I don't like this idea at all. Mining, Smithing, etc... It is all heavily balanced around having a 28-slot inventory. Making ores stackable just defeats the purpose. Your carry weight won't increase, you never have to bank, just mine and smith endlessly. That popular bank deposit box in the Dwarven Mine Resource Dungeon, will have no reason being there anymore. I'm all for making Mining work a bit more like Woodcutting, as a competitive gathering skill seems silly. But this is overkill.
Peakysaid: (Also this would render the Coal Bag useless. Why make a change that causes an item to have literally no use?)
I made the exact same point earlier in the thread before I watched the stream.
It was said on the stream that they're looking at repurposing the coal bag. To be honest I don't think there really is anything else a coal bag could do beyond carrying coal, unless they bend over backwards to make it usable in a mini game. In any case, the bag's new use might not necessarily be of real benefit to all existing owners of the coal bag.
So the only fair option left would be for Jagex to remove all the coal bags from everyone's inventories, and refund the price of coal bags in dung tokens. Players who decide that yes, the coal bag is still an item they want could then return to Daemonheim and rebuy the coal bag. Those who don't will have the extra dung tokens to help pay for something else.
If they changed the inventory system to go off a weight capacity instead of inventory slot #. This would also give strength some extra value in making the weight capacity higher. Use a system similar to how the "Fallout" video game series does.
Well it seems like stackable ores might not be a thing after all. Coal bag will no longer exist, and players get a free "Ore bag" instead. Coal bag, and presumably Gem bag + upgrade as well, will instead become improvements to the Ore bag. Those who have the Coal bag and related items will automatically get the upgrades.
I believe I read this in design documents, though it might have come from a different source. My memory of where I got it from is a bit foggy(it might have been from some bit of a recent archived livestream I briefly watched). Pretty sure it's somewhere in the design docs, though.Why RS Mobile is a stupid idea
Backpack size is slowly becoming redundant as a limiting factor.
The rework is allowing players to store their ore/bars in a seperate bank accessible from anvils and furnaces. This means a couple of things:
a) Backpack size no longer limits smithing *at all* since ores/bars are drawn directly from the metal-bank, and produce can be stored right back in there. It means things like coal bags, and even the new ore-boxes aren't needed for smithing at all.
b) In the modern age of convenience, you can all but guarantee that most major mining sites will have at least an anvil somewhere nearby in close proximity. That means, even without ore-boxes, you probably wouldn't have to walk very far to bank your ore inside the anvil and return to the rock.
So ore-boxes aren't going to be utterly essential. They will simply allow you to mine for a bit longer before running across to the nearest anvil and banking your ore. Even without an ore-box, a full backpack of ore would still take quite a while to mine-up, so unless you're planning on being at a rock for several hours straight it probably isn't even worth going to the trouble of making them.