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Weapon Type Diversity

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Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

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Considering they haven't posted a single thread about it yet, I figured I'd put it here

-Weapon Type Diversity Google Doc-
https://docs.google.com/document/d/1-NVjjlVl4VpJ43LgH5fq5kDsEdddtwLrYYXoyHadaN8/preview

I think the biggest things is that the entirety of the bows are mostly worthless: shortbows dealing more damage at close range negates the entire point of the ranged skill (although I can see the applications) and we currently only have two truly "channeled" ability: Snipe and Rapid Fire

I LOVE the idea for hastae types though: 1h damage with the sustain of shields and the potential AoE of 2h weaponry. Lovely.

EDIT: After watching gamejam, I'm convinced a good chunk of them are actually quite dangerous. My only concern is the prevalence of daggers and crit chance among the designs, and still the concerns on the aforementioned bow perks.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

24-Oct-2018 18:45:43 - Last edited on 25-Oct-2018 00:11:35 by Steelweaver

BiggyB
Dec Member 2016

BiggyB

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I personally love with what the Document has for Ranged weapons so far! I love ranged a lot, use it a lot as well and my main weaponry is dual ascensions with a kalphite repriser switch (or camp) so... Personally, I love the prospect of double hitting basic abilities from time to time.

However shortbow? Why not... Sure, it does negate the purpose of it being a Ranged skill and a Ranged weapon but... It gives players something to think about in the high-end combat encounters! I also love the idea for Hastae.
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24-Oct-2018 19:26:49

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

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I can appreciate the fact that they want to make all weapons feel unique in their own way. That said, balancing can be tricky, and just rolling it out the moment the update's ready could cause for some massive imbalances.

Launch a small beta, reward players for actively giving feedback and use it accordingly, I'd say.
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25-Oct-2018 11:54:28

Jodeceii
Oct Gold Premier Club Member 2014

Jodeceii

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I'm guessing it's for those situations where you're using a shortbow vs a melee opponent as you're not always able to freeze or bind them in place like you are in Magic. I like it personally provides more to think about when gearing up. Hastae idea is good, but with the highest-levelled hastae being T60 via Dragon if they do plan on implementing these then maybe should release a T80/T85 Hastae (Chaotic perhaps?)
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25-Oct-2018 12:40:57

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,709Opal Posts by user Forum Profile RuneMetrics Profile
Jodeceii said:
I'm guessing it's for those situations where you're using a shortbow vs a melee opponent as you're not always able to freeze or bind them in place like you are in Magic. I like it personally provides more to think about when gearing up. Hastae idea is good, but with the highest-levelled hastae being T60 via Dragon if they do plan on implementing these then maybe should release a T80/T85 Hastae (Chaotic perhaps?)


I mean, thereís quite a few weapon types that should be extended: hastae, shortswords, battleaxes and scimitars are pretty empty. Composite bows only have four options with the highest at level 50. Knives and throwing axes only go to 60.

The biggest thing is that while there might not be higher leveled options now, adding these changes opens up a lot of new reward potential for quests, mob drops, or even just adding onto existing skills (elder rune hasta anybody?).

I watched the gamejam and they explained the reasons behind shortbow. I can say that I like it, I canít say that itís balanced between the other bows at higher levels. There are places where distance matters, but a lot of the time you can sit down next to an opponent and just flurry off abilities.
With that said, I then think itís more of a matter of bugging the other bow effects, not lowering/nerfing shortbows.

EDIT: Bonus points if the high leveled hastae let us look like this more effectively:
The Steelweaver

World Guardian #835
Maxed 9/7/2016
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25-Oct-2018 16:13:25 - Last edited on 25-Oct-2018 16:21:25 by Steelweaver

Wolfblue42
Jun Member 2019

Wolfblue42

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Sounds pretty good.

Daggers seem like a short lived effect when alone since enemies will always be facing you so kinda hard to flank. But sounds awesome if you go with friends and backstab.

Not sure what GCD means for rapiers.

Some of those effects sound cool. Hasta sounds appealing.

They need to bring every weapon up to par since most end at like t60 or dragonish. So get to look forward to new weapons brought out for higher levels.

25-Oct-2018 19:39:28

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,709Opal Posts by user Forum Profile RuneMetrics Profile
Wolfblue42 said:
Sounds pretty good.

Daggers seem like a short lived effect when alone since enemies will always be facing you so kinda hard to flank. But sounds awesome if you go with friends and backstab.

Not sure what GCD means for rapiers.

Some of those effects sound cool. Hasta sounds appealing.

They need to bring every weapon up to par since most end at like t60 or dragonish. So get to look forward to new weapons brought out for higher levels.


GCD = Global cooldown.
You know that brief effect that happens after an ability, where you can't use another for x seconds?
That. So any rapier weapon has a chance to not trigger that, meaning you can chain two abilities together near instantly.

Daggers seem like a short lived effect until you realize that they can be paired with other weapons, other weapons that have a crit as a trigger for their effect. Wielding a dagger then makes that effect more likely.
Take claws, for example. If you wielded two claws and crit for 1500 damage, you'd get a 5 hit DoT that adds up to 1500 damage.
If you were wielding a mainhand claw and a dagger, you'd get the confirmed crits from the dagger on opening combat, hitting a stunned enemy, or hitting them from behind (at least, that's how I'd understand it) and 66% of that damage would be put into a DoT.
Someone correct me if I'm wrong.
Or a scimitar and a dagger, where a percentage of your crit would be converted into a heal for yourself.


I thought daggers were going to be bad until I realized it's guaranteed crits, not just higher crit chance.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
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26-Oct-2018 00:18:38

Fuyuhiko
Jun Gold Premier Club Member 2016

Fuyuhiko

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Wait, is that doc officially made by jagex, or is it a suggestion made by you?

EDIT: nvm, i actually gave the thing a read :P

26-Oct-2018 01:37:35 - Last edited on 26-Oct-2018 01:38:37 by Fuyuhiko

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,709Opal Posts by user Forum Profile RuneMetrics Profile
Fuyuhiko said:
Wait, is that doc officially made by jagex, or is it a suggestion made by you?

EDIT: nvm, i actually gave the thing a read :P


Interesting, innit?
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

26-Oct-2018 03:52:07

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