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OSRS lands in RS3

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Saint Benjy
Sep Member 2005

Saint Benjy

Posts: 1,908Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:

Please provide references of that NPC so that we can discuss. I know there is lore about the Western Land but it was related to the God War period when the elves moved to their current "Western Land" home, not Zeah or other new continent, to avoid conflicts with the Zamorakians. :)


I would provide it if I could find it again.:P I saw it several years ago. It was about an NPC that came from 'across the sea from the west' or something like that.

04-May-2019 22:23:10

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 6,425Rune Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
UrekMazino said:
Dilbert2001 said:
We have already gone through this. There is not only no lore, no name and no location for Fossil Island. Either you show where in the lore and what NPC tell us about "Fossil Island" and where exactly is it or I have no intention to help you go in circle.

My sole intention of the post you quoted was meant for UrekMazino's question and my answer is "No. I don't agree Fossil Island should be on the RS3 map".

Well good thing he's allowed to respond to any post in any thread, isn't it?


I did not tell him he was not allowed to respond whatsoever. In fact, I told him since he added nothing new worthy to discuss, I did not intend to go further with him on that. I just told him my sole intent of the post he quoted was to tell you "No. I don't think Fossil Island should be on the RS3 world map".

Likewise, I have already answered your question and you also don't seem to have added anything new worthy to discuss, so I am also telling you I have no further interest to "discuss" with you whatever players allowed or not allowed to post. Thank you for your comment. :)

You're welcome, Saint has already answered you so I didn't need to.
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05-May-2019 04:42:38

Asteriod
Apr Member 2019

Asteriod

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
I thought it be an interesting concept. An area locked by time i.e. osrs lands. Skyrim modders did the same where you can visit morrowind or similar to what happened in endgame =).

Imagine doing a time travel quest going to osrs and see those past adventurers i.e. osrs players, interacting with the npcs there then return back into present i..e rs3. Will be quite a journey and similar to the tutorial island quest. Of course, having to adhere to rules of time travel

Pardon me, watch too much science fiction

08-May-2019 03:22:34 - Last edited on 08-May-2019 03:38:43 by Asteriod

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,427Opal Posts by user Forum Profile RuneMetrics Profile
Asteriod said:
I thought it be an interesting concept. An area locked by time i.e. osrs lands. Skyrim modders did the same where you can visit morrowind or similar to what happened in endgame =).

Imagine doing a time travel quest going to osrs and see those past adventurers i.e. osrs players, interacting with the npcs there then return back into present i..e rs3. Will be quite a journey and similar to the tutorial island quest. Of course, having to adhere to rules of time travel

Pardon me, watch too much science fiction


Ancient ideas actually. Making History and Meeting History are time travelling quests where players go back in time. They were made >10 years ago each.

Time travelling to alternate realities quests are also here. We get Recipe for Disaster and Dimension of Disaster already.

And don't forget The Needle Skips. The NPCs just keep going through a temporal loop using the Needle.

08-May-2019 04:28:56 - Last edited on 08-May-2019 04:30:53 by Dilbert2001

Saint Benjy
Sep Member 2005

Saint Benjy

Posts: 1,908Mithril Posts by user Forum Profile RuneMetrics Profile
I don't see OSRS as locked in time. I see RS3 as a game that has suffered a colossal storytelling mistake, and should be trying to recover:P

More in detail I see RS3 and OSRS more as two ways to tell the same story--which is close to what I believe the mods have said. Since Runescape is scaled, not every location shows up in each game (such as Corsair Cove vs Oo'glog). However, sufficiently large areas (like
Daemonhiem
and
Zeah
) should exist in both versions, as the larger an area is, the less sense it makes to scale it out.

A bit of personal opinion however is that the entire sixth age was a gigantic mistake, in the fact that it has generated tons of plotholes that it is expected for us to simply gloss over. To make matters worse, quests like the new
Curse of the Black Stone
allow players to complete them out of order, which messes with the canon (and our heads) even more. It's simply bad game design to force the player to manage the timeline.

To me, recovering from this timeline snafu should be the highest priority for RS3.
This means
changing the requirements for quests
(and re-adding the old
Black Knight's Fortress
in addition to
Death of Chivalry
). This also includes adding things like Zeah and Fossil Island.

Ideally, RS3 should be separated into 5th-age and 6th-age maps, the later unlocked by
The World Wakes
. Although this would be a massive project, and take a while to effectively implement. (Just because something is long-term does not mean it shouldn't be a high priority)

11-May-2019 04:55:45 - Last edited on 11-May-2019 05:00:53 by Saint Benjy

Jamzi
Jul Gold Premier Club Member 2016

Jamzi

Posts: 2,308Mithril Posts by user Forum Profile RuneMetrics Profile
Saint Benjy said:
I see RS3 as a game that has suffered a colossal storytelling mistake, and should be trying to recover:P


Exactly. That mistake is called EoC. Just remove it and we are good.;)

11-May-2019 09:54:16

Saint Benjy
Sep Member 2005

Saint Benjy

Posts: 1,908Mithril Posts by user Forum Profile RuneMetrics Profile
Jamzi said:
Saint Benjy said:
I see RS3 as a game that has suffered a colossal storytelling mistake, and should be trying to recover:P


Exactly. That mistake is called EoC. Just remove it and we are good.;)


EOC was a massive improvement, not a mistake. And there is always legacy mode.

No, EOC is not perfect, and has 4 major flaws:
(A) you can't use staffs to melee (or any weapon to perform multiple combat styles)
(B) you can't use two combat styles by dual wielding
(C) that combat abilities are dictated by what you have in your main hand
(D) how armor and accuracy bonuses work

However, combat abilities just about make up for it by making combat more interactive. The 6th age is the bigger problem, and how Jagex didn't seem to think everything through when doing it:P

12-May-2019 18:38:38

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 6,425Rune Posts by user Forum Profile RuneMetrics Profile
Jamzi said:
Saint Benjy said:
I see RS3 as a game that has suffered a colossal storytelling mistake, and should be trying to recover:P


Exactly. That mistake is called EoC. Just remove it and we are good.;)

Yea sure, remove it now that all pvm and even skilling has been balanced around it, great idea, nothing bad can happen, only good. It will definitely bring back the players who quit because of EoC (not that they aren't already in OSRS).
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13-May-2019 03:02:29

Lego Miester

Lego Miester

Posts: 35,281Sapphire Posts by user Forum Profile RuneMetrics Profile
They really should add Zeah or equivalent. One needs only stroll from Lumbridge castle to Draynor to notice the issue.

I don't know where they got the idea that the game world had to be this cramped. Zeah is huge but isn't hard to navigate as you unlock several teleport items via the quests, diary, teleport jewelry, and a mob drop.
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric

13-May-2019 23:09:38

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