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Next Quest Improvement Project

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Darelzel

Darelzel

Posts: 3,523Adamant Posts by user Forum Profile RuneMetrics Profile
Well, Clock Tower could use some tweaking. There's really not much in the way of story: Why were the cogs stolen by the creatures in the dungeon below the Clock Tower? What were they hoping to achieve other than just inconveniencing Brother Kojo and whoever else relied on the clock?

And similarly, why isn't more done about the fact that there's a dungeon full of roaming creatures right underneath the Clock Tower?

Many of the other quests mentioned are fine as is. Plague City only needs a closer source of snape grass and chocolate and milk: Having to go far away from West Ardougne to get all the ingredients for the hangover cure really took me out of it for a bit.

06-Apr-2017 22:20:14

Crow Crimson
Mar Member 2019

Crow Crimson

Posts: 507Steel Posts by user Forum Profile RuneMetrics Profile
Darelzel said:

And similarly, why isn't more done about the fact that there's a dungeon full of roaming creatures right underneath the Clock Tower?


To be fair, manmade underground structures overrun with monsters are surprisingly common in Runescape. I mean, look at Draynor, Varrock, and Ardougne sewers.

I agree that more lore would be nice, but I don't think it's that big of a big deal. Maybe add a guy or a book explaining it in one of the upper floors. I say this because:
1. The quest code doesn't have to be changed, which can be a hassle just for some new dialogue
2. The upper floors don't really serve any purpose otherwise
3. We won't have to redo the quest to get this new information
The legendary creators have been long gone from this world. When they return, they'll be surprised and angered of their creations' new sapience. Meanwhile, the world's most elite, summoned to be its guardians, have abandoned their purpose and intend to plunge the world into chaos. -- Bionicle or RS?

07-Apr-2017 01:10:04 - Last edited on 07-Apr-2017 05:01:32 by Crow Crimson

Darelzel

Darelzel

Posts: 3,523Adamant Posts by user Forum Profile RuneMetrics Profile
Crow Crimson said:
Darelzel said:

And similarly, why isn't more done about the fact that there's a dungeon full of roaming creatures right underneath the Clock Tower?


To be fair, manmade underground structures overrun with monsters are surprisingly common in Runescape. I mean, look at Draynor, Varrock, and Ardougne sewers.

I agree that more lore would be nice, but I don't think it's that big of a big deal. Maybe add a guy or a book explaining it in one of the upper floors. I say this because:
1. The quest code doesn't have to be changed, which can be a hassle just for some new dialogue
2. The upper floors don't really serve any purpose otherwise
3. We won't have to redo the quest to get this new information


Sounds reasonable.

09-Apr-2017 03:55:23

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