I believe dormant SOS is rarest one to obtain as a drop from those three. What you should make just depents on current margins from status section. On my experience GE prices on dormants are higher than actual trade prices, like dormant sgb ge price was around 30m when actual trade price hanged around 10-15mBulls make money, bears make money, pigs get slaughtered
- Last edited on 24-Apr-2018 18:21:52 by Bouss
Bouss has some good advice up there, though I want to quickly correct that no weapon drop is rarer than the others at Telos -- you have a 10/115 chance at getting any of the three weapons after rolling the uniques table drop, regardless of which style you used against Telos during the fight.
I think the Staff is the most expensive because it's the most versatile; Magic can be used effectively against most bosses in the game, and is used almost exclusively against Telos himself, while the Zaros Godsword lacks the range that makes Noxious Scythes so useful, and the Seren Godbow, until recently, lacked the range that made its own Noxious counterpart a wonder to behold.
I don't believe there's any PC for dormant weapons, but I think on average, the "cost" for three anima orbs from Telos is roughly the same no matter what weapon you make. I would expect the Sword and Bow to be the cheaper buys by a long shot, which might make for better margins when you sell in the end, but I would be surprised if it makes a huge difference overall.
Thanks for showing me the drop rate page, I didn't know that existed. Is there any reason to reroll a unique drop? I'm guessing people reroll when they get dormant bow and sword, but keep everything else?
At Telos, there is no re-rolling drops, thereĺs just risking them. After you win a fight, you have the option to take the drop you got, or to increase Telosĺs enrage level for your next fight, which increases your chances of getting a unique, or a better regular drop. Then, when you beat that second, stronger Telos, you get the same option between a third fight, or claiming your two drops. If you die, you lose a portion of the collected drops. This portion always rounds down, however, so getting one of anything (i.e. a unique) means losing it altogether in the event of death.
Generally speaking, people are more likely to risk dormant bows and swords than other drops. People who are confident in their ability to beat Telos at high enrages might get a dormant sword early in a kill streak and decide theyĺd rather risk it than start the streak over again over the relatively little boost in cash the sword provides. If they receive a dormant staff, on the other hand, well, few people are going to risk dying and losing a drop worth hundreds of millions, regardless of how early in it appears.