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Why do ppl want a new skill?

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Dilbert2001

Dilbert2001

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I actually prefer a massive re-work of a skill over a new one.

Just don't change the harvest timer of herbs and sell it to me as a farming "re-work" though. We need large scale overhauls of mechanics of a skill to give the players a fresh feeling of such skill.

Of course, if they can't think of any good, creative and refreshing ideas to re-work a skill, then a new skill should be an alternative.

12-Aug-2019 21:52:01

Dilbert2001

Dilbert2001

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It is really not a matter of "new" skill vs "rework", or new "boss", or what is bigger or not.

It is the meaningful, new, refreshing idea and mechanics of the NEW things that matter.

For instance, we have Zalcano. Oh "great"! A new skilling boss but is it really that "great"? To me it is crap simply because there is almost no mechanics involved.

What I am looking for, is the new entertainment. Of course, new entertainment should come with refreshing mechanics.

13-Aug-2019 01:27:38

Dilbert2001

Dilbert2001

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ot-poH said:
Dilbert2001 said:
It is really not a matter of "new" skill vs "rework", or new "boss", or what is bigger or not.

It is the meaningful, new, refreshing idea and mechanics of the NEW things that matter.

For instance, we have Zalcano. Oh "great"! A new skilling boss but is it really that "great"? To me it is crap simply because there is almost no mechanics involved.

What I am looking for, is the new entertainment. Of course, new entertainment should come with refreshing mechanics.


Exactly and fixing the existing content should always take priority over rushing out new content imo.

Except I beg to differ about Zalcano. I personally think it was great that skillers got a decent money maker equivalent to Vorkath in the sense that it's brainless, locked behind a grandmaster quest, and makes decent money. I'd like to see Raids next.


Maybe you have a different opinion, but to me entertainment is the first priority, not money making.

If you just give me a rock and ask me to AFK mining it for 10 mil gp per hour, I will still tell you it is crap content on a permanent basis because it is not entertainment. It is acceptable to me as an event once in a while though.

13-Aug-2019 01:43:07

Dilbert2001

Dilbert2001

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ot-poH said:
Dilbert2001 said:
ot-poH said:
Dilbert2001 said:
It is really not a matter of "new" skill vs "rework", or new "boss", or what is bigger or not.

It is the meaningful, new, refreshing idea and mechanics of the NEW things that matter.

For instance, we have Zalcano. Oh "great"! A new skilling boss but is it really that "great"? To me it is crap simply because there is almost no mechanics involved.

What I am looking for, is the new entertainment. Of course, new entertainment should come with refreshing mechanics.


Exactly and fixing the existing content should always take priority over rushing out new content imo.

Except I beg to differ about Zalcano. I personally think it was great that skillers got a decent money maker equivalent to Vorkath in the sense that it's brainless, locked behind a grandmaster quest, and makes decent money. I'd like to see Raids next.


Maybe you have a different opinion, but to me entertainment is the first priority, not money making.

If you just give me a rock and ask me to AFK mining it for 10 mil gp per hour, I will still tell you it is crap content on a permanent basis because it is not entertainment. It is acceptable to me as an event once in a while though.


Yeah, our opinions are definitely different. I prioritize entertainment first too, but the only stuff I really find entertaining is end-game PvM such as speed running ToB, CoX, and Inferno.


How do you find Zalcano entertaining then? Unlike the other bosses, she is a "boss" of virtually no mechanics. I would gladly vote for a new skill over such a "new boss" if such poll existed.

13-Aug-2019 02:45:01

Dilbert2001

Dilbert2001

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ot-poH said:
I mean so is Vorkath. It wasn't the mechanics but more just the fact that skilling received a way to make relatively comparable money to PvM. That's something they've needed for a while. As stated earlier, you and I have different viewpoints and as a result pick different criteria upon which we evaluate content by.


Vorkath has far better mechanics than Zalcano who just sits there like a rock.

Vorkath has different attacks and can still be considered an action based boss but Zalcano is just an uninspiring rock and therefore not suitable to be a permanent "boss".

13-Aug-2019 02:59:46

Dilbert2001

Dilbert2001

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ot-poH said:
Dilbert2001 said:
ot-poH said:
I mean so is Vorkath. It wasn't the mechanics but more just the fact that skilling received a way to make relatively comparable money to PvM. That's something they've needed for a while. As stated earlier, you and I have different viewpoints and as a result pick different criteria upon which we evaluate content by.


Vorkath has far better mechanics than Zalcano who just sits there like a rock.

Vorkath has different attacks and can still be considered an action based boss but Zalcano is just an uninspiring rock and therefore not suitable to be a permanent "boss".


By your logic, the Inferno has no mechanics either. It's literally just prayer flicking, something many consider to be a form of bug abuse. I think I understand your viewpoint, but I'm just trying to make sure.


The combat bosses follow different mechanics with sequences of attacks and defense phrases but such mechanics are missing in Zalcano obviously.

For instance, a better skilling boss an be implemented with some mechanics of Stealing Creation where the players work together to create some tools with skills. These tools can then be used to attack/defense against Zalcono.

However, for now there is really nothing there needed to fight Zalcono other than the skill levels. That's not very creative and therefore not the kind of new content I will like to see in place of a new skill.

13-Aug-2019 03:48:09 - Last edited on 13-Aug-2019 03:48:49 by Dilbert2001

Dilbert2001

Dilbert2001

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Pelaaja1 said:
Its not true 07 experience if theres no new skill after 6 years.

Being tired of constant PvM and qol bs. Osrs is getting stale.

WoW classic is out in 2 weeks btw... i wonder how many players will move there because osrs is too boring for them.


I think most players just want something new and fun, but it doesn't have to be a new skill.

Yes, OSRS is already really stale, and not just getting stale.

But the good news is not many players will move to the equally boring WoW Classic although OSRS is too boring for them. However, the bad news is they will move to games with new school ideas. That said, they will rather move to WoW, the soon-to-be living game with frequent updates and level squish instead of an expansion once every two years.

15-Aug-2019 17:53:47

Dilbert2001

Dilbert2001

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irl pker dib said:
Dilbert2001 said:
Pelaaja1 said:
Its not true 07 experience if theres no new skill after 6 years.

Being tired of constant PvM and qol bs. Osrs is getting stale.

WoW classic is out in 2 weeks btw... i wonder how many players will move there because osrs is too boring for them.


I think most players just want something new and fun, but it doesn't have to be a new skill.

Yes, OSRS is already really stale, and not just getting stale.

But the good news is not many players will move to the equally boring WoW Classic although OSRS is too boring for them. However, the bad news is they will move to games with new school ideas. That said, they will rather move to WoW, the soon-to-be living game with frequent updates and level squish instead of an expansion once every two years.

How the fuck is it stale?! ToB!? Inferno?? CoX no preps? Minimap moving metas at Arma GWD to 1t flick?? It's fucking amazing and so exciting. I literally don't understand this argument. I just don't. Prif was fucking amazing too.


If you don't understand why twice as many players want a new skill than those don't, perhaps you should ask them.

Hint hint... (1) you are talking about updates from years back, (2) skillers certainly don't care about all these "amazing" changes, and (3) nobody cares about the "f__king" amazing dye shop and other useless copy and paste pixels in Priffdinas. :D

15-Aug-2019 21:20:26 - Last edited on 15-Aug-2019 21:26:00 by Dilbert2001

Dilbert2001

Dilbert2001

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Every gamer is relevant. I don't think you can say any specific kinds of players are irrelevant.

Even for pvmers, the game has obviously become very stale if all the "amazing" things you can think of like GWD, CoX and ToB were from years ago.

Don't forget there are always players who have comments like this:

"If you think weekly new content for OSRS is "unbelieveable", you're either an old-timer who has forgotten how things used to be (or who refuses to remember for the sake of wanting to be positive about the current state of the updates), or a new player who doesn't know about the past, because the fact is that Jagex used to, for years upon years, deliver almost weekly new content. It was no coincidence that said trend changed to the current "delivering ever less new content" when Bonds were introduced to the game, because it allowed Jagex to grow lazier and rely on milking the existing addicted player for increased ARPPU rather than continuing to attract new players and relying on more people paying the same price (and thus keeping the value proposition at a healthy level).

Plus, it was Jagex who claimed that adding Bonds to the game would increase the amount of actual game updates, which thusly would have made them pretty much deliver new content every single week, or at least more often than before. Yet the exact opposite happened: we're now 5 weeks in a row without new content, and prior to Priffdinas update, we had several months of patch 1/2 year between it and Kebos Lowland. Priffdinas was a big update to be sure, but it wasn't worth all those patch weeks at all, the patch weeks were simply too many in number, and that same trend has begun post-Prfiffdinas once again."
;)

15-Aug-2019 22:25:31

Dilbert2001

Dilbert2001

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Why is everybody changing to topic to bots when the pressing issue for OSRS is clearly the stale undesirable content to new players?

Every MMORPG is crying out for new changes and ideas. Even Blizzard has announced in their earning conference a few days ago that WoW is turning from a stale old school MMORPG into a living game with frequent updates in lieu of the boring one-expansion-every-2-years.

Natural selection forces old school games to evolve into modern living games. New content, and in the case of a skill-based MMORPG like OSRS, a new skill is very much needed to retain players. Bots? Who cares? I doubt many new players don't know all those bald heads from Turutorial Island and the ones always killing rats/goblins/cows at Lumbridge are not bots. But who the hell care when everybody in this era knows those bots are just there to artificially inflate the "playerbase" but nothing meaningful at all. They just shrug to them and move on to seek for refreshing content... but if they don't find it they just wave bye-bye to the bald heads.

19-Aug-2019 18:39:43

Dilbert2001

Dilbert2001

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irl pker dib said:
Dilbert2001 said:
Why is everybody changing to topic to bots when the pressing issue for OSRS is clearly the stale undesirable content to new players?

Every MMORPG is crying out for new changes and ideas. Even Blizzard has announced in their earning conference a few days ago that WoW is turning from a stale old school MMORPG into a living game with frequent updates in lieu of the boring one-expansion-every-2-years.

Natural selection forces old school games to evolve into modern living games. New content, and in the case of a skill-based MMORPG like OSRS, a new skill is very much needed to retain players. Bots? Who cares? I doubt many new players don't know all those bald heads from Turutorial Island and the ones always killing rats/goblins/cows at Lumbridge are not bots. But who the hell care when everybody in this era knows those bots are just there to artificially inflate the "playerbase" but nothing meaningful at all. They just shrug to them and move on to seek for refreshing content... but if they don't find it they just wave bye-bye to the bald heads.


Basically and that's why I really think we should evolve the current skills first. Why is it that PvM gets Inferno, Raids, and other things that apply the basic principles of the game but skilling can't ever get shit?

Also, no one gives a nubnub about wannabe-RS3 lol. Git gud nubnub, L2OSRS.


What? I don't see any wannabe-RS3 in this thread. RS3 is not having any issue. First, it is not nosediving. Second, nobody seems to oppose a new skill, which is poised to come out soon.

19-Aug-2019 23:28:22 - Last edited on 19-Aug-2019 23:29:30 by Dilbert2001

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