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Dragon Metal Spike Upgrade

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Caynie
Jan Member 2016

Caynie

Posts: 222Silver Posts by user Forum Profile RuneMetrics Profile
I was surprised to find out that dragon metal wasn't given a use in the M&S rework. It could've been broken down to become a component of higher level smithing products.

I think it should be given that use in the form of an armor spike upgrade. Basically, dragon equipment can be broken down at the ancient cavern's dragon forge into draconic essence. This essence can be combined with armour spikes to upgrade them into something better.

upgrade may include better stats, special effects that help in combat.. etc.


In addition, Dragon armour could be made into burial armour without any upgrades, making it a good source of smithing xp.

01-Feb-2019 02:07:10 - Last edited on 01-Feb-2019 02:09:46 by Caynie

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,202Rune Posts by user Forum Profile RuneMetrics Profile
We are using the less refined version of dragon metal in the form of orikalkum (since we do not know the real techniques).

Thing is - even the refined variant is weaker than elder rune, how should it help to make them to 'something better'?

As for burial armour - nobody would do it unless the xp are really insane or it would be a viable niche tier skilling method (likely not since both orikalkum and necrite will be so much cheaper).
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01-Feb-2019 06:55:33

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,202Rune Posts by user Forum Profile RuneMetrics Profile
Dragon armour doesn't need a buff - if you can afford it it's bascially the armour you're using from level 60 to 70 and you're replacing it with bandos. If you think armour should be for all eternity we should actually have to start with bronze in that aspect. Dragon equipment also replaced runite at some point, which itself replaced adamant even in 2001 - it's just a natural process in an online game - the latest example would be malevolent being replaced by masterwork for melee.

Weapons are partially in a bad niche, as they're worse than orikalkum, but since you can obtain and use dragon daggers way sooner than you could with orikalkum (as a self-sufficient player or even an ironman). Since weapon diversity isn't a thing yet a set of dragon daggers would be everything you'd need, until you're able to replace them by something better.

All in all I do not really think it needs a buff or being artificially used for something without too much of reason, but to retain a value, that's likewise overbloated like runite was before the rework, but it might help if it was granted some kind of special invention component (either existing or new).
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02-Feb-2019 05:38:56

Caynie
Jan Member 2016

Caynie

Posts: 222Silver Posts by user Forum Profile RuneMetrics Profile
Disassembling into useful invention components is a good idea, even better if it gave new components.
Rikornak said:
All in all I do not really think it needs a buff or being artificially used for something without too much of reason, but to retain a value

Fair enough, but the problem is that most dragon equipment is locked behind high level activities, just like runite was, even worse, really. (tormented demons + 92 smithing, QBD, legends quest, insanely rare mithril dragons drop etc..) So the fact this issue wasn't addressed in the M&S rework, leaves dragon in an awkward place.

And yes, armour gets replaced over time, agreed, but you provided masterwork replacing malev as an example, but it requires so much more to make and Trimmed masterwork actually requires both malev and torva, it's only natural for it to replace them, whereas dragon is required for nothing significant. and I don't expect it to be a component of high level armour (since it's only T60 afterall).

I only suggest it gets a use that takes its more common drop rate into consideration as a component for a consumable upgrade or as an invention component.

In the end, I think this can benefit everyone.
1) We get a new use(s) for dragon.
2) It becomes more valuable as a drop for slayer and bosses, which can replace some questionable items from drop tables.

02-Feb-2019 13:03:10 - Last edited on 02-Feb-2019 13:04:49 by Caynie

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,202Rune Posts by user Forum Profile RuneMetrics Profile
Thing is - while some dragon items were introduced as direct upgrades to runite, others just were tried to fit in whenever there was a chance only to have that set completed - they were never intended to be actually used in the first place. It wouldn't be too hard to get a complete set (2 weapons (e.g. daggers or longswords), med helm, chainbody, legs, boots and gloves), but others (distinct weapons, platebody, full helm) - just forget them, they just were introduced for bragging rights.

If it was an existing component it could be dragonfire ones for instance.
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02-Feb-2019 13:50:59

Darkmaster_b
Feb Gold Premier Club Member 2013

Darkmaster_b

Posts: 1,014Mithril Posts by user Forum Profile RuneMetrics Profile
Caynie said:
I was surprised to find out that dragon metal wasn't given a use in the M&S rework. It could've been broken down to become a component of higher level smithing products.

I think it should be given that use in the form of an armor spike upgrade. Basically, dragon equipment can be broken down at the ancient cavern's dragon forge into draconic essence. This essence can be combined with armour spikes to upgrade them into something better.

upgrade may include better stats, special effects that help in combat.. etc.


In addition, Dragon armour could be made into burial armour without any upgrades, making it a good source of smithing xp.


Support. There's not a good reason to deny giving dragon items another use other than just high-alch or disassemble fodder. The lore behind dragon items is rich enough that the way they're marginalized now is just not justifiable. The argument "It's only T60 HERPA DERP" just doesn't hold water and is an extremely shallow and hollow position to argue from.

07-Feb-2019 14:30:18

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