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The Arc and Lore *Spoilers*

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Mewzard
Feb Member 2019

Mewzard

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With the coming release of the first half of the Arc next month, I thought it would be a good time to discuss the lore of the Eastern Land's closest Islands to the West, the Wushanko Islands' Arc (citing the wiki for the map and mission descriptions).

The Arc consists of ten major islands named under seven names and a series of uncharted islands with various resources and monsters. They are Tuai Leit, Whale's Maw, Waiko, Aminishi, The Islands That Once Were Turtles, Goshima, and Cyclosis.

Tuai Leit is the island closest to the west, and said to be most likely where westerns have met Seasingers, Soothsayers, and Sirens if they claim to have met them. It is also home to some sort of place to study and do research. This is what the map description says of the island (minus the west part, and that the research center is for those less than enamored with the civilized east).

Among missions you can take there, you can help a group of Gnomes establish a colony there, and the surrounding waters are mentioned as having sharks as a threat.

Whale's Maw is described by the map as a place where Whales come to feed on the surrounding seas that teem with fish and turtles. The legendary Shuma (a Whale of note) can often be found feeding there.

Missions speak of fishermen frequenting this island, who can be befriended and supplied. Also, Saradominist priests also travel here for something of religious significance.

Waiko is described by the map as a merchant island, and with quite the slave trade set up. This is a major place of Eastern and Western convergence (with merchants and ships with their crews).

This will likely be the place where the resource gathering and financial dealings will happen. It is also the home of the Architect, an adventurer in Ports, and her storyline is about saving her home from recent quakes.

10-Jun-2016 22:45:42

Mewzard
Feb Member 2019

Mewzard

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Missions to Waiko mention a pilgrimage by Guthixians to a place of mystical importance on the island, trade dealings for bamboo, befriending the Khan of Waiko’s personal chef, and stopping a fight between Eastern traders and Mos Le’harmless Pirates.

Aminishi is described by the map as two islands, a large southern island and a small northern island, divided by a channel shallow enough to pass through on foot. The Khan of Aminishi resides on the northern island.

Missions to Aminishi mention a risk of facing Flying Squid as they migrate west.

The Lands That Once Were Turtles are described as a trio of islands that are mostly uninhabited, but legend describe them as three large turtles that were turned to stone in some unknown manner.

Missions to the islands mention contact with traders, great resources, befriending a trader, and a haunted forest of old spirits.

Goshima is described by the map as being home to a city called Gongdung, and that the natives don’t trust non-human people.

Missions to Goshima mention raiding a smuggler camp, helping Druids from Taverly set up a colony (the people of Gongdung finding them suspect), passing through strong currents, and finding treasure in a submerged bay.

Cyclosis is described by the map as the home of the Eastern Cyclops (the only one known), who are said to be a semi-sentient race who *get on well with everyone”.

Cyclosis is unique in the Arc as it is the only island that has to be discovered on a voyage, meaning it may not be available to players who haven’t found it in Ports.

Khans are the rulers of islands, for those uncertain.

10-Jun-2016 22:46:03

Mewzard
Feb Member 2019

Mewzard

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Given what we know from above, what do you hope to see Lorewise from this chain of islands, and how much impact would you like to see your own work in ports have on characters, locations, and events? Is there something about the islands you think would be worthy of questing about? How about the slave trade? The colonization from the west? Religious forces moving into the lands? Are you looking forward to the miniquests set in the area? What island sounds most interesting to you? Personally, I’m curious about the Cyclops culture.

I would love to hear your thoughts and hopes on this coming location and the natural impact it will have on lore as we explore a whole new series of cultures.

10-Jun-2016 22:46:11

Captain Lime

Captain Lime

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My main thought is mostly how it'll tie into the Pirates Series, if it does so at all.

Even in the smallest way, I'd like to see some mention of Gentleman Mallard - his family was a wealthy group of Traders that made their fortune through TRADING with the east. The Timescale even works out very weirdly so that he'd have started to lose his ships roughly 20 years ago, when Quin became active. Now, Smith the smith mentions that his enemies were responsible for toppling his family, but I think that the timing works out a little too conveniently.

In any event, I hope some accommodations are made for the main continent as well.
^ "Some of those words were
STUPID.
" - Mod Raven

11-Jun-2016 03:27:01

Megical Man

Megical Man

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Mewzard said:
The Lands That Once Were Turtles are described as a trio of islands that are mostly uninhabited, but legend describe them as three large turtles that were turned to stone in some unknown manner.


I would like to think that these were Gods (like multiple entities forming one God) that were killed in the Arc and got stoned there.

11-Jun-2016 04:48:56

Mewzard
Feb Member 2019

Mewzard

Posts: 954Gold Posts by user Forum Profile RuneMetrics Profile
Captain Lime said:
My main thought is mostly how it'll tie into the Pirates Series, if it does so at all.

Even in the smallest way, I'd like to see some mention of Gentleman Mallard - his family was a wealthy group of Traders that made their fortune through TRADING with the east. The Timescale even works out very weirdly so that he'd have started to lose his ships roughly 20 years ago, when Quin became active. Now, Smith the smith mentions that his enemies were responsible for toppling his family, but I think that the timing works out a little too conveniently.

In any event, I hope some accommodations are made for the main continent as well.


I mean, we do have some mention of Pirates from Mos Le'Harmless attacking Eastern Traders, so it wouldn't surprise me if there was some level of history between the pirates and this area of the world.

The comment on Gentleman Mallard is interesting. Maybe it could lead to a quest to help resecure trade lines or something.

There were at least some characters in the West with Eastern ties that could be further developed with Eastern Lands content.

Megical Man said:
I would like to think that these were Gods (like multiple entities forming one God) that were killed in the Arc and got stoned there.


I like the idea that this god is a combined giant robot made from turtles, lol.

But joking aside, giving what we know about how gods die, that could actually be something. Maybe Xau-Tak was responsible. Who knows what gods could have lived in the Eastern Lands and their surrounding oceans.

Or they could just be normal giant turtles cursed, kinda like with the stone statue, but without the shattering.

11-Jun-2016 16:25:37

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

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I would be rather disappoint if the Eastern Lands didn't at least give some insight or backstory to something in the Pirates questline.
Mos Le'Harmless is like their next-door neighbor.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

13-Jun-2016 06:16:58

Mewzard
Feb Member 2019

Mewzard

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Sepulchre said:
I would be rather disappoint if the Eastern Lands didn't at least give some insight or backstory to something in the Pirates questline.
Mos Le'Harmless is like their next-door neighbor.


Well, according to the map of the Wushakno Islands in Player-Owned Ports, Tuai Leit (the island furthest to the west) is directly south of Mos Le'Harmless. Of course, that's probably not 100% accurate (things were scrunched together in the Western bit), but it seems reasonable that the Pirates occasionally get out that far.

I suppose it's all up to Jagex if they want to do much in the way of incorporating pirate lore into the Arc.

13-Jun-2016 06:58:05

Mewzard
Feb Member 2019

Mewzard

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Well, Mod Rowl*y just put up some information on the narrative of the Arc:

Dev Blog | Arc Narrative Arc

The islands we will get in the first batch are Waiko, Whale's Maw, and Aminishi.

While some things from ports adventures will be used for the Arc, some will be their own ideas, and some will be Runelabs ideas. Specifically, they mention a modified version of Monkeymaner's Temple in the Sky idea (replacing the air focus with water).

To quote Mod Rowl*y:

Original message details are unavailable.
The Acolytes of Seiryu

Monkeymaner's concept has been ever-so-slightly tweaked to better fit into the established narrative of the Eastern Lands. Instead of a Temple of the Sky (with air monks and elementals), we've made it a Temple of Seiryu - the azure dragon of legend - as depicted on the highest-tier Ports portal. For a number of reasons, it's made more sense for us to theme this around water instead of air, but narratively everything else is still there * the monks, elementals and spirit dragons, and suggestions of a temple.


The Adventurers from Ports will also be a big focus, with some elements of their stories coming into play, and reflecting your progress with them. You may be able to meet some of them pre running into them in Ports, but they'd most likely be standoffish.

Arc stuff actually opens with a Raid on Port Sarim, alongside its graphical update. While it will eventually go, a miniquest involving Jed from Mega May will stick around, and be what opens access to the Arc.

They're roughly aiming for at least one miniquest per island worth of numbers (with three beyond the first to start). Mod Stu's miniquest is apparently really long for a miniquest.

Lastly, apparently Random Lore Drops will be a thing in the Arc. One example mentions a message in a bottle on a desert island. Could be quite interesting stuff to find.

14-Jun-2016 10:02:07

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,496Adamant Posts by user Forum Profile RuneMetrics Profile
Whale's Maw, Waiko, and Aminishi, huh?

Well let's see.. Waiko is the slave trade isle in the Arc, so I'm guessing we're gonna run into our friend from The Eastern Mystery cases.. I also read that it's where a ton of merchants hang out, so that's gonna be the main island we land on first I think. Also there are apparently fights between Eastern traders and pirates from Mos Le'Harmless.

Whale's Maw is where good ol' Shuma seems to hang out the most frequently, so I guess we get to meet her. I know there's some Saradominist secret spot there, and a bunch of fishermen. I guess there could be new fish or at least a new spot to train Fishing.. and some Saradominists to talk to?

Aminishi has.. flying squid? It's where the temple to the Azure Dragon resides, so that should be a fun place to visit.. Aminishi itself is a large southern island and a small northern island (where the Khan lives) separated by a small channel that can be waded through (sounds like agility to me).
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

15-Jun-2016 05:53:34

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