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Defense Slayer Monsters

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I ate all
Sep Gold Premier Club Member 2013

I ate all

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We have monsters that require specific combat styles to defeat like Ganodermic Beasts and Ascension creatures, and ones where a specific ability helps like Flurry or Rapid Shot against Airuts, or requiring stuns in certain boss mechanics.

However one combat style I've never seen utilized for slaying is defense. What if there was a monster that required utilizing a shield and defensive abilities?


New Slayer Creature: Trahaearn Auto-Tanks

Upgraded variants of the Trahaearn Automations

Location: A factory directly underneath the Trahaearn clan. It's entrance downhill from the entrance to Prifidinnas. A shortcut becomes available via ladder in the furnace room during the voice of Seren for that sector.

Enviroment: Similar to the Invention Guild, but with a large "Shield Generator Crystal" in the center of the factory while Thahaeran Auto-Tanks walk around. Some Trahaearn workers sit on the side engineering and fixing automations you can talk to. They say you can "test" their automations in combat much like the Elf Warriors in Prifiddinas.

Combat:

Auto-Tanks have only 15K LPs, but have harsh damage caps, taking 90% reduced damage that exceeds 500. Bleeds are more effective but the tanks can frequently use Freedom to clear it.

They have weak base attacks, firing lightning bolts that deal ranged or magic damage. Every so often they fire an unavoidable homing missile that deals massive damage, but if the player has a shield or defender equipped its greatly reduced.

Special attacks: Only uses one per fight

Charge: Automation says "Charging..." followed by 3, 2, 1 then Shoulder Barges the player for massive damage. Fully blocked by Resonance

Channeling: Automation says "Shield Engaged!" and focuses its attention to the Shield Generator Crystal, giving it 100% damage resistance while continuing its base attack towards the player. Provoke draws its attention away from the Crystal and allows damage again.
of the elves

29-Aug-2019 01:45:03 - Last edited on 29-Aug-2019 04:51:16 by I ate all

I ate all
Sep Gold Premier Club Member 2013

I ate all

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Junk Ball: Says "Reflect This!" and conjures a giant ball of junk to launch at the player which stuns and damages on impact. Using Reflect bounces he ball back and stuns the tank instead.


Elite Version - Spawns more during Voice of Seren for Trahaearn

Uses each of the special attacks throughout the fight, and has an Adrenaline Bar that fills during the fight when not using a special attack. Once full, it says "I diagnose you with dead" and uses an insta-kill attack requiring Barricade or Immortality to survive.


Drops:

Compared to Prifidinnas elves, they'd take quite a bit of attention and time to kill so they'd have better drops. Most are invention themed like Divine Charges, devices, or components bags. They drop a fair amount of Corrupted Ore.

They have an unique common drop called Trahaearn Essence dropped at the rate of Armadyl Shards. They can be used to upgrade a shield or defender by 2 tiers as a "Crystalized" variant, requiring essence equal to the original tier. Example: A Chaotic Shield needs 80 Trahaearn Essence to be upgraded into a T82 Crystalized Chaotic Shield.

Rare drop - Shield Generator Shard (Untradeable)

Pocket item that blesses the player with Serens protection.

While worn, has a prayer and max LPs bonus, along with a passive effect where all defensive ability buffs last 30% longer. Unequipping the Shard clears all defensive ability buffs to discourage SwitchScape.

Degrades in combat and recharges 0.1% every time you smelt Corrupted Ore. If you get another Shield Generator Shard while already owning one, its replaced with a Shield Generator Fragment that is tradeable and recharges the Shard by 80%.

Slayer details: Counts as an "Elf"
of the elves

29-Aug-2019 01:45:09 - Last edited on 29-Aug-2019 15:50:26 by I ate all

Kings Abbot

Kings Abbot

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Interesting.

Is the meme "I diagnose you with dead" needed tho? :P
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29-Aug-2019 09:44:06

I ate all
Sep Gold Premier Club Member 2013

I ate all

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Kings Abbot said:
Interesting.

Is the meme "I diagnose you with dead" needed tho? :P


I decided on that line because robots are known to run diagnostics on their running status and these are essentially Trahaearn mechs, but really its up to Jagex.
of the elves

29-Aug-2019 15:42:27

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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Tenebri said:
Never used flurry or rapid shot at airuts. And ive killed 90k+ of them

However yeah a defense mech for a specific monster to do whatever sounds interesting


It isn't absolutely needed, but it makes life a tad bit easier - especially when doing them with gear, that's not even close to being top notch. I'd generally would prefer if those defence creatures would be designed in a smiliar way - players should be rewarded for making use of the defensives, but not forced too.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Aug-2019 15:44:30

I ate all
Sep Gold Premier Club Member 2013

I ate all

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Rikornak said:


It isn't absolutely needed, but it makes life a tad bit easier - especially when doing them with gear, that's not even close to being top notch. I'd generally would prefer if those defence creatures would be designed in a smiliar way - players should be rewarded for making use of the defensives, but not forced too.


We have monsters like Ganodermics and Ascension creatures that make Magic or Ranged mandatory and no ones complained, so I don't think making defense required is much of a problem.

The problem with being rewarded for using a shield is it would be extremely difficult to design the monster in such a way that shields would be rewarding outside of lethal damage. If the monsters specials simply healed if you failed to use a shield or defensive ability to make kills longer, then people would just ignore its mechanics entirely and just attack it normally with dual-wield or 2Hs to out DPs the healing.
of the elves

31-Aug-2019 23:48:01 - Last edited on 01-Sep-2019 00:20:52 by I ate all

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 6,030Rune Posts by user Forum Profile RuneMetrics Profile
I ate all said:
We have monsters like Ganodermics and Ascension creatures that make Magic or Ranged mandatory and no ones complained, so I don't think making defense required is much of a problem.

The problem with being rewarded for using a shield is it would be extremely difficult to design the monster in such a way that shields would be rewarding outside of lethal damage. If the monsters specials simply healed if you failed to use a shield or defensive ability to make kills longer, then people would just ignore its mechanics entirely and just attack it normally with dual-wield or 2Hs to out DPs the healing.


It makes an extreme difference if a general combat style is helpful or even needed - or you're actually enforcing the need of specific abilities to defeat a simple slayer monster. Airuts once again - Flurry/Rapid Shot can be helpful to the extent is makes the fight significantly easier and faster, but will be by far not needed - especially not when your equipment is getting better.

To be honest - when you're designing a creature that REQUIRES a shield to be fought, you basically are trying to create content that is dead on arrival - okay well dead for most players the second they obtained their soul - they will also be fairly slow to kill after all due to this. I mean - give them a (couple of) special attack(s) that can be hurtful if not somehow countered (since this actually would be better design than a creature, that just outright is a hard auto attack hitter), but allow players to decide how they want to counter them - this teaches them more about the combat system, than just use ability x when they do y. Back to the airuts again - it isn't really intuitive they're weak against those two threshold when they start their special attack - especially flurry was a weird choice for that aspect. I don't think the mechanic was bad, but as is it's just not intuitive.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Sep-2019 07:04:15 - Last edited on 01-Sep-2019 07:16:39 by Rikornak

I ate all
Sep Gold Premier Club Member 2013

I ate all

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The damage cap was meant to keep the fight a similar length regardless of weapons used, while the special is countered by shields. If shields were "rewarding" then I think specials should inflict stuns or damage reduction to make kills slower if defensive abilities aren't utilized. of the elves

01-Sep-2019 15:48:13 - Last edited on 01-Sep-2019 15:56:00 by I ate all

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