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What's the point of factions?

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Talonstalker
Jul Gold Premier Club Member 2013

Talonstalker

Posts: 3,026Adamant Posts by user Forum Profile RuneMetrics Profile
So, lets be honest. What's the point of factions?

They are fun and all, but nothing much usefull lorewise these days ain't it?

We can alliance with a faction we like, agree with there ways, or because why not?
But, what is the point if you can't be like a real follower on their side?

For Zamorakian's as a example; During Doc we can't tell dawn that what she is doing is not what Zamorak want's. and ones we got the wand we can't keep or give it to the man him self. Falador siege-dig-a-chest-out-someones-lawn, event. We get the letter but we can't give it to the kinshra or show it to the public.

There are more examples i can give with the other factions, but you get the point. And i don't feel like typing it all down.

"Player: Yes, he is dead, but his message remains. It echoed loud and clear when Armadyl took up his mace' the strong rule and the weak fall. If I am insane it is because, rather than use my strengths for myself all the time, I use it to shield the weak. You know what, Zanik, I am sick of people telling me I am insane to follow Bandos. Bandos represented strength. The strength I gained following his ideal helped me save your people. The strength I gained from following him helped me save the world more than once. Maybe in doing so I am trying to justify the mountain of bodies I have climbed to get this strong. Maybe I do it because it pits me against stronger foes. Who knows? All I know is that I am sick to my back teeth of hearing that being Bandosian is terrible from someone whose entire race would be rotting in their graves if I hadn't chosen to use my strength to protect them."

During NE if you're a bandosian and killed Zanik you can say this. I suppose in a way we use said factions philosophys to be better at adventuring and help people etc etc.

I believe we can do so much more if we were giving more choices and ways during quests.
I just feel Jagex is just being lazy with it. :/
"If you believe you can distance yourself from the harm you cause, you're deluding yourself. You're not some mindless tool. You're accountable. Your actions will catch up with you eventually." -Jedi Master Jun Seros; Swtor Bounty Hunter storyline.

19-Jun-2016 22:32:10

Talonstalker
Jul Gold Premier Club Member 2013

Talonstalker

Posts: 3,026Adamant Posts by user Forum Profile RuneMetrics Profile
could have written more, but feeling to just throw this out.
"If you believe you can distance yourself from the harm you cause, you're deluding yourself. You're not some mindless tool. You're accountable. Your actions will catch up with you eventually." -Jedi Master Jun Seros; Swtor Bounty Hunter storyline.

19-Jun-2016 22:33:04

Captain Lime
May Member 2019

Captain Lime

Posts: 6,940Rune Posts by user Forum Profile RuneMetrics Profile
The problem is that they need an antagonist - JaGeX isn't an AAA-game studio, and even AAA-game studios don't have the kind of cash to make various plotlines depending on whatever choice you came out with. The story has to move forward in some way, and the more player allegiances factor in the harder it is to move that story forward. Someone has to become the villain at the end of the day, and it's difficult and time-consuming to write dialogue and tailor plotlines specifically for the off-chance that the player chose to side with the villain.

That being said, I agree that it's lame, and that me pulling the budget card is also lame. The whole scenario (minus the lore of it) is lame, but lame it shall be.
^ "Some of those words were
STUPID.
" - Mod Raven

20-Jun-2016 04:29:57 - Last edited on 20-Jun-2016 04:31:11 by Captain Lime

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,505Adamant Posts by user Forum Profile RuneMetrics Profile
Captain Lime said:
The problem is that they need an antagonist - JaGeX isn't an AAA-game studio, and even AAA-game studios don't have the kind of cash to make various plotlines depending on whatever choice you came out with. The story has to move forward in some way, and the more player allegiances factor in the harder it is to move that story forward. Someone has to become the villain at the end of the day, and it's difficult and time-consuming to write dialogue and tailor plotlines specifically for the off-chance that the player chose to side with the villain.

That being said, I agree that it's lame, and that me pulling the budget card is also lame. The whole scenario (minus the lore of it) is lame, but lame it shall be.
Except you're right. The budget issue is what holds it back, there's no other reason. If they had the budget to get that done in a timely fashion, it would exist.. but it doesn't, because they don't.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

20-Jun-2016 04:35:15

Captain Lime
May Member 2019

Captain Lime

Posts: 6,940Rune Posts by user Forum Profile RuneMetrics Profile
Sepulchre said:
Except you're right. The budget issue is what holds it back, there's no other reason. If they had the budget to get that done in a timely fashion, it would exist.. but it doesn't, because they don't.


Well yeah, nobody has that kind of budget. Not JaGeX, not Blizzard, not even EA. Why would you spend money on making several main storylines, only one of which can be chosen by the player and requiring lots of work to make another account to try another option, when you can spend the cash to make a main storyline that everyone can experience for longer?
^ "Some of those words were
STUPID.
" - Mod Raven

20-Jun-2016 04:45:17

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,505Adamant Posts by user Forum Profile RuneMetrics Profile
Captain Lime said:
Sepulchre said:
Except you're right. The budget issue is what holds it back, there's no other reason. If they had the budget to get that done in a timely fashion, it would exist.. but it doesn't, because they don't.


Well yeah, nobody has that kind of budget. Not JaGeX, not Blizzard, not even EA. Why would you spend money on making several main storylines, only one of which can be chosen by the player and requiring lots of work to make another account to try another option, when you can spend the cash to make a main storyline that everyone can experience for longer?
It's still a shame. Can you imagine the differences for somebody who follows say, Zaros, versus someone who follows Saradomin?
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

20-Jun-2016 05:14:25

Captain Lime
May Member 2019

Captain Lime

Posts: 6,940Rune Posts by user Forum Profile RuneMetrics Profile
Sepulchre said:
Captain Lime said:
Sepulchre said:
Except you're right. The budget issue is what holds it back, there's no other reason. If they had the budget to get that done in a timely fashion, it would exist.. but it doesn't, because they don't.


Well yeah, nobody has that kind of budget. Not JaGeX, not Blizzard, not even EA. Why would you spend money on making several main storylines, only one of which can be chosen by the player and requiring lots of work to make another account to try another option, when you can spend the cash to make a main storyline that everyone can experience for longer?
It's still a shame. Can you imagine the differences for somebody who follows say, Zaros, versus someone who follows Saradomin?


A Zamorakian might say there is no difference, while a Menaphite would argue, tedious to the last, against the sentient flying hoodie.
^ "Some of those words were
STUPID.
" - Mod Raven

20-Jun-2016 05:37:38

Hazeel

Hazeel

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I think it'd be better if this game had fewer antagonists. Just make the Elders our only antagonist and let the player pick their enemies. It'd be cool if one player's God Wars was ending with a fight against Saradomin, Armadyl, and the Godless, but let Seren live...while another player was trying to take down Sliske, and Bandos, but let Zamorak and Zaros live.

It'd be cool if we could try to get particular Gods to co-exist on certain terms, and maybe different factions would have different terms for an agreement to co-exist that the player could either honor or reject and kill one or both of the deities.
Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

20-Jun-2016 06:41:48

sir eos lee

sir eos lee

Posts: 11,942Opal Posts by user Forum Profile RuneMetrics Profile
Factions was created to give an added bit of flavor to the player.
Think of it as 1 more cosmetic thing for roleplayers.
Some players in game tend to feel they wanted to be more closely aligned with a god. So they got their chance with it.

The problem is that by the time Emissaries were released, the game was 12 years old, had over 160 quests in it, and massive amounts of in game lore.

Plus, not all of the "5th age" quests have factional elements to begin with.

So they'd have to rewrite A LOT of content, just to make factions work.

In addition, it's not like factions make a huge impact on your gameplay anyways.
But that goes back to your point*

**;dr
It's basically another title and thing to do in game. Don't fret about it too much.

20-Jun-2016 14:54:21

Nolhiir
Mar Member 2019

Nolhiir

Posts: 1,732Mithril Posts by user Forum Profile RuneMetrics Profile
Part of Jagex's evil plan to set us lorehounds against each other and encourage lore-fighting rather than collaborating and discovering the truth. Newest Disciple of Xau-Tak

20-Jun-2016 17:00:42

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