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Titans of Gu'tanoth: Ogre Lore

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Klap Trap888

Klap Trap888

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If you ask me, the most neglected of Gielinor's main mortal races would have to be the Ogres, which is a shame for me because they're also one of my favorites. Did you know that the last piece of Ogre-focused quest content was eight years ago? Or that absolutely nothing else in the game requires you to have access to Gu-Tanoth? They've played supporting roles if various Bandos-related content over the years but as major protagonists their record is decidedly paltry. So, how about a thread to collect what we know about them, and what facts about them could be used as starting points for new content? Here's some stuff that jumps out to me:

* They're native to Yu-biusk, as were Goblins, Orcs, and Ourgs. All four races were hunter-gatherers before Bandos taught them warfare.
* Upon arriving at the Feldip hills, they subjugated the Skavids, who were already there. So where did THEY come from?
* Their religion seems to place quite a bit of emphasis on honoring the dead, which I find pretty interesting given Bandos's social-darwinist philosophy.
* Bandos crossbred them with Orcs and Ourgs to create Fayrgs and Raurgs, both apparently now extinct. They must'** lived among the Ogres for a time, as they're buried in their catacombs as well.
* Ogre women are stronger than, and feared by, the men. The two genders live apart, and children seem to live with the women.
* Despite being largely primitive they have odd, advanced magic that can make them nearly invincible, and seem to have some knowledge of Herblore and Summoning as well.
* They were victims of a rather nasty HAM plot, in the latter's sole appearance outside the Goblin series. I should think that at least could be followed up on.

06-Jun-2016 23:09:40 - Last edited on 06-Jun-2016 23:10:25 by Klap Trap888

Chaos Lupus

Chaos Lupus

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I'd like to eventually see more lore for the ogres, as well as certain other Bandosian races. I think the best opportunity for that would have been through quests prominently featuring Bandos himself, but unfortunately BatB happened. I don't think we need more quests that spotlight the ogres, but I'd be fine with more of them featuring as side characters.

Bandos is the one who created most of the modern Bandosian races (through selective breeding). Ogres, or at least what we now consider them to be, most likely didn't exist prior to Bandos' arrival.

Rantz's children live with him.
The strength of the pack is the wolf and the strength of the wolf is the pack.

07-Jun-2016 00:14:57

Klap Trap888

Klap Trap888

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Chaos Lupus said:

Rantz's children live with him.


I knew that, of course, but given that he seems to be considered a hillbilly even by ogre standards I figured he's probably an exception to the rule. Also, Chompy Hunting was one of the funniest quests I've ever played; ogres would be good for "quirky content."

07-Jun-2016 01:59:58

Sepulchre
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Sepulchre

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I forgot ogres were a thing. Probably for the reason you mentioned, there hasn't been anything ogre-related in 8 years. With Bandos dead, I don't see any real lore focus on many of the Bandosian races for a long time, if at all. Of course, they share a lot of lore and backstory with the other Yu'buisk races such as Goblins, who we've had plenty of lore on A
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07-Jun-2016 04:47:38

Hguoh
Mar Gold Premier Club Member 2014

Hguoh

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Given how timid the Skavids are and the fact that the ogres of all beings subjugated them, I'd guess that they were some of the very peaceful and 'balanced' races originally brought to Gielinor by Guthix (like the Humans).

And as Lupus already pointed out, Ogres, as we know them, likely didn't exist until a while after Bandos began selectively breeding the plane's inhabitants.

07-Jun-2016 04:54:00

Crow Crimson
Mar Member 2019

Crow Crimson

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Yeah, I agree with ogres getting more lore. Giants too. They could both use graphical reworks as well. The legendary creators have been long gone from this world. When they return, they'll be surprised and angered of their creations' new sapience. Meanwhile, the world's most elite, summoned to be its guardians, have abandoned their purpose and intend to plunge the world into chaos. -- Bionicle or RS?

07-Jun-2016 05:52:29

Klap Trap888

Klap Trap888

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Thinking about it some more, a possible future role for the Ogres might be an alternate way to train Summoning and/or Herblore, since they have knowledge of both and I... doubt they practice them the same way the Druids do.

07-Jun-2016 23:51:48

Rondstat

Rondstat

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I think it's difficult to craft a story that involves allying with ogres, or sympathetic portrayals, simply because of where the narrative has gone - both for expectation of weight in storytelling, and more recent revelations about Bandos and Bandosians in general. Ogres are dumb creatures, incapable of nuance or complex arcs. Pretty much the only sophisticated handling of an ogre psyche we've seen is in Bot*.

I think an ogre quest developed today would have to be straightforward comedy. You know, I've always wondered about Fayrgs, and I think a quest centred around fairy ogres would have plenty of comic potential to mine, as well as providing some opportunity for 3rd and 4th age lore.

08-Jun-2016 17:13:15

Ancient Drew
Nov Member 2018

Ancient Drew

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I think while ogres are probably some of the less intelligent among the Bandosian races, they have very imaginative minds and make some pretty handy mages. One-hitting blue dragons (even before EOC, that was impressive), the illusions in the dwarf series, knowledge in summoning, markets, banks, spas, tourist resorts, environment conservation. As Zaros mentions about mortals in FOTG:
"My belief is that beings with awareness are capable of generating more anima than the elder gods realise."
This is shown with the ogres, and since anima fuels magical power and plays a part in summoning, this shows that ogres could be among the best anima generating races.
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08-Jun-2016 17:28:06

Klap Trap888

Klap Trap888

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Rondstat said:
I think it's difficult to craft a story that involves allying with ogres, or sympathetic portrayals, simply because of where the narrative has gone - both for expectation of weight in storytelling, and more recent revelations about Bandos and Bandosians in general. Ogres are dumb creatures, incapable of nuance or complex arcs. Pretty much the only sophisticated handling of an ogre psyche we've seen is in Bot*.


Eh, I found Rantz and the Jiggig guys perfectly sympathetic myself, and Bogrog is of course nothing but helpful.

08-Jun-2016 18:04:26

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