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Dec 26, 2018 - Quality of Life

Quick find code: 437-438-223-66070650

Valeman31
Jan Gold Premier Club Member 2019

Valeman31

Posts: 450Silver Posts by user Forum Profile RuneMetrics Profile
Dec 26, 2018 - Quality of Life Feedback
* Add some resource daily bonuses / non-xp bonus on unusual popular mining spots for Mining Spots for level (30-50)
* Reduce time consumption when creating a armor
* Retain few rocks that competition (regenerate faster)

26-Dec-2018 21:44:50 - Last edited on 26-Dec-2018 21:45:54 by Valeman31

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,504Opal Posts by user Forum Profile RuneMetrics Profile
Valeman31 said:

1 Add some resource daily bonuses / non-xp bonus on unusual popular mining spots for Mining Spots for level (30-50)
2 Reduce time consumption when creating a armor
3 Retain few rocks that competition (regenerate faster)


1 ... I suppose so? Wouldn't hurt.
2 No, the entire point of the rework is to slow the generation of metal armors, instilling a better economy supporting the people who make those armors (instead of injecting them through PvM and undermining any semblance of profit in Smithing
3 ... Why? Nobody would mine there.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

27-Dec-2018 16:18:03

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,025Rune Posts by user Forum Profile RuneMetrics Profile
- Why do popular mining sites need an additional incentive to be used?
- Ideas 2 and 3 are so nope since they run against the basic idea of the rework at all. Those mechanics are supposed to be culled, not to be kept for nostalgia or whatever reason you had in mind.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Dec-2018 05:50:37

Valeman31
Jan Gold Premier Club Member 2019

Valeman31

Posts: 450Silver Posts by user Forum Profile RuneMetrics Profile
Its good. I mean Runescape wasted their effort on redesigning spots that people more likely not go to..
So might as well add some resource bonus (a temporary D&D) on few unpopular areas.

Despite Community poll to vote against 120 Mining and Smithing...I think the 120 should be inserted. for both

Smiting and Mining after 99 should focus on giving "more resource perks" in the levels instead
Since Smiting is slow they should also increase the level 120 and add perk to make it better to smith a item.

15-Jan-2019 05:53:34 - Last edited on 16-Jan-2019 07:05:06 by Valeman31

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