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Charging Dyed Malevolent

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Tipparat
May Member 2017

Tipparat

Posts: 708Steel Posts by user Forum Profile RuneMetrics Profile
The wiki provides little assistance on charging dyed Armor.

I searched and read that I can charge dye armor at armor stand with Malevolent energy.
However, when I try it does not allow me to charge the armor.
I can only assume that it must be broken for me to charge?

Thank for your assistance.

04-Sep-2019 14:26:07

Kings Abbot

Kings Abbot

Posts: 4,344Adamant Posts by user Forum Profile RuneMetrics Profile
Tipparat said:

I can only assume that it must be broken for me to charge?


That seems logical. You can't repair armour that is not broken.
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04-Sep-2019 20:07:20

Tipparat
May Member 2017

Tipparat

Posts: 708Steel Posts by user Forum Profile RuneMetrics Profile
Thank you Kings Abbot.
I appreciate your time.

Hopefully, someone with access to the wiki can add a few details on this subject:

- Repaired on armor stand.
- Must be broken to charge.

05-Sep-2019 00:37:38

Kings Abbot

Kings Abbot

Posts: 4,344Adamant Posts by user Forum Profile RuneMetrics Profile
Trewavas said:
The wiki is player driven; we can all edit it.


Indeed. You don’t even need an account if I recall correctly.
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05-Sep-2019 11:47:29

Tipparat
May Member 2017

Tipparat

Posts: 708Steel Posts by user Forum Profile RuneMetrics Profile
Okay. I am stumped. I still cannot charge my Dyed Malevolent Armor. There is obviously something I am missing. Feel like a noob back when I started playing RS.

FullyUncharged
: I am hovering over my armor and it indicates: “Augmented malevolent cuirass (barrows) (Uncharged)” and “Augmented Malevolent greaves (barrows) (Uncharged)” The armor is at level 17.

Screen Message
: I am at the bank now and fully powering up my charge pack. Now I get a message indicating: “You can’t add any more charge to your charge pack.” However, I keep getting the following message: “Your charge pack has run out of power and you no longer gaining the benefits from your augmented equipment.” I think the message should be saying something like “Your augmented equipment is fully uncharged and is not providing you with the benefits of augmented equipment.”

POH Armor Repair Stand
: When I click the stand, I get the message: “You do not have any items that can be repaired or recharged.” I tried clicking the stand with the armor on and off and same message. Using the armor on the stand gives me a message indicating: “You can’t repair that here”.

Using Malevolent Energy On Armor
: Using 100 Malevolent Energy on the armor gives me a message in the chat box indicating: “Nothing interesting happens”

Bob In Lumbridge
: When right clicking Bob and selecting “Repair-All” returns an error message indicating: “You do not have an items that can be repaired or recharged.” Selecting “Use” on the armor and using it on Bob returns a message indicating: “I can’t do anything with that”.

Invention Guild:
Nothing that I can see that would allow me to charge the armor.

Anvil
: Same as above

Forge
: Same as above

05-Sep-2019 15:07:03

Tipparat
May Member 2017

Tipparat

Posts: 708Steel Posts by user Forum Profile RuneMetrics Profile
The Wiki page on Barrows Dye indicates: "
The greaves will degrade to a broken state after 100,000 charges of combat. They can be fully repaired using 34 malevolent energy (3% per energy) - reinforcing plates are not required.
"

However, I assume again, this simply means use the energy on the armor. However, I get the message: "Nothing interesting happens". I do have 100 Malevolent energy in my inventory.

I know it is probably me doing something wrong.

05-Sep-2019 15:17:19

Isharial
Jul Gold Premier Club Member 2017

Isharial

Posts: 662Steel Posts by user Forum Profile RuneMetrics Profile
i swear that charging armour such as malevolent, sirenic and tectonic requires you to use an augmented, but fully charged (and in the case of dyed armour, undyed) new piece of equipment on your old set

so, your barrows dyed malevolent greaves requires a new set of un-dyed augmented malevolent greaves to be used on it. this combines the charges left of both items, and any excess charge is lost.
So, if your dyed variant was at 25% and you used a fully charged set on it, you would lose 25% charge, as it only max out at 100% (this would ofcourse, be on your dyed set)

this *is* written on the wiki, but not where you've been looking!, its under each specific item. if you were to search "augmented malevolent greaves (barrows)", its written there should you wish to bookmark it for future reference!


hopefully i helped you out a bit

05-Sep-2019 16:39:30

Tipparat
May Member 2017

Tipparat

Posts: 708Steel Posts by user Forum Profile RuneMetrics Profile
Isharial, you you are absolutely correct.


Thank you very much!

I followed your suggestion and I was able to charge my dyed armor:

- Buy 1 top and 1 bottom of Malevolent armor (Do not wear the armor)
- Buy 2 Aumentors
- Buy 72 Divine Charges (36 for each armor piece)
- Go to the invention workshop and augment the armor
- Use the newly created armor on the uncharged dyed armor

06-Sep-2019 00:44:11

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