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OSRS lands in RS3

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Lego Miester

Lego Miester

Posts: 35,288Sapphire Posts by user Forum Profile RuneMetrics Profile
Saint Benjy said:
Does anyone know the timeframe for releasing Fossil Island (and possibly Zeah) in RS3? Can we expect them by 2020? By 2025?

I feel that these should be at least a medium priority to synchronize content across both games. The implementation of these should be fairly straightforwards, since OSRS can be used as a prototype.

These areas probably shouldn't be as content-packed as Priffindas (which in my opinion was overdone) or even Menaphos, and wouldn't even need to match their OSRS versions upon release. I would just be nice to explore all of Gielinor in one game.

EDIT:

Ultimately, I believe that adding Zeah is inevitable. With mainland content being packed denser and denser, the only alternative is scaling up the entire content (which would be good, but Jagex has stated that they don't want to go there)


If not Zeah, than certainly a new landmass. People trying to dismiss the land as "useless", pfah! Have you seen how cramped our game has gotten? Sure Zeah was empty at first, but now it's where they put most of the new stuff that would otherwise clutter the game and it's quite bustling.
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric

29-Jan-2019 00:11:27

Lego Miester

Lego Miester

Posts: 35,288Sapphire Posts by user Forum Profile RuneMetrics Profile
They really should add Zeah or equivalent. One needs only stroll from Lumbridge castle to Draynor to notice the issue.

I don't know where they got the idea that the game world had to be this cramped. Zeah is huge but isn't hard to navigate as you unlock several teleport items via the quests, diary, teleport jewelry, and a mob drop.
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric

13-May-2019 23:09:38

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