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Make wyverns not aggressive!

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Ripper demons? Not aggressive
Mammoths? Not aggressive
Camel warriors? Not aggressive

Living wyverns? Aggressive. Why?

I can name at least three good reasons why living wyverns shouldn't be aggressive:

1) When an elite wyvern spawns, you can't kill it because you're already getting piled by another wyvern as soon as you're out of combat.

2) The fight is already difficult as is; you have to juggle the special cold/warm mechanic, light the fire, and mitigate significant damage. You also have to prepare untradeable wyrmfire potions beforehand.

3) As I've already said, other level 96 Slayer monsters aren't aggressive.

Combat council? Over to you. If you think they need to remain aggressive, at least tell me why. Please.
"And if you gaze long into an abyss, the abyss also gazes into you."

09-Oct-2016 13:19:06 - Last edited on 09-Oct-2016 22:56:51 by Follow

Pixel Green
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Honestly, I'll kill them either way, but I don't see a particular reason as to why they should or shouldn't be aggressive if you weigh up pros and cons. Having to stand next to the fire to keep your temperature up while the wyverns being aggressive makes picking up your drops quite frankly a pain in the ass.

Also you can't pray a single protection prayer and quite frankly, I take as much damage there as when I'm taking damage as a base for Yakamaru. The 450-900s from poison and rapid high hits (often in the 2000s) make your food drain away like rain into a gutter.

I'd be for making them not aggressive (or at least when you're not 'cold') as I don't particularly see a reason they should be made more of a pain in the ass (it doesn't necessarily make them harder imo, just annoying instead).

But personally I don't mind either way, I'll still kill them when I get a task, I kind of enjoy small challenges or things that keep me awake. But if I were to look at it objectively from a risk/effort:reward point of view, they aren't worth it. And imo are by far the most pain in the ass and damaging of the elite slayer mobs, with little counter-play being available beyond a singularity and a T90 defender switch (which is 270M for those mind you + the effort of getting them).

Once again, I wouldn't mind or moan either way if they're aggressive or not. I guess its to make sure that the 'heat' mechanic is relevant and you don't get down-time to heat up, but imo its already relevant with the amount of poison damage you take. I'm unsure how they could make them unaggressive whilst keeping the 'heat' mechanic at the core of the fight, but you already take so much damage.

About the elite wyvern: there are spots you can stand where only one wyvern agros on you, and after you kill it, if you attack the elite version the weak wyvern won't attack you when it spawns. As wyverns don't agro on you if you're already in combat with another one by a fire iirc
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09-Oct-2016 14:08:29 - Last edited on 09-Oct-2016 14:12:39 by Pixel Green

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Calm Enigma said:
Support, but this is the answer on the Rubic's QA stream thread last week:


I asked this question. They said "no" without giving me any reason, so that's why I've made this thread. If they're 100% firm on "no", then at least I want to know WHY.
"And if you gaze long into an abyss, the abyss also gazes into you."

09-Oct-2016 14:27:12

Pixel Green
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Follow said:
Calm Enigma said:
Support, but this is the answer on the Rubic's QA stream thread last week:


I asked this question. They said "no" without giving me any reason, so that's why I've made this thread. If they're 100% firm on "no", then at least I want to know WHY.


I guess its to make sure that the 'heat' mechanic is relevant and you don't get down-time to heat up, but imo its already relevant with the amount of poison damage you take. I'm unsure how they could make them unaggressive whilst keeping the 'heat' mechanic at the core of the fight.


^ Probably this, I'm just guessing here though
"To argue with a person who has renounced the use of reason is like administering medicine to the dead." - Thomas Paine

09-Oct-2016 16:56:13

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Eva Element said:
Ripper demons are aggressive if you have less then 50%hp


That's a specific mechanic to incentivise paying attention there and staying at high health. It also counters using immort or sign of life as being ways to avoid the insta kill, because they restore you to 40% hp or so, meaning dying to insta kill is meant to = death, if you live, you're meant to die.

But under regular circumstances it is correct that ripper Demons aren't aggressive. Either way, living wyverns being aggressive is also tied to their heat mechanic I guess
"To argue with a person who has renounced the use of reason is like administering medicine to the dead." - Thomas Paine

09-Oct-2016 20:01:34

Norne
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They could easily make the heat mechanic only apply to "during combat" either pausing it out of combat or simply not permitting you to get warm (but still get cold) out of combat. This would still permit you to loot the wyverns without being pummelled by a dozen wyvern.

Other solutions are to have a short timer between the last time a wyvern attacked and the next wyvern can attack, similiar to a PJ timer in PvP.

Solutions abound to making wyverns tolerable to kill and loot wthout making them a joke (which they wouldnt be either way).
“I am young, I am twenty years old; yet I know nothing of life but despair, death, fear, and fatuous superficiality cast over an abyss of sorrow. I see how peoples are set against one another, and in silence, unknowingly, foolishly, obediently, innocently slay one another.”

09-Oct-2016 20:31:25

Pixel Green
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Norne said:
They could easily make the heat mechanic only apply to "during combat" either pausing it out of combat or simply not permitting you to get warm (but still get cold) out of combat. This would still permit you to loot the wyverns without being pummelled by a dozen wyvern.

Other solutions are to have a short timer between the last time a wyvern attacked and the next wyvern can attack, similiar to a PJ timer in PvP.

Solutions abound to making wyverns tolerable to kill and loot wthout making them a joke (which they wouldnt be either way).


Sadly that'd remove a lot of the risk factor of the cold mechanic itself, it becomes less about surviving a constant barrage of damage and managing the mechanic and if you slip up your chances of survival plummet.

It gives you too much breather room to heal up and if things are geting a bit 'heated' (pun intended), you can just teleport out and not fight another wyvern if you know your 'cold' rating is "I'm trying to peel my frozen balls from the floor but I'm stuck here", i.e. you're taking 10s stuns from the cold unable to move etc, you can just simply tele out without worrying about a wyvern tickling your armpits and/or your butthole (be you so inclined) while you're frozen stiff.

Thus taking away from the risk/death factor quite significantly, which is what it is all there for. Its not a lewt piñata, its trying to kill you and flip off your grand children while dancing on your grave
"To argue with a person who has renounced the use of reason is like administering medicine to the dead." - Thomas Paine

09-Oct-2016 21:13:28

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