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BGH: Love and Dislike

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Mist Singer
May Gold Premier Club Member 2006

Mist Singer

Posts: 2,803Adamant Posts by user Forum Profile RuneMetrics Profile
Big Game Hunter is fantastic! After you get the mechanics down, it is a REALLY fun way to train hunter in my opinion. (I really don't need to train hunter, but I really like the content). I actually look forward to getting into the game to go and take down some Big Game!

That being said, there are areas for improvement.

- If you are caught, you shouldn't lose ALL of your ballistas ALL the time. I think it would be better if you lost 0-3 on an RNG. The RNG could be weighted to 50% of what is built. Losing everything just makes getting caught that much more infuriating.

- There should be a more expensive second tier to the Trap Building Speed Boost to make Traps a bit faster and adds Spears and Poison gathering.

- You should ALWAYS get at least 1 grass patch.

- Woodcutting fail rate should be decreased in proportion to your woodcutting level. RNG needs to be toned down. I'm 104 woodcutting and every so often, it takes alomst and entire Dino Loop to cut a log.

-There needs to be an unlock to be able to teleport to the BGH areas or at least introduce shortcuts along the agility course to make accessing the areas easier.

- The tool tips for the meat should list which dino it's used for trapping.

- And finally, change the movement speed of the Dinos to 1.5 blocks making just a bit slower than run speed.

In order for BGH to be a "Training" method, it just needs to be a TOUCH less challenging, I think.

I'm really enjoying it NOW, but with a few tweaks, it could be spectacular!
Mist Singer

Man vs Wildy
(Defunct)
Conservation becomes Revolution!

13-Jul-2019 23:46:09

Mist Singer
May Gold Premier Club Member 2006

Mist Singer

Posts: 2,803Adamant Posts by user Forum Profile RuneMetrics Profile
Oh...

The Make X interface for loading spears needs to go away and the caution about baiting before you've loaded 3 Ballistas should have a "Don't Ask Again"

Edit: For the "Make X" solution, if you just click the ballista, a random poisoned spear should load. If you want a certain spear to load, highlight the spear THEN click the ballista (Use)

- 2 meat per kill!

- After the dinos go into hiding, end the instance automatically! Its really annoying to try to run out of the area only to be warped back to the meat chest.
Mist Singer

Man vs Wildy
(Defunct)
Conservation becomes Revolution!

13-Jul-2019 23:58:02 - Last edited on 14-Jul-2019 21:39:32 by Mist Singer

Immortalized
Mar Member 2006

Immortalized

Posts: 32,823Sapphire Posts by user Forum Profile RuneMetrics Profile
i've only hunted the arc arposaur for that miniquest and it was horrible. takes forever and i have bladed dive and surge. i can only imagine ppl tryin this without either. huge radii and only 1 grass patch and the trees are in awful locations that trap you when you chop. then after forever i finish and only get 1 hunter mark. like wow bring back the lumbridge pig pit

14-Jul-2019 01:24:28

Hurgablurg
Dec Gold Premier Club Member 2016

Hurgablurg

Posts: 51Iron Posts by user Forum Profile RuneMetrics Profile
Once again, a minigame has been created without taking into account the limitations of the base game. Nothing was learnt from Conquest or Mobilising Armies, apparently.
Jagex just keeps designing new content for other MMOs that don't operate on a tick system. Minigames that are absolutely incompatible with the updating UI and menus. Activities and bosses with mechanics designed for a game that allows freedom of movement that's not contained to individual tiles.

Rather than complain about what is bad, I'm going to talk about what an ideal, truly Runescape-y version of this minigame would be like.
First, it must be designed with RUNESCAPE in mind. Not WoW, not Guild Wars, and not ESO. The graphics should reflect what is happening in the code.

The awareness-zone of the reptiles should be represented not as one big circle, but a circle-shaped set of highlighted tiles, with the animal at the center, being updated as the animal lumbers around. Instead of an overall awareness, there should be a meter that ticks up to 100 as long as you are in the awareness zone, and ticks back down whenever you are not inside it. The highlighted tiles should add more awareness to the meter the closer to the center of the ring they are, denoted by green, orange and red tiles. Standing in a red tile would increase the meter up by 10% per second, whereas standing in a green tile would bring it up by, say, 2%. Hiding in patches of tall grass, puddles of mud, or in trees would prevent you from raising the meter, even while inside the zone.

The arenas themselves shouldn't be giant, open manicured lawns. For the -tops, perhaps it makes sense, but the apoterrasaurs should be located on some high cliff or mountaintop, while the rexes stalk a forest thicket. Have some variety.
Littering the areas should be rocks, trees, shrubs, ponds, all sorts of obstacles for both you and the animal to navigate around.

Rather than big, bulky, and inexplicable pressure-plates
>Con't<

14-Jul-2019 04:02:52

Hurgablurg
Dec Gold Premier Club Member 2016

Hurgablurg

Posts: 51Iron Posts by user Forum Profile RuneMetrics Profile
Rather than obvious, bulky, and inexplicable pressure-plates and scorpions (Rome was once part of Gielinor, eh?), the traps we set should be tripwires, barbed nets, and pit traps filled with point-ed sticks, placed along some foraging area for the animal to stumble into.
The first two can be built by hand at a specified "foraging spot" (works like a workbench) and placed next to features like trees or rocks, but the third must be built on soft soil, taking time out in the open to construct and camouflage. None of these would require items from the inventory or items to be gathered.
If the decision is made that the activity materials CAN NOT leave the area ("oop don need 'em :J" ) for future hunts, then at least have a good excuse, like all the traps you've built are fitted and designed around that particular animal's measurements, and can't be used for another animal of even the same species.

While this all sounds like it would make the activity "easy", it should only be that simple when hunting the -tops. Each reptile "type" should have it's own behavior.
The -tops should be walking back and forth and around to drink from ponds and graze from patches of foliage, making them easier to trap.
Apoterrosaurs should be on constant watch, patrolling the area on a predetermined path, making them more difficult to set up.

For the rexes, there should be an additional level of them hunting YOU at the same time, making you rely much more on the hiding spots and needing to be much more careful with setting up the traps, as they patrol and investigate open areas where you have been recently, always only one step behind you, awareness-zone and all.

I understand the push to "modernize" Runescape beyond it's limitations, and the tight development period, but come on. It's just not working out. We know you can do better, devs.

14-Jul-2019 04:47:05

ChenGMT
May Member 2007

ChenGMT

Posts: 1,818Mithril Posts by user Forum Profile RuneMetrics Profile
I really dont like the RNG to spawn 1-3 dinos.
3 dinos is an auto-game over to me.
2 dinos is basically time wasting, since you sit in tall grass most of the time.

14-Jul-2019 04:56:42

Kronhos
Apr Member 2019

Kronhos

Posts: 2,291Mithril Posts by user Forum Profile RuneMetrics Profile
Hurgablurg said:
Once again, a minigame has been created without taking into account the limitations of the base game. Nothing was learnt from Conquest or Mobilising Armies, apparently.
Jagex just keeps designing new content for other MMOs that don't operate on a tick system. Minigames that are absolutely incompatible with the updating UI and menus. Activities and bosses with mechanics designed for a game that allows freedom of movement that's not contained to individual tiles.

Rather than complain about what is bad, I'm going to talk about what an ideal, truly Runescape-y version of this minigame would be like.
First, it must be designed with RUNESCAPE in mind. Not WoW, not Guild Wars, and not ESO. The graphics should reflect what is happening in the code.

Absolutely on point, just as id like combat to me more of a "turn-based thought process" rather than the lagfest of tick-delayed "click on everything at the same time, hope it gets registered, hope the pathfinding does what i want".

14-Jul-2019 08:34:31

Skull-inky
May Gold Premier Club Member 2017

Skull-inky

Posts: 3,869Adamant Posts by user Forum Profile RuneMetrics Profile
agree with everything, there is one more thing i want to see changed, the zigzag path they take, it's the worse, heavy increases the time it takes to get the kill for the same reward.

and the ability to stop getting more then 1 dino.
royal society magazine

We would agree that regardless of the profitability of the loot box trade, the risks associated with them are worryingly high

14-Jul-2019 16:44:41

Mist Singer
May Gold Premier Club Member 2006

Mist Singer

Posts: 2,803Adamant Posts by user Forum Profile RuneMetrics Profile
Thanks for the replies! I don't mind the zig zag path so much, but there is ONE path that's all over the place... That one I could do without. (It's seems pretty rare thought.)

Maybe I'm weird, but since I have gotten BETTER at BGH, I LIKE the 2 and 3 Dino challenge.

Here's a few tips:


In 2-3 Dino games the dinos have a much smaller wander radius. Sit in the tall grass and see what area they cover. There are usually several other "Safe Spots" in the arena that the dinos don't cover. Use those spots to dart in and out to set your trap.

On a 3 dino game, at the start only cut ONE log and try to set the pressure plate FIRST. It is the absolute hardest part of the 3 dino arena. There's no use in doing the rest of the trap until you successfully set the pressure plate. That way you don't waist a bunch of time and get caught doing the hardest part. If you manage to set the pressure plate.... Achievement get!

For newer players: on your first game of a dino type, make two spears of one poison nad one of another type, watch the cut scene and see if one of the types hit for 30,000. If they do, that's your poison, if not, it's the other color. Finish the round with 1 or two 30K arrows.
The poison will stay the same color for the rest of the dinos in that area (until cooldown).


Happy Hunting!
Mist Singer

Man vs Wildy
(Defunct)
Conservation becomes Revolution!

14-Jul-2019 17:15:41

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