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A New Skill: Druidry

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iron sato

iron sato

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it's an interesting idea, but we already sort of have that with lunar magic. your idea is much larger in scope and i appreciate that, and also i see how it's different from prayer, but does it have to be? couldn't the same thing be achieved by just having new prayers? perhaps switchable between combat and skill-based prayers?

23-Jun-2018 04:59:35

iron sato

iron sato

Posts: 335Silver Posts by user Forum Profile RuneMetrics Profile
thanks i appreciate the time taken to answer in detail.

i think i see what you mean about the game ticks. you can't change the ticks aspect since the game is built upon them, but spending points to get an effect instead of a slow points drain is a great idea. i get your point about it being necessarily distinct from prayer points too, that makes a lot of sense.

still overall to me it doesn't seem to add anything to the game. it makes gathering resources faster which makes the game easier rather than more varied or interesting, and we already have plenty of different ways to boost skills. it seems a waste of what's fundamentally a good idea.

how about making the benefits of the skill a bit more imaginative, adding new features rather than just increasing the amount of old stuff? say instead of more fish with a druidry effect on you always catch larger fish that heal more xp, or instead of metal nuggets you can mine an enchanted version of whatever rock you're mining that has new benefits.

24-Jun-2018 00:46:47

iron sato

iron sato

Posts: 335Silver Posts by user Forum Profile RuneMetrics Profile
yeah i get your point, but what i'm suggesting isn't really new content, it's improved versions of old content, rather than just larger amounts of old content. eg instead of getting fish 5% faster you get a 5% better fish. with mining for example if it helps you mine faster it's not really worthwhile because you lose the time to train druidry to that point, so you don't really get anything. that just makes skilling easier, not any different, and as others have said that kind of thing usually doesn't get votes.
i disagree that you don't need to decide on the details of the skill, because without those how will people know whether to support it or not?
more ideas - how about an effect that gives potions an extra +1 to their effects?
an area of effect that makes monsters attack more slowly?
an effect that adds +1-5 magic damage to your attack?

new and different, yet not new content merely additions to existing content.

25-Jun-2018 02:20:38 - Last edited on 25-Jun-2018 02:20:54 by iron sato

iron sato

iron sato

Posts: 335Silver Posts by user Forum Profile RuneMetrics Profile
sorry for the delay in getting back to you.

i accept what you say about keeping combat related things out, and i completely agree personally. i worry a bit that it'll get ignored without a token combat connection is all, because bossing is pretty much all most people do on rs anymore. anyway, no combat.

how would you feel about similar time effects, but non-combat? say an effect that makes ore respawn faster, or logs burn for longer?

i see your point about having so many new kinds of fish or ore, you're right, most fish are already ignored anyway. still it doesn't have to be all or nothing, how about only say mith and rune ore, and tuna, lobs, and sharks? also, how would you feel about the idea in general if instead of just healing more hp or providing larger def bonuses, the versions obtained thru druidry had different effects, such as a magic defense bonus? come to think of it extra magic def would make the armour and food more useful as protection when skilling.

re the support and details of the skill, i didn't mean to say we should decide every little facet, just that we should flesh out the idea generally, including things like specifically what would be affected by druidry. i agree that jagex would then add more or take some, but following the general roadmap we outline in this post. specifics do decide support or not, as with you and your strong feelings against combat effects.

like your idea of expanding herblore too, been thinking the same thing.

what did you think of my idea about a druidry effects that gives potions and extra +1? is that along the lines of your thinking for druidry?

01-Jul-2018 01:15:13 - Last edited on 01-Jul-2018 01:16:51 by iron sato

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