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Rache†Glock

Rache†Glock

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Welcome to Stellar Empires. This thread was created by Rache Glock with Teran Marine providing input . Our goal is to be different, and have a very open play style with a story, good gameplay, and active NPCs, and a good moderation system. In Stellar Empires youre a new civilization. Your nation's history and future is up to you.
Jump into the universe of Stellar Empires, and experience a new type of gameplay never experienced in the nation creation genre. You are free to create a unique country and no two countries will be similar. Choose your own path in the game, to be an evil country, or a good country. Are you a risk taker, hoping for a high-reward? Start on a very dangerous planet in hopes to find prosperity, and riches early on.
You have dozens of different options where you can take your country. It is your choice. Can you survive the dangers of this galaxy, and solar system? Do you have what it takes to make prosperity through the struggles of the universe? Are you able to outsmart your fellow players? Test your intelligence and wits in Stellar Empires!
Game Year: 2500

30-Oct-2011 00:36:10 - Last edited on 24-Dec-2011 03:53:46 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
Contents
Post 1 page 1: Introduction
Post 2 page 1: Contents
Post 3 page 1: Rules and management
Post 4 page 1: Country list
Post 5 page 1: Lore
Post 6 page 1: Lore
Post 7 page 1: Lore
Post 8 page 1: Gameplay mechanics
Post 9 page 1: Gameplay mechanics
Post 10 page 1: Gameplay mechanics

Post 1 page 2: Application
Post 2 page 2: Point tally list
Post 3 page 2: NPC description
Post 4 page 2: NPC description
Post 5 page 2: Major alliances
Post 6 page 2: Tips on how to play
Post 7 page 2: Tips on how to play
Post 8 page 2: Land list
Post 9 page 2: Land list
Post 10 page 2: Rankings

Post 1 page 3: Merges
Post 2 page 3: Glock Award
Post 3 page 3: Glossary
Post 4 page 3: Races
Post 5 page 3: Races
Post 6 page 3: Suggestions/feedback
Post 7 page 3: Reserved for future content
Post 8 page 3: Reserved for future content
Post 9 page 3: Reserved for future content
Post 10 page 3: Reserved for future content

Post 1 page 4: Reserved for future content
Post 2 page 4: Reserved for future content
Post 3 page 4: Reserved for future content
Post 4 page 4: Reserved for future content
Post 5 page 4: Reserved for future content
Post 6 page 4: Reserved for future content
Post 7 page 4: Reserved for future content
Post 8 page 4: Reserved for future content
Post 9 page 4: Reserved for future content
Post 10 page 4: Reserved for future content

Post 1 page 5: Example of an application
Post 2 page 5: Example of a point tally

30-Oct-2011 00:36:15 - Last edited on 24-Dec-2011 13:16:57 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
Rules
1. No overpowering and no time travel
2. No talk of real world religions or race on the thread
3. All wars must be moderated by another non-biased player
4. You must keep your point list up to date. If you fail to do so, then you do not get any points.
5. You must spend your points within 6 days of getting them, otherwise they fail to count. If you are on leave this does not count.
6. Speak in understandable English. Also donít spam or reply to spammers. Just report them.
7. You must start on Earth or in second system. You cannot start on Morte (See lore).
8. Read the full thread. You'll need it.
9. You canít claim the entirety of any of the second system planets.
10. You can't destroy things such as Planets and Moons in either the solar system or the second system.

Management
Thread owner-Rache Glock
Able to do whatever they please. Their authority is final.

Moderators-
Able to answer player requests, mod wars, settle arguments provided they are non-biased. Able to suspend people from the thread for up to 3 days.

If you dislike a decision made by one of the moderators you may register a complaint with one of the thread owners.

30-Oct-2011 00:36:16 - Last edited on 24-Dec-2011 02:47:04 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
Country list
In order of joining.
The first phrase in brackets is the player name, the second is their starting world. (L) represents them being on leave.

30-Oct-2011 00:36:16 - Last edited on 24-Dec-2011 01:43:52 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
Lore
You may also want to read NPC descriptions for this to make sense.
Since the Jameson expedition encountered the Illuminated in 2450, there has been a war between them and the UTF. Due to the war of the stars, the first truly interstellar war in mankind's history the Earth has had its population reduced to 2011 population levels.

Technology is extremely advanced in this era with all nations having faster than light travel, basic nanotechnology, coilguns, railguns, energy weaponry and shields.

The UTF used to be the entire solar system. However, during the war of the stars which recently led to a ceasefire they had to giving much of their land autonomy due to riots allowing them to focus on the Illuminated.

They currently control Greenland, Norway, Denmark, Sweden, Finland and Iceland.

30-Oct-2011 00:36:17 - Last edited on 24-Dec-2011 13:29:41 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
All of these planets are found in the second system. The first system to be colonized by humans after Sol. If you want to start on some of the more extreme worlds, expect limited population due to well, bad things.

Yellowstone
Atmosphere: Highly toxic
Resources: masses of minerals
Climate: acid rain
% of surface covered by water: 60%
Wildlife: mutated animals
Dangers: toxic atmosphere, radiation, mutated animals, acidic rain
Can you start on it: Yes
Satellites: 2 small lifeless moons
Inhabitants: none. No one is crazy enough to go there.

Besadal (water world)
Atmosphere: breathable
Resources: fish, masses of hydrocarbons,
Climate: warm and humid
% of surface covered by water: 95%
Wildlife: birds and fish.
Dangers: drowning
Can you start on it: yes
Satellites: none
Inhabitants: A small human presence, as well as a significant denizen presence and an illuminated outpost

Antiga (Earth like)
Atmosphere: breathable
Resources: small quantities of everything, masses of wood-pretty much a global forest.
Climate: Bit colder than that of Earth.
% of surface covered by water: 70%
Wildlife: similar to earth
Dangers: the UTF have a significant presence here.
Can you start on it: You could, but expect to either obey the UTF or die.
Satellites: 1 moon (earth moon sized)
Inhabitants: U*F

Morte (dead world)
Atmosphere: None
Resources: None
Climate: None
% of surface covered by water: 0
Wildlife: ?
Dangers:?
Can you start on it: No
Satellites: Rings that rival Saturnís
Inhabitants: ?

Fira Prime (lava world)
Atmosphere: Extremely high concentrations of sulphur and carbon dioxide
Resources: geothermal, hydrocarbons and minerals
Climate: extremely warm
% of surface covered by lava: 60%
Wildlife: a few basic lifeforms
Dangers: Lava, toxic atmosphere, earthquakes, volcanoes
Can you start on it: Yes
Satellites: A small volcanic moon similar to Io
Inhabitants: A small human presence

30-Oct-2011 00:36:17 - Last edited on 24-Dec-2011 02:10:04 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
New Haven (Earth like)
Atmosphere: Breathable
Resources: plentiful
Climate: earth like, varied.
% of surface covered by water: 72%
Wildlife: Large amounts of carbon-based lifeforms
Dangers: none
Can you start on it: yes, itís encouraged.
Satellites: One moon (Earth moon sized)
Inhabitants: Human

Sahara (Desert)
Atmosphere: Breathable
Resources: lots of hydrocarbons and a few minerals
Climate: hot and dry
% of surface covered by water: 5%
Wildlife: sand worms, reptiles, a few mammals and birds
Dangers: heatstroke, the illuminated (main base of operations)
Can you start on it: yes
Satellites: 2 captured asteroids
Inhabitants: Humans and illuminated

Thoone (Wild weather)
Atmosphere: breathable
Resources: none really
Climate: Extremely high winds, wind speed never drops past 100mph
% of surface covered by water: 45%
Wildlife: nothing
Dangers: extremely high winds
Can you start on it: Yes
Satellites: none
Inhabitants: no

Kholodnyi (Ice)
Atmosphere: breathable
Resources: hydrocarbons,
Climate: extremely cold and dry
% of surface covered by water: 100% (ice)
Wildlife: Think Hoth
Dangers: see Hoth
Can you start on it: yes
Satellites: 3 tiny icy lumps
Inhabitants: Sentient penguins and a few humans

30-Oct-2011 00:36:17 - Last edited on 24-Dec-2011 02:08:00 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
Game Mechanics

Time system
Like most other nc/cyoc games, DAW uses a post-based time system. One year in game is worth 5 page ingame.

Point system
This is what makes this game so different to every other CYOC genre game. You start off with 100 points to place in whatever categories you like. These categories reflect different aspects of the game. 1 Year of research translates to 1 point. You receive points from projects when the projects are completed. So say I start a 10 year project into combat suits (with no research bonus)-then I receive 10 points into combat suits after 10 years.

Earning points
You can be awarded points through projects, research and through war. Winning a war against a player results in you gaining 30 points, taking part in a war against a player nets you 10 points. The way you earn points typically is through the cycle system. A cycle lasts 20 pages. Every cycle you receive 10 points. I.e. the first cycle ends on page 20, of the first thread.

Players will be expected to keep count of their points by updating their original point tally they posted when they applied. If they donít spend them within 6 days of receiving them (unless they are on leave) they lose those points.
All projects must be described briefly either at the start or end of the project if you want points for them. This applies for HFPE as well.


Co-operation bonuses.
If you do an economic project while you're a member of an economic alliance you will receive a 1.25x bonus to the number of points received. I.E. say I do a 20 year, 20 point project. Since I'm a member of an economic alliance-this will be raised to 25 points at the end of the 20 years. Note, if you are a member of multiple economic alliances you only receive the 1.25 boost. It doesn't stack.

If you co-operate on another player with research you receive a 20% boost to the number of points received. This is to a maximum of 1.6x the points with 4 people.

30-Oct-2011 00:36:18 - Last edited on 05-Nov-2011 19:23:39 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
Explanations of point categories
Space
A higher rank in this means you have better spacecraft.

Conventional forces
A higher rank in this means you have a better army, navy and air force.

Uniforms and combat suits
A higher rank in this means you have better uniforms/combat suits.

Special forces/Operations
A higher rank means you have better Special Forces and youíre able to pull off more difficult operations.

Detection
A higher rank in this means youíre better at countering stealth and able to detect smaller objects from further away.

Stealth
A higher rank in this makes your stuff stealthier.

Missiles
A higher rank in this means you have better missiles.

Energy weapons
A higher rank in this means you have better energy weapons.

Projectile weapons
A higher rank in this means you have better projectile weapons.

Shields
A higher rank in this means you have better shields.

Armour
A higher rank in this means you have better Armour.

Repair
A higher rank in this means youíre better at repair and itís cheaper.

Training/morale
Affects your forces willingness to fight and skill.
EW/cyber warfare
A higher rank in this means you have better electronic warfare and cyber warfare

Counter-EW/cyber defense
A higher rank in this means youíre better at countering electronic warfare and cyber warfare

30-Oct-2011 00:36:30 - Last edited on 30-Oct-2011 00:51:27 by Rache†Glock

Rache†Glock

Rache†Glock

Posts: 10,970Opal Posts by user Forum Profile RuneMetrics Profile
Economy
A higher rank in this means you have a better economy.

Research/education
A higher rank in this means your research is more efficient.

Travel:
Better faster than light travel, teleportation, etc.

Robotics
Higher ranks mean better robots.

Cybernetics
Higher ranks mean better cybernetics

Genetics/Medicine
Higher ranks mean better genetics/medicine. It also increases your ability to detect and resist biological weapons.

Industry
Higher ranks mean a bigger, more efficient, lower cost industry.

Social services
Higher ranks give you more control over population growth, better financial stability, happier population, increases ability to annex. It also increases your ability to detect and resist chemical weapons.

Espionage
A higher rank means youíre better at tech theft, information gathering, spreading propaganda, etc.

Counter-Espionage
Higher ranks in espionage give you a greater ability to resist espionage

30-Oct-2011 00:36:41 - Last edited on 02-Nov-2011 22:01:04 by Rache†Glock

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