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Not getting it (KS spoilers!)

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Raleirosen

Raleirosen

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Allarla said:
(Why is a gielinorian backstory being forced on our character lately btw? First Ashdale, now this… :S)

Sorry to pick out a relatively tangential point, but the only thing Kindred Spirits "forces" onto the player character's backstory is that our current name is in fact our birth name. And even that can be handwaved away as a simple convenience on the developers' part if one so chooses.

Comparing that to Ashdale is a bit of a joke.
Patrolling Lore FC almost makes you wish for a Great Revision.

24-May-2016 21:08:37

Raleirosen

Raleirosen

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Allarla said:
I'd like to point out that Sliske's Death at sea contains our actual birthdate too (even though not giving an actual date in numbers, but still) and with that it suggests that Sliske has been watching us from that point. But how did he do that if we, let's say, entered Gielinor at a later point of our life, and up till that point nobody on Gielinor even knew we existed? :P There might be many ways of that - you know, portals and stuff, plus the fantasy setting, but simply the game being a RPG should allow us actually to have the freedom to decide how we ended up in RS for ourselves. (Maybe just simply by not stating actual facts about us here and there, may they be ever so little?)

I'm fairly certain there's been previous lore that confirms we are in fact both human (pre-World Wakes, at least) and Gielinorian. If someone were to have elements in their backstory that contradicted either of those two points (i.e. nonhuman and/or of alien origin), then they would be bending existing lore to the breaking point even without the specifications provided by Kindred Spirits.

Maybe it's just me but I have trouble finding "You're a human and you were born on this here planet at this particular date" to be very restrictive in terms of RPG mechanics. In any case, Ashdale is guilty of far more crimes.

EDIT: It's also worth noting that a specific date of birth is meaningless given RuneScape's nebulous timeline. I would concede the point if Death at Sea forced a canonical age on the World Guardian, but it doesn't.
Patrolling Lore FC almost makes you wish for a Great Revision.

24-May-2016 21:41:46 - Last edited on 24-May-2016 21:46:28 by Raleirosen

Raleirosen

Raleirosen

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Allarla said:
Well, that's exactly the point, that there shouldn't be such lore at all imo. I would just like it to say a big fat nothing on my origin. Then there'd be zero bending of existing lore. Simple as that. But that doesn't mean I would want my character to be anything more/else, than human. (I already told you this in my other topic.)

That would place an undue burden on the storytellers, especially with how RuneScape's story content has developed. We are a pivotal character -- the main character, one could reasonably argue. Imagine constructing a story in which the protagonist is not only a generic blank slate that millions of people must be able to project onto, but also completely originless. Absurd. Compare to World of Warcraft, where the player is one of countless nameless adventurers roaming the lands; in that case there is no need to expand upon your backstory, because you aren't a character in the story.

Almost all RPGs give you some framework within which you construct your character. With the exception of Ashdale, RuneScape is not an egregious example.

Allarla said:
Oh, it just restricts your race, age and where you're from, not much else, really. :P

RuneScape does not feature race selection, so that's irrelevant. As I said, age is left nebulous enough that your World Guardian can be anywhere from a teenager to a well-worn adult. And "where you're from" is similarly broad enough to include the entirety of the known world (i.e. Gielinor's major continent and surrounding islands). None of those specifications restrict the kind of character you want to play.
Patrolling Lore FC almost makes you wish for a Great Revision.

24-May-2016 23:10:17 - Last edited on 24-May-2016 23:13:49 by Raleirosen

Raleirosen

Raleirosen

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AesirWarrior said:
Personally I think Ashdale's been a pretty good tutorial lore-wise ever since Stu straightened it up to not reference the 6th age anymore. It even has some nice foreshadowing towards the Dragonkin.

I don't really think it's restricting either. The people on the island know you, but beyond that there's nothing that says you were born on Ashdale, is from Gielinor, or any of those things you didn't like about it. The only "restriction" on the player's origin is that we've been there for some time and know some of the people there.

If I recall, the tutorial is framed as such in terms of story as well as gameplay; Gudrik treats you as if you were a newbie, and without an option to instruct him to shut his useless ******* mouth it heavily implies that Ashdale is rather early in our adventuring career. Combined with your (in my opinion, accurate) assessment that the player character was situated in Ashdale for a good amount of time, one is left to assume that the tutorial is in fact our true starting point.
Patrolling Lore FC almost makes you wish for a Great Revision.

25-May-2016 00:59:31

Raleirosen

Raleirosen

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Allarla said:
But I think the framework here is the given world and storyline. What I'm trying to say is that I don't feel where we ended up in RS from should be specified in any way, because it's sort of "irrelevant" to the gameplay itself.

And I'm saying it could very well be relevant to the story they're trying to tell.

When I use the word framework I'm describing the set of specifications an RPG foists on you before you get a chance to start defining your player character as your own. To use the Shadowrun games developed by Harebrained Studios as an example...

Shadowrun: Dragonfall
1) Your occupation is shadowrunner
2) You traveled to Berlin to escape the fallout of some unspecified incident
3) You fall in with an old acquaintance named Monika and her team

That's it. Dragonfall gives you those three facts, and the rest of your character is up to you. Compare to its sequel, Hong Kong...

Shadowrun: Hong Kong
1) You grew up as a street orphan in a Seattle slum
2) In that slum your best friend was Duncan
3) You and Duncan were taken off the streets by an old Asian soccer dad named Raymond
4) Raymond raised you both to be somewhat upstanding members of society
5) You snuck out after curfew one night to do some unspecified task, leaving Duncan behind and accidentally getting arrested and thrown in prison for eight years
6) After your sentence is up you're released and try to start a new life, at which point you're contacted by Raymond, who desperately asks you to come to his aid in Hong Kong
7) You meet Duncan in Hong Kong to help Raymond and the game finally begins

The difference is obvious: Hong Kong gives a hell of a lot more preset backstory than the average RPG, and that impacts its quality. The more backstory, the more restricted you are in your ability to roleplay. RuneScape simply does not have this problem:

1) You're human
2) You were born on Gielinor during the Fifth Age
3) You dislike cabbage
Patrolling Lore FC almost makes you wish for a Great Revision.

25-May-2016 01:28:49 - Last edited on 25-May-2016 01:37:39 by Raleirosen

Raleirosen

Raleirosen

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Allarla said:
Okay, in my case that goes as:
1) Yup.
2) Nope.
3) And this is a bad example, I'd say, as it's a thing of personal taste. Just because many don't like cabbage doesn't mean that nobody does. So yes, once again a detail that shouldn't really be in game actually, but hey, after lvl 3, I don't think anyone eats cabbage anymore, so can be ignored on the long run. :D And is this really relevant anyway? (Well, maybe because of this, I won't eat Brassica Prime right away, I guess. :P)
And sorry, but I don't think my backstory is any worse than any other, just because it doesn't meet requirement no. 2. And that doesn't affect my story within the gameplay much.

You're quite right, this is all totally beside the point of the thread. I didn't mean to insult you, either; that's probably just my disdain for edgy mediocre role players bleeding through. Not directed at you in the slightest.

As one final tangential question, if you'll permit it: is your World Guardian actually from the real world? I ask out of sheer curiosity.
Patrolling Lore FC almost makes you wish for a Great Revision.

25-May-2016 02:57:02

Raleirosen

Raleirosen

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Allarla said:
Why do you think I've kept asking you that what if WG is from irl? :P :D But yes, though this might be because of her "coming to life" in 2009 when Ashdale was nowhere to be found on the map, and Lummy was the starting point. At first she was to have a Lumby origin, but after running into one irl reference after the other, it made more sense that she'd be from the real life.

I actually quite like that. I've always loved games that manage to provide a compelling story of their own while simultaneously being self-aware enough to gently remind you of what they really are. As an MMOR** RuneScape has the absolutely perfect combination of tone, setting and gameplay for small meta hints like that... y'know, things that poke lightly at the thin fabric of virtual reality. It's unfortunate that those sorts of things have really fallen by the wayside since RS3.
Patrolling Lore FC almost makes you wish for a Great Revision.

25-May-2016 14:17:11

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