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Comp Cape Design Update

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Singularity

Singularity

Posts: 95,918Emerald Posts by user Forum Profile RuneMetrics Profile
To me, if they're going to keep bosses on the combat cape, it makes most sense to have T1 be just solo bosses and T2 have both group and solo with T3 reserved for those above and beyond achievements that only a minority will go for.

Group bosses is one of the biggest issues people have with comp cape. The whole forced group element has people venting. As the rework is supposed to be looking at what's wrong with comp and trying to come up with ways to fix that, it makes little sense that they appear to be pushing the group bossing issue aside and instead just focusing on other things. It's like they want to forget it's quite a huge deal.

The opportunity to split the bosses is there. It's not like it isn't.
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08-Apr-2019 22:10:27 - Last edited on 08-Apr-2019 22:11:16 by Singularity

Singularity

Singularity

Posts: 95,918Emerald Posts by user Forum Profile RuneMetrics Profile
If only comp gave the option to do 1k Telos (and similarly difficult solo encounters in the future) as a way-out from having to kill a group boss. That'd be a lot better than forced group bosses. :d

Though tbh, you don't need to be able handle 1k Telos to be capable enough to kill bosses like Solak.
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10-Apr-2019 18:20:10 - Last edited on 10-Apr-2019 18:26:01 by Singularity

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