So with Port Sarim under attack and all I was just wondering why are there no white knights defending the port? After all you would think that such a disruption to the kingdom's economy and property damage would not go unnoticed and provoke some sort of response from the powers that be in Falador.
So what are they doing? Sitting in their castle, having tea while the port is being pillaged by pirates? I mean it's not like there is any other conflict going on that's keeping them occupied.
The White Knights along have never had the manpower to protect Asgarnia, only Falador. The fact is as strong as the White Knights are, they are only a small part of the large number of tribes that make up the smelting pot that is Asgarnian culture.
White Knights, Black Knights, Druids, Void Knights, Bandosians, Armadylians, Dwarves and The Godless are only a few of the armed tribes in Argarnia. They could run their own mini God War quiet comfortably in their own country.
Decades of misrule and backstabbing by the Elite of the White Knights has left a legacy of distrust that leaves them little room to do anything but be defensive or use cloak and dagger tactics.
I have heard a rumour that Sara may get to keep a throne warm in fally castle. Though I certainly hope not as I think that would go against the story of bringing Asgarnia backtogether. Being us*h a diverse bunch a god of any kind being there would only inflame the situation. I would prefer they use their own "secret" headquarters. Do the White Knights not have a place of their own, or are they vagrants resting on the charity of others?
If Sara sits still long enough there is so many things to bend his ear back over.. It's no wonder their HQ is hidden!
As for sipping tea, just look at BoL and the King's total lack of concern. Lumbridge, the breadbastket of Misthalin was in danger of being reduced to useless rubble and he just slapped the Duke and told him to go home an stop troubling him about a battle he refused to believe in.The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716
- Last edited on 16-Jul-2016 20:52:30 by Solanumtinkr
I'd guess that while the invasion takes two weeks in gametime, it would actually last... probably less than a day in lore time, and falador is far enough away from port sarim for an army to not really make it in timeCarn
Probably because it's a single hostile ship that isn't even bothering to stop incoming/outgoing traffic. Sarim's status as an economic hub isn't threatened in the slightest.Patrolling Lore FC almost makes you wish for a Great Revision.
- Last edited on 16-Jul-2016 22:12:00 by Raleirosen
The jail already has a army of adventurers defending it that's a army of one man armys formed into one army.... army. Also The jail guards seem to have way more combat experience then normal guards do. And it may seem unfair but there has to be priorities especially after the siege you don't send your knights to defend jails of no strategic (or any) value to you. If the white knights always sent aid they would be spread too thin and susceptible to attack.
There's a number of reasons why the White Knights aren't helping defend Port Sarim.
Port Sarim and Falador aren't as close in lore as they are in game, and it would take time to muster their forces and march them to Port Sarim.
Jed and the Skulls are extremely mobile, they would have a lookout to keep an eye out for reinforcements from Falador and retreat and resume their attack when the White Knights left or attack another spot altogether.
Tying in to 1 and 2, the Kinshra would most certainly notice the White Knight's absence from the city and would capitalize on this advantage. The White Knights could not simply camp out in Port Sarim to drive Jed and the Skulls off as they'd need to return to Falador as soon as possible before the Kinshra could take advantage of their reduced presence in Falador.
Finally, Jed and the Skulls are being repelled by guards equipped with bronze gear and volunteers. They are not a formidable force and will most likely be dealt with or driven off by the time a sizable amount of reinforcements from Falador arrive.
Those are just some examples of why the White Knights aren't sending aid to Port Sarim. If it were the Kinshra, that'd be a different story as they'd need to counter them.
The Skulls are merely a minor threat that will be dealt with shortly.
Even if the treck from Falador is too far, there's a camp right next to the port. The reason they aren't coming to the rescue is:
1) They don't care. Hundreds of innocents could be enslaved or killed, but as long as they get their resourcs they're fine.
2) The prisoners are the targets. As far as the White Knights are concerned, criminals should all die. They aren't going to fight for them.
3) It's a waste of resources. They aren't going to send anyone unless there's something to gain.Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.
Wasn't this a plot point in Rswillmissit's movie? I don't feel like checking...The legendary creators have been long gone from this world. When they return, they'll be surprised and angered of their creations' new sapience. Meanwhile, the world's most elite, summoned to be its guardians, have abandoned their purpose and intend to plunge the world into chaos. -- Bionicle or RS?