LalyFoosaid: Revs most definitely need unique drops in addition to add to the currently underwhelming drop tables.
Here are some proposed idea's:
1) Degradable rune pouch:
Similar to current rune pouch, but degrades with use.
2) Recoil Robes:
A low-defense robe set with a recoil affect, similar to that of a ring of recoil, that activates when the whole set is equipped. The set should offer current bis str bonuses in addition to some attack bonuses.
3) Spec boosting Robes:
A low defense robe set which doubles spec bar regeneration rate. This would have the benefit of making fights much more intense and fast-paced!
Recoil robes and spec boosting robes (charged with ether) are specifically low defense so that they are useful in fast-paced, high intensity risk fights, where people already use low defense robes/no arm. In addition this would make them available to pures
4) Undead hunter crossbow :
Same exact stats as the dragon hunter crossbow, but for the undead.
5) Undead blaster staff :
Gives 30% extra damage vs undead npc's and can auto-cast the crumble undead spell. It's special attack uses 100% of the spec bar and allows you to instantly anti-freeze/ un-entangle yourself and become immune to freezes for 5 seconds.
Food drops by revenants should be made un-noted to increase trip times. In addition, lootbags should be a 100% drop from npc's/players present within the revenant caves. These changes would encourage more loot accumulation, thus raising the risk/reward factor.
The currently proposed emblems (4m, 6m,16m) solution feels just as "artificial" as the 100x drops.
continue pursuing unique drops for revs
(and the rest of the caves as well)
even if it it's a lengthy process
(you will never please the entire community, but please
1000 ether for the passive weapon effect is too much. Could you please decrease the ether requirement for the passive weapon effect from 1000 to 250-500 ether? The risk/reward ratio is not balanced.Thank you for OSRS, add a minnimap and a rest option. Then I will be fully happy with this game.
revenants needs to be changed. introducing a higher chance for drops while being skulled was such a dumb idea. yes rev caves is a good pvp spot for clans and thats a good addition to the game but seriously now there is teams controlling nearly every world, killing anybody and anything. stupid idea, clans already own the wilderness in general. giving them a place to pk is fine and keeps them away from solo pking areas but making it nearly impossible for a solo player to go to revs was ridiculous in my opinion
Honestly, revenants were always a bad idea. They are a throwback to the days when runescape was seemingly terminally ill.
They are a reminder of an insult. When the wilderness got nerfed, it made the game less fun. It came off like a slap in the face, a betrayal of the player base. All of my friends who played the game (real life and online) quit within months, at the same time there was a massive explosion in botting. It went from "I'm going to go hang out with a bunch of my friends in this virtual world" to "I'm going to go see if my ping is faster than the 37 bots surrounding this yew tree".
Some things don't need to make a comeback. Shag carpets, sea-green bathroom tiles, disco music, mullets, nu-metal... By all means, add new challenges; but revenants are just plain bad taste. We should let them stay dead.
Throw them in the trash, and push down on the lid.