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The Sanguinesti Affliction

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N7spongy
Mar Member 2019

N7spongy

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Thought that I would return to the lorums with a giant new theory that actually might hold weight this time, and was the original intention too!

So, the Affliction in Mort'ton was one of those mysteries in the Morytania plotline that was left open-ended and never properly addressed. I intend to improve upon an old theory from years past.

To quickly recap the old theory: The Sanguinesti Affliction page on the wiki has a picture of waste pipes in Meiyerditch leaking a greenish liquid of a similar shade to Daeyalt ore, rocks that were infused with energy from the Stone of Jas. In real life, mixing chemicals can cause gases to form, which may have been how the mist, which was said to come from the Sanguinesti region, afflicted Mort'ton. But why would the gas do what it did anyways?

In DaT it is explained by Sliske that using the Stone of Jas is like using a drug in that it leads to addiction. Same with the effects of the affliction, addiction can lead to depression, and eventually hostility and violence. Furthermore, human-born vampyres, created through the daeyalt ore, seem to be very hostile with little reason, different than the true-blooded ones.

Things To Consider:
-Serum 207 (temporarily cures the afflicted) is created through tarromin, a herb used in the strength potion process. Is tarromin a herb useful for not just physical strength, but mental strength?
-Similarly, harralander is used in the restore potion, as well as the guthix balance potion, the latter of which frees the souls of the vampyrised humans.
-Tytn left notes on the rest of the Myreque series, and was the developer of quests featuring the Stone of Jas, could he have had notes on that too for later?
-The feral vampyres are located outside the Sanguinesti region, where the mist came from, could the mist have amplified their addiction to blood?

TL;DR Energy from SoJ is a drug nobody can get enough of, leading to an addiction that progressively gets worse and worse.

Discuss!
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10-Dec-2017 02:10:20 - Last edited on 10-Dec-2017 19:25:01 by N7spongy

N7spongy
Mar Member 2019

N7spongy

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Rainycorn said:
ts;dr (too short did read) But if they're addicted, do they try to get more to satisfy their addiction? Are the miners addicted?


That isnt the case in game when you talk to them, it seems only the waste from the refining process caused that. The refined daeyalt can be seen as a drug through its ability to calm Safalaan down and be used to cure vampyrism permanently, but only when mixed with Ivandis' serum and Icyene blood.

I imagine the mist was created with liquid waste screwing the effects of the refined daeyalt up, or maybe refined daeyalt as a gas by itself is dangerous, with no potion ingredients to make it safe for use.
Brassica X Marimbo OTP

10-Dec-2017 03:06:13

Naval Pupper
Jan Gold Premier Club Member 2019

Naval Pupper

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Tbh I always thought of it as being related to miasmic magic - albeit now that the spells were removed (save for barrage) idk anymore. But since miasma and blood are pretty much the "biological" ancient magicks, I figured they were somehow related. Blood magic gone bad (like curdled milk, not turning evil) or something like that. But the addiction part is interesting. Mods pls notice me

10-Dec-2017 04:59:42

Deltaslug

Deltaslug

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Part of the problem is the assumption of when the Mists started and when the Vyres started mining/processing the Daeyalt Ore.

The first recorded cases were Year 23 of the 5th Age. It's possible there were isolated events months or even years before that. (ie: 1 person living way on the edge of town, gets sick and dies instead of becoming "afflicted", or 1 person gets sick first, their condition is unknown, they the townsfolk think they went insane and kills them, it isn't until much later that other people start to get the affliction)
It could have taken years (or decades) of mining, refining, and experiments to produce the gas, which could put it some point into the 4th Age.

Again, that's to assume the gas is related to the Daeyalt Ore in the first place.

The town is located close to the Barrows and the Haunted Mine.
Who knows what experiments Sliske could have been cooking up for years.
We don't know what the effects of the magics of the Barrows Brothers armors can do after more than a century or 2.
Who knows what other effects the blessings of the River Salve could have had on other minerals in the Mine (not just the creation of Salve Amulets)
There is the ancient temple structure deep in the Haunted Mine. Who knows what was buried in that.

10-Dec-2017 21:56:06

N7spongy
Mar Member 2019

N7spongy

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Deltaslug said:
Part of the problem is the assumption of when the Mists started and when the Vyres started mining/processing the Daeyalt Ore.

The first recorded cases were Year 23 of the 5th Age. It's possible there were isolated events months or even years before that. (ie: 1 person living way on the edge of town, gets sick and dies instead of becoming "afflicted", or 1 person gets sick first, their condition is unknown, they the townsfolk think they went insane and kills them, it isn't until much later that other people start to get the affliction)
It could have taken years (or decades) of mining, refining, and experiments to produce the gas, which could put it some point into the 4th Age.

Again, that's to assume the gas is related to the Daeyalt Ore in the first place.

The town is located close to the Barrows and the Haunted Mine.
Who knows what experiments Sliske could have been cooking up for years.
We don't know what the effects of the magics of the Barrows Brothers armors can do after more than a century or 2.
Who knows what other effects the blessings of the River Salve could have had on other minerals in the Mine (not just the creation of Salve Amulets)
There is the ancient temple structure deep in the Haunted Mine. Who knows what was buried in that.
First recorded case is never given a date, but I find it unlikely the town could have been afflicted for more than a year, or even a month, and survive. Can they eat, breed, survive the shades that keep killing them?

I will say you brought up a good point though, if the daeyalt stuff has been going on for centuries, why hasn't the affliction happened sooner? Personally I'm unsure myself, though it must have something to do with any important events that happened in year 169 before the Myreque series. Drakans blood portal experimenting for example?

Currently I'm in the process of trying to decipher the names of the shades and ramblings of Herbi Flax.
Brassica X Marimbo OTP

13-Dec-2017 07:59:02

MystLunaris
Jun Member 2017

MystLunaris

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You may be right that the Daeyalt ore has some connection to the Sanguinesti Affliction, obviously, you already mentioned it's used on Vampyrisation and we also know what happened to Tarshak when he gained some of V's power from The Catalyst.
Phalaks says this is one of the possible reasons for Tashak turning into the Abomination.
"Phalaks: The stone, at the most basic level, is a repository of power and knowledge. By abusing our connection to the stone, Tarshak is opened to all of this knowledge and power, and is drawing on it whenever he needs. But mortals, even gods can't just contain all that power without consequence. So imagine this; when he needs to get more powerful in a fight he grows more muscle, thicker bones, spines and barbs. These biological structures, in turn, need blood and air, nerves and veins, so these too grow. And once grown they can't simply vanish! His mind too, will be ravaged by knowledge. If he thinks he needs something, he will instantly know it. But how does he 'know' it? Does a part of his personality simply get written over, or does his brain swell, requiring more mutation? Madness, babbling madness, is both the result and final escape from such torment. All in all, I will need to find some more of my kin and one of the tools. This promises to be a very valuable line of research!"
The biggest thing of note to me is that neither Tarshak nor the Vampyres are addicted to the power of the Catalyst, so I don't think the problem is just the progression of an addiction.

I don't have enough space to post my follow up a theory on what happened so I'll make a second post.
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13-Dec-2017 08:44:03

MystLunaris
Jun Member 2017

MystLunaris

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I think the Sanguinesti affliction may be down to the some of the power in the Daeyalt ore causing changes, which were supposed to be what the villagers wanted but ended up not being that.
E.g
One of them starts thinking I wish there was a way to stop the Vampyres drinking my blood.
So it made their blood green, taste horrible and potentially be poisonous.
Then they thought I wish everyone else could be protected too.
And so it made the affliction become contagious.
Then a group of them go out to Mort Myre swamp or just become extremely hungry due to a lack of food and thinks I wish there was something for us to eat.
This then leads to cannibalistic tendencies.
But then the afflicted become traumatised at eating other people, causing their psyche to collapse and a string of much more desperate wishes like I don't want to eat any of my friends anymore.
Making the Afflicted become non-hostile towards each other.
And I want everyone that died to come back.
Leading to the affliction creating the Shades from the corpses around the area.
99-120 Skill content,Skilling boss ideas,Talents,God Emissary D&D/Minigame,Vampyric and Elven tech trees

13-Dec-2017 08:52:33 - Last edited on 13-Dec-2017 10:47:54 by MystLunaris

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