stun lock someone only if they mess up on their defensive rotation, if using melee 2H or ranged. If using mage or dual wield melee, you can use asphyxiate and destroy to benefit from the ability to stun twice within 15 seconds.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

09-Sep-2016 19:33:45 - Last edited on 21-Jan-2017 09:10:36 by Vladi

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