Note to Jagex:If you ever release the Sailing Skill, you must release it on April 1st, and tell no one about it. If you do not follow these rules, we will riot.
Pieces of Hate
~My team designed Sailing a little differently, so please bear with me in my idea.
~A good chunk of this was taken from Old School's design for sailing, but another decent sized chunk is all original ideas.
From level 1, you want to build your first ship. At this point, the only available "Focus" available to you is Trading.
~How do we gain XP?~
~Through Shipbuilding (grind, expensive and slow)
~Actually sailing and exploration, through use of your ships "Focus"
(default)| Trading Resources
(80 Agility)| Finding Treasure
(80 Fishing)| Rare Fish (Sea Turtle, Manta Ray, Tiger Shark)
(80 Slayer)| Fight Sea Monsters
(80 Theiving)| Pirating
(80 Dungeoneering)| Mapping and Transporting People and Goods
(80 Prayer)| Collect Trade Resources
Upon unlocking a Focus, you are able to Hire a First-Mate. First Mates are Unique, like your Arc Companions. You are also able to hire Crew. Your crew will be generic, like POP crewmembers.
~Ali Morisane's Apprentice - Trading
~Mermaid - Diving
~Murphy (Fishing Trawler) - Fishing
~Siren - Hunting
~50 Ships Mufassah - Raiding
~Aviansie - Charter
~Governor Swanna- Colonizing
Your First Mates are happy to work for you for a share of your treasure, and will keep their gear clean and up to date on their own. Your crew, however, will not. You will have to supply them with low level gear (Bronze Platebodies, Iron 2h, etc.) in order to keep them in your service. Else they leave. I am not my god.
Skilling Boss,Pet Park,Saling Elite Skill,Enter Teragard,Goebie Quest and D&D
31-Dec-2016 04:24:14 - Last edited on 02-May-2018 19:22:39 by Elf of Seren