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How to properly balance SWH.

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Mej
Jul Gold Premier Club Member 2006

Mej

Posts: 5,728Rune Posts by user Forum Profile RuneMetrics Profile
Right now, SWH costs 1M per spec, which is excessive when you compare it to existing alternatives:


SWH (yesterday),
+5
affinity for 1 minute, 250m one-off.
SWH (year ago),
+10
affinity for 1 minute, 1M/use.
Guthix staff,
+2
affinity for 1 minute, free.
Quake,
+2
affinity for 1 minute, free.
Bandos book,
+3
half the time, 1M/hour. (in addition deals damage)


1. Change the amount of specs it can do to 1000 (0.1% drain)

2. Let us use corrupt SWH on it to recharge it by 50% charge (500 specs).

I assume that would make SWH stay at 200M and corrupt SWH would rise to around 25M - it would have an upfront cost of 200M and cost 50k/spec to use, which I think fair.

It would also have the following effects:

1. Create a more fluid economy around revenant items

2. Make other ancient spec weapons, especially VLS and M axe, worth using again and viable as both main and spec weapons.

3. Items like Vesta's spear, Zuriel's staff and armour would be viable alternatives to existing equipment.

3. Add value to corrupt ancient warriors items which are currently useless.

4. Make revenants much more worth killing

5. As a result, increase competition and PKing at Revenants (revive the wilderness, right?). You could hold a world at revs with your clan and make crazy money until other people crash (PK) you.


Remember that the numbers and drop rates could be changed, this is just a general suggestion.

05-Dec-2016 21:35:39 - Last edited on 05-Dec-2016 21:47:36 by Mej

Kakamile
Nov Gold Premier Club Member 2010

Kakamile

Posts: 10,839Opal Posts by user Forum Profile RuneMetrics Profile
Support.

pre-bh the swh was about 600k-1mil per use too, but it was less expensive to access and didn't turn into that mode that you can't spec with it but still have it.

Support consuming inferior version for charges, AND reducing the cost per spec. 199 uses is 39 yaka kills, about the same telos, 49 rago, 19 hm rago. For the cost that's cringy as hell. Needs to change.

I also support a defence reduction cap like a non-buggy quake would have so that we can start having fewer immunity bosses.

07-Dec-2016 19:51:51

Mej
Jul Gold Premier Club Member 2006

Mej

Posts: 5,728Rune Posts by user Forum Profile RuneMetrics Profile
Kakamile said:

I also support a defence reduction cap like a non-buggy quake would have so that we can start having fewer immunity bosses.


What cap are we missing? There's a +10 affinity cap and most bosses restore stats quickly.

08-Dec-2016 19:23:46 - Last edited on 08-Dec-2016 19:24:05 by Mej

Kakamile
Nov Gold Premier Club Member 2010

Kakamile

Posts: 10,839Opal Posts by user Forum Profile RuneMetrics Profile
Mej said:
Kakamile said:

I also support a defence reduction cap like a non-buggy quake would have so that we can start having fewer immunity bosses.


What cap are we missing? There's a +10 affinity cap and most bosses restore stats quickly.
that's exactly the problem, "most restore quickly." The one that doesn't, yakamaru, can be spamswh'd by one meleer so that 10 players have 100% hit chance for the life of the pool.

I also don't like how fast other bosses renew stats, it's just another boss immunity.

So if we cap how much we can reduce stats, that means that there's still a reward for using debuffs but the debuffs are not op and we can make bosses renew stats slower while not making debuffs op.

08-Dec-2016 20:14:42

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