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ImTheSwagMan
Jun Member 2019

ImTheSwagMan

Posts: 5Bronze Posts by user Forum Profile RuneMetrics Profile
Am i the only one who thinks Skillcapes for F2P skills should be Free To Play? Whats the point of me trying to get a 99 in a f2p skill if I'm forced to buy membership just to equip my skillcape? And how has this not been changed? Seems like a cheap way for them to make people buy membership. Hope this changes.

29-Oct-2017 02:18:39

Peaky

Peaky

Posts: 339Silver Posts by user Forum Profile RuneMetrics Profile
Well, if you get membership, you could keepsake a Skillcape and use it as a cosmetic in non-PvP areas.

The major problem here is stats. The perks that come with Skillcapes are relatively minor(with a few exceptions), however, the combat stats are VERY high compared to the 2nd best cape in F2P, Starfire(which is kinda bullshit as it is near impossible to get nowadays, your only chance is through Vic, which is P2P only, and even then it's a crapshoot). This is rather unfair for F2P as most Free skills take an extremely long time to grind outside of P2P methods. Cooking, Firemaking, Smithing, Prayer, and Dungeoneering are a few examples of skills that are at least "okay" in terms of grinding in F2P. Most combat skills, on the other hand, are painfully slow. It would be unfair for me to be able to use Strength Cape's perk in F2P PvP, for example, as most would have to spend ages grinding for it. I got it in P2P and I should have no right to use it in F2P.

You would also have to move many Skillcape Vendors, or more likely, choose different ones. The Fletching Cape, for example, is in Catherby. Magic Cape, in Yanille's pathetic Magic Guild.

An alternative solution is to get a cosmetic override version of a Skillcape once you achieve level 99 in a skill, in F2P. But Skillcapes are a HUGE part of Keepsake Key revenue, so I doubt that will ever happen. While I don't like Jagex's Treasure Hunter shenanigans as of late, I don't blame them for wanting to make money. Get rid of this as a possible source of revenue, and suddenly Jagex will see a noticeable dip in their profits. I'd like that to happen to Treasure Hunter, not cosmetic items.

Jagex isn't making enough money from membership alone. They won't use Skillcapes as a "cheap way" to get people to buy it. They may have years ago when Skillcapes were new, but not now. Treasure Hunter is their cash cow these days.

So yeah... In summation, no support, mostly for the sake of F2P.
Why RS Mobile is a stupid idea

29-Oct-2017 07:55:25 - Last edited on 29-Oct-2017 07:59:09 by Peaky

Radio53kip

Radio53kip

Posts: 988Gold Posts by user Forum Profile RuneMetrics Profile
Most of the things Peaky said are easily solved:

- Stats and Perks
Add warpriest scaling such that the strongest version are the current ones and a weaker version is available for F2P having stats equal to starfire / starfury. Perks themselves would also remain P2P.
Another option is to have a statless version (no stats / perks) that is F2P.
The above would also allow P2P to freely equip / unequip skillcapes in F2P without the hassle of entering P2P worlds first.

- Vendor locations
Like only 5 or so are in P2P locations. I believe it may be possible to add NPCs only visible to F2P. Doing this doesn't require one to move any vendor, but simply "add" new vendors only visible by F2P. There are already NPCs only visible in P2P.

- Keepsake revenue
See Stats and Perks for a statless (cosmetic) version. If skillcape keepsaking is a large part of keepsake revenue, then opening it to F2P would only cause a rise.
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29-Oct-2017 08:50:48

Futas
Jul Member 2019

Futas

Posts: 1,741Mithril Posts by user Forum Profile RuneMetrics Profile
ImTheSwagMan said:
Am i the only one who thinks Skillcapes for F2P skills should be Free To Play?
Whats the point of me trying to get a 99 in a f2p skill if I'm forced to buy membership just to equip my skillcape?
And how has this not been changed? Seems like a cheap way for them to make people buy membership. Hope this changes.


To buy membership. They should be f2p. I mean, if you manage to get 99 in f2p you more than deserve it and should be able to buy it, but it's always been this way and i don't think they're ever gonna change it. Even though 99 skillcapes have been severely devalued thanks to 120 skillcapes.

Like, if someone got membership to get the cape at least allow them wear it whenever they want even if they ran out of mem, right? But again, as i said, i doubt it's ever gonna happen, it would be a longshot for skillcapes to be f2p, all things considered.

Hopefully one day. Hopefully...

29-Oct-2017 10:03:02 - Last edited on 29-Oct-2017 10:09:12 by Futas

Jennette
Jun Gold Premier Club Member 2013

Jennette

Posts: 1,341Mithril Posts by user Forum Profile RuneMetrics Profile
Let F2p have skill capes it would bother no one.

I would not be effected by this but why should I not support this?
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29-Oct-2017 10:54:38

Kamil
Jul Member 2013

Kamil

Posts: 571Steel Posts by user Forum Profile RuneMetrics Profile
Jennette said:
Let F2p have skill capes it would bother no one.

I would not be effected by this but why should I not support this?


This. Plus, they have to work harder for the skill mastery - many of the best training methods are not available to f2p.

Support ofc.

29-Oct-2017 15:00:37

Peaky

Peaky

Posts: 339Silver Posts by user Forum Profile RuneMetrics Profile
Radio53kip said:
Most of the things Peaky said are easily solved:

- Stats and Perks
Add warpriest scaling such that the strongest version are the current ones and a weaker version is available for F2P having stats equal to starfire / starfury. Perks themselves would also remain P2P.
Another option is to have a statless version (no stats / perks) that is F2P.
The above would also allow P2P to freely equip / unequip skillcapes in F2P without the hassle of entering P2P worlds first.

- Vendor locations
Like only 5 or so are in P2P locations. I believe it may be possible to add NPCs only visible to F2P. Doing this doesn't require one to move any vendor, but simply "add" new vendors only visible by F2P. There are already NPCs only visible in P2P.

- Keepsake revenue
See Stats and Perks for a statless (cosmetic) version. If skillcape keepsaking is a large part of keepsake revenue, then opening it to F2P would only cause a rise.


1. Yeah, I didn't think about scaling. That is a fair point I suppose. If the capes scale to roughly Vet Cape range, Starfire Cape equivalent at best, then that problem is solved.

2. Sure it's possible. But why add "only visible in F2P" NPC's? Would be easier to, for example, give Magic Cape vending to a Wizard in the Wizard Tower, Fletching Cape to the archery guy in Varrock, etc. As for the Firemaking doofus, he can simply be moved.

3. No, it wouldn't increase profits. Who would bother keepsaking an F2P cape? Let's say they make F2P-skillcapes a thing, statless. There would be NO reason to ever keepsake them. If I could wear my Skillcapes in F2P, I would never have used Keys on them. That is true for many, I'm sure.

I used to imagine having some Skillcapes in F2P. I thought "Man, that would be so sweet!"(paraphrasing to the extreme, here)... But things have changed.

Buy 2 bonds, in-game, or with irl money. 1 for 14 days mem, 1 for 200 Runecoins. Buy Keepsake Keys and go get your cape.
Why RS Mobile is a stupid idea

29-Oct-2017 15:25:33 - Last edited on 29-Oct-2017 15:29:43 by Peaky

Peaky

Peaky

Posts: 339Silver Posts by user Forum Profile RuneMetrics Profile
Sorry, need to expand on this.

None of the proposed methods of making Skillcapes "fair" in F2P, are easy to do. None. It would take weeks for even the simple stuff. You may think converting stuff to F2P is easy but that is far from the truth. Converting the Fletching skill, is worth it. It allows F2P Ironman players to make their own Ranged weapons and ammunition, and allows F2P in general to be a bit more self-sufficient. Pretty capes, not worth the time and effort. At least, not anytime soon. Jagex could theoretically devise better ways to handle such a lengthy process, but why would they bother? Free players are playing for FREE. They aren't even sponsored by ads anymore.

Keep in mind, I am usually F2P and even when im P2P, like as of right now, I identify as a free player. While it would be "cool" to have F2P Skillcapes, it just isn't practical, or necessary.
Why RS Mobile is a stupid idea

29-Oct-2017 15:36:55 - Last edited on 29-Oct-2017 15:37:21 by Peaky

Jeremy C
Jun Member 2008

Jeremy C

Posts: 15,385Opal Posts by user Forum Profile RuneMetrics Profile
Radio53kip said:
- Vendor locations
Like only 5 or so are in P2P locations. I believe it may be possible to add NPCs only visible to F2P. Doing this doesn't require one to move any vendor, but simply "add" new vendors only visible by F2P. There are already NPCs only visible in P2P.

A slight alternative to this suggestion could be to have an apprentice for each of the masters in member locations who can either sell the cape or "deliver" the cape from the master to the player.
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29-Oct-2017 17:43:18

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