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How to properly balance SWH.

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Kakamile

Kakamile

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Support.

pre-bh the swh was about 600k-1mil per use too, but it was less expensive to access and didn't turn into that mode that you can't spec with it but still have it.

Support consuming inferior version for charges, AND reducing the cost per spec. 199 uses is 39 yaka kills, about the same telos, 49 rago, 19 hm rago. For the cost that's cringy as hell. Needs to change.

I also support a defence reduction cap like a non-buggy quake would have so that we can start having fewer immunity bosses.

07-Dec-2016 19:51:51

Kakamile

Kakamile

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Mej said:
Kakamile said:

I also support a defence reduction cap like a non-buggy quake would have so that we can start having fewer immunity bosses.


What cap are we missing? There's a +10 affinity cap and most bosses restore stats quickly.
that's exactly the problem, "most restore quickly." The one that doesn't, yakamaru, can be spamswh'd by one meleer so that 10 players have 100% hit chance for the life of the pool.

I also don't like how fast other bosses renew stats, it's just another boss immunity.

So if we cap how much we can reduce stats, that means that there's still a reward for using debuffs but the debuffs are not op and we can make bosses renew stats slower while not making debuffs op.

08-Dec-2016 20:14:42

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