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Sailing Elite Skill

Quick find code: 185-186-176-65865236

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
Note to Jagex:
If you ever release the Sailing Skill, you must release it on April 1st, and tell no one about it. If you do not follow these rules, we will riot.

Requirements:
80 Construction
Pieces of Hate

Side-notes:
~My team designed Sailing a little differently, so please bear with me in my idea.
~A good chunk of this was taken from Old School's design for sailing, but another decent sized chunk is all original ideas.

From level 1, you want to build your first ship. At this point, the only available "Focus" available to you is Trading.

~How do we gain XP?~

~Through Shipbuilding (grind, expensive and slow)
~Actually sailing and exploration, through use of your ships "Focus"

~Focuses~

~Trading
(default)
| Trading Resources
~Diving
(80 Agility)
| Finding Treasure
~Fishing
(80 Fishing)
| Rare Fish (Sea Turtle, Manta Ray, Tiger Shark)
~Hunting
(80 Slayer)
| Fight Sea Monsters
~Raiding
(80 Theiving)
| Pirating
~Chartering
(80 Dungeoneering)
| Mapping and Transporting People and Goods
~Colonizing
(80 Prayer)
| Collect Trade Resources

Upon unlocking a Focus, you are able to Hire a First-Mate. First Mates are Unique, like your Arc Companions. You are also able to hire Crew. Your crew will be generic, like POP crewmembers.

~First Mates:~

~Ali Morisane's Apprentice - Trading
~Mermaid - Diving
~Murphy (Fishing Trawler) - Fishing
~Siren - Hunting
~50 Ships Mufassah - Raiding
~Aviansie - Charter
~Governor Swanna- Colonizing

Your First Mates are happy to work for you for a share of your treasure, and will keep their gear clean and up to date on their own. Your crew, however, will not. You will have to supply them with low level gear (Bronze Platebodies, Iron 2h, etc.) in order to keep them in your service. Else they leave.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

31-Dec-2016 04:24:14 - Last edited on 02-May-2018 19:22:39 by Elf of Seren

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
~Ship Building~

First, you must build your Hull. (Regular logs level 1 to Elder at 9X)

The type wood your Hull is built out of gives it Buoyancy (Higher tier = more Buoyancy)
Anything you add onto your ship after this point, decreases its Buoyancy.
If Buoyancy is at 0 or below, your Ship will be unable to sail.
The more Buoyancy your Ship has, the faster it will sail.
The more Buoyancy your Ship has, the more it can carry.
Next, build Hull Plating, which increases your Ship's Health Pool. (Bronze to Aetherium)

Now is the Utility Item. Each Ship you own is allowed one "Set".

If you are going out Diving, you will need a Diving Bell, but you cannot bring cannons.
Next you should build a Figurehead. Figureheads grant Passive Abilities.

Figureheads are designed and carved by you. The Design, and the Inlays affect its Passive.
Figureheads are carved from the stones. (Clay, Limestone, Marble, Magic Stone)
Figurehead's Inlays are Gems (Pearl to Hydrix)
Finally, you may add your Ship's Cosmetics.

If you want to Dye your Sails, or have a fancy Wheel or Anchor you want to build.

~Utility Sets~

~Diving Bell - Diving
~Gangplank Deck - Fishing
~Harpoon Cannon - Hunting
~Cannon - Raiding
~Rowing Platform - Charter
Utility Sets are not Necessary, but they greatly enhance your performance, as well as your haul.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

31-Dec-2016 04:24:20 - Last edited on 31-Dec-2016 05:40:47 by Elf of Seren

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
When Exploring, Seas are randomly generated. Also, random events may suddenly happen upon you. For example, you may be in the midst of a trading mission, when suddenly, you are set upon by a herd of flying squid that want to eat your face.

~The Seas to Explore~

~Unquiet Ocean (Southern Sea) - Karamja-like. Jungle-esq.
~Pirate's Sea (Eastern Sea) - Piratey.
~Lunar Sea - Here be Daggermouths.
~Northern Sea - Wild. Like the Wild-erness.
~Acheron Sea - Lots of Ice... And Penguins.
~Wushanko Sea - Uncharted Isles.
~Elven Sea (Western Sea) - Rumors of a faraway landmass has reached your ears.

While Exploring the Sea, you may come upon various different things. Perhaps you can see a Sunken Ship below the water. Dive down and see what you can loot! Oh no, I didn't bring my Diving Bell! How will I breathe? I guess I'll never know what was on that ship.

~Colonies~

~Level 10 Sailing, and 80 Prayer. (Going off the idea that historically, religion was a reason for colonization).
~Find an Island, spend resources, and establish a base.
~Your colonists will work to gather Trade Resources for your fleet, and upgrade their colony.



Trade Resources
are used in Trade Missions. They can also be donated for Fleet Reputation.

~Fleet Reputation~

~Fleet Reputation is how well your fleet is known to rest of the Nautical World.
~As your level increases, your Maximum Reputation increases.
~Some Levels increase your Minimum Reputation Points, as well.
~Your Fleet's Reputation *will* drop by a few points, daily, as well as if you fail tasks, or are defeated by Pirates or Sea Monsters (but never below your minimum).
~You increase your Fleet's Reputation by capturing Monsters, defeating Pirates, and various other means.
~The higher your Fleet's Reputation, the more feared you are. Beware. This may attract Bounty Hunters, or the feared pirate Jane Dove (or some other Jack Sparrow pun).
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

31-Dec-2016 04:24:25 - Last edited on 08-Feb-2017 21:18:03 by Elf of Seren

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
~Resources~

~Rum: Starter Resource, obtained from Trouble Brewing. (Bring back the Brew!!!)
~Spices: Saffron, *insert fantasy spices here*
~Dyes: Indigo, *insert fancy dye colors*
~Fabric: Eastern Silk, *insert fancy fabrics*
~Treasure: Pearls, Ancient Artifacts, Weapons, etc.
~Fruit: Dragonfruit, *insert fantasy fruit here*

~Ok. It's an Elite Skill. What about 99-120?~

~At level 99, you gain the ability to build SkyShips, and be one of the first Sky Captains on Gielinor!
~Charter the Skies
~See the vastly unexplored world above our heads.

~What Rewards do I get from Sailing?~

~While diving, and exploring that Sunken Ship, you might discover a powerful weapon!
~If you have enough Trade Goods, you might be able to trade that Merchant for that rare set of armor he's been bragging about.
~You. Will. Literally. Be. A. Pirate. With. Your. Own. Fleet. Of. Ships. (Sure, it's only like, 4 or 5 but still).
~New ways to train old skills.
~Lore! (Underwater city? Xau-Tak! Maybe Bandos had a War Fleet that suddenly disappeared, one night.)
~A replacement for Fishing Trawler?

Why Sailing? We have POP and the Sarim's Revenge.

~Your ships in POP, as well as the Sarim's Revenge, are designed specifically for traveling the Wushanko Isles, a place which is unlike much of the rest of the world.
~You don't want to ruin your trading business by taking your ships out of the POP.
~The people of Port Sarim basically designed the ship to get revenge on the Slavers of the East, not negotiate trade in the West, or raid coastal villages... They might confiscate it from you.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

31-Dec-2016 04:24:31 - Last edited on 09-Jan-2017 17:13:51 by Elf of Seren

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
Rondstat said:


I really like your use of a utility slot, and how it can open 'hidden' content in the course of exploration. Though, I'm not sure about that in combination with single ship 'focuses' - it seems like it would encourage homogenous builds (though maybe that's your intent). That said, I quite like your choices of mates. I'd hope exploration/navigation itself could be a big part of any sort of sailing skill. Perhaps each voyage accompanied by a minigame similar to lava surfing or balloon routes?



The reason that I made "Focus" a thing, was so that, in early game, when you only have one ship, you aren't able to do *everything* when you go out, and to force players to make a decision on what they want to focus on, whereas, when they get more ships, they can choose to have one ship for everything so that they can do everything in an ocean generation that they are able to, OR, they can load all their ships up with cannons, and and steal everything they see.

Idk. I thought that it would encourage diversity of gameplay early on. The inclusion of Buoyancy, also, is there to discourage homogeneity in all the max level ships, but for that to have a more meaningful impact, I feel there would need to be more customization options per ship, than what I have here.

As for exploration, the only thing that we were able to come up with, was Random Ocean Generation, and locations that are unlocked at certain levels (like Old School had planned) but if you have other ideas, I would love to hear them.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

02-Jan-2017 11:26:35 - Last edited on 02-Jan-2017 11:29:07 by Elf of Seren

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
Rondstat said:

A thought I had, after playing GQ, was on procedural generation - how we see it in Heist, in Nemi forest. I'd love if islands could be generated, not just for random features like in the Arc, but with puzzles or minigame mechanics. Make single encounters that are engaging, non-grindy pieces of content, integral to the skilling process, drawing from minigames and quests.

Say, we can conduct a Heist to steal a grand treasure from this isle (maybe npc guards catch/become suspicious of us if we come within so many squares). Or, we need to help a battalion of natives against their oppressors (mobilizing armies mechanics). Perhaps there's a pest invasion our crew must combat (conquest/void stares back puzzle). Or we need to construct a powerful weapon to defeat a bizarre creature and take the loot it's guarding (barbarian assault).

Probably far too big an idea to be feasible. But I'd love to see a new skill that's deliberately anti-mindless-grind, and I feel like sailing could be it.


This would be fantastic.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

02-Jan-2017 11:31:00

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
Kags said:
Elite skills require 3-4 Level 80 skills to start, so should include Level 80 Smithing/Fishing/maybe a 4th skill too.

Also, Player Owned Ports and Eastern Lands should be completely integrated into Elite Sailing skill if it is ever released.

~Portmaster Kags


I specified that I designed this elite skill somewhat differently, with each "focus" being the lv. 80 skill required.

Also, I did incorporate the Eastern Lands in my post about the Oceans.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

12-Jan-2017 04:55:12

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
Sun Rabbit said:
I was skeptical when I clicked on it, but this is pretty well thought out, and most importantly, good! If sailing were implemented, I'd love for it to be just like this.

I saw someone say "I assume you're kidding about airships." I immediately thought the same thing but then after like five seconds I thought "Wait no, that's actually really cool!" Not like, boats that obviously belong in the water that just happen to be in the air, but something more like blimps, ships that were clearly designed for flight. I'd say sailing through the air definitely applies to sailing, wouldn't you?


ErkalEtruria said:
Airships? I am supporting for airships!!!


Honestly, the only reason I included Airships is because they already exist in-game with Heist, so I didn't think it would be too far of a stretch for t99-120 lol.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

28-Feb-2017 05:21:45

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
Lego Miester said:
I feel like player owned ports + the eastern lands expansion covered most of what people would've wanted from sailing. About the only thing I found lacking was the randomly generated isles, having no real hazards or exploring to be done on them.


Honestly, I feel like making it a legit skill offers so much more content. Diving once or twice in quests... ok. But like, what if we wanna do that more? Fighting on a ship? There's only like 3 instances currently.

I feel like this would be a good way to add variance to gameplay, and expand the world.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

27-Mar-2017 03:56:41

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
0-t said:
snip


I've never actually seen you're thread lol. I pulled most of my stuff from AC: Black Flag

Edit: I just skimmed through your thread, and noticed that there were several similarities, but they're all literally so basic that any idiot (myself included) could have come up with them, so it's a bit of a reach to say that I stole your ideas.

Also, even if I did, people are allowed to use parts of other people's concepts if they're good, so you should probably take several seats.

Finally, if you could not advertise on my thread, that would be great. You should put it in your signature like I do, not take up an entire post here.
I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

14-Jul-2017 14:03:02 - Last edited on 14-Jul-2017 14:13:16 by Elf of Seren

Elf of Seren

Elf of Seren

Posts: 3,299Adamant Posts by user Forum Profile RuneMetrics Profile
Edge Dino said:
it seems that you do have much down but you also need to remember that elite skills will always have more then one level requirement thus it would be more practical to include more requirements skill wise.


Elf of Seren said:


I specified that I designed this elite skill somewhat differently, with each "focus" being the lv. 80 skill required.

I am not my god.
~~~~~
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D

29-Jul-2017 18:16:58

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