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Empyrean Citadel:Your Thoughts

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Kakamile

Kakamile

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If you're not expanding graphics or making pro #1 skilling, might as well dig into the citadel theme.

What I've really wanted is a fix to clan isolation. We've lost clan wars, we've lost the clan camp. Clans don't fight anymore.

How difficult would it be to copy some citadel plots (affect your clan cap), boxing ring, clan war portals, and recoloured ba-horn (that a coordinator+ can call clan dragon to fly around the area) on orbiting islands of the citadel in the shared instance? That means
* social xp (without imbalancing any skill's xp rates)
* solo dueling
* clan dueling
* clan recruitment

in a communal area. Just as the armadyleans are a wounded people trying to reclaim and reform into something greater, the Empyrean citadel becomes a beacon for strengthening clans' ties.

27-Apr-2017 10:14:18

Kakamile

Kakamile

Posts: 10,839Opal Posts by user Forum Profile RuneMetrics Profile
ok, so if you're committed to those ideas then a miniquest and justice minigame and god throne room and clan interaction content is too much for one area, but I really like the idea of driving more inter-clan activity. Portals and communal games keep being shoved into an untraveled area away from social hubs, I really think allowing players to help their clan (clan plots) while talking to other clans can help inspire more inter-clan fights again.

27-Apr-2017 10:44:44

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