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You can't use abilities when opponent is running.
This is big disadvantage over Legacy and needs fix ASAP!

Because of this players can easily escape from 3v1 or even 4v1 in F2P.
While on Legacy 1 player can easily take down runner.

Many pkers took advantage of this, they simply walk back all the time during a fight to stop your abilities working, this makes PVP really complicated and annoying.
Tried to demonstrate on cursed energy bot, for some reason i managed to hit with abilitie at the end but most of the time I end up spamclicking without any luck and wasting ammo.

Of course I am aware of Surge etc but this doesn't solve anything in serious fights.

When switching from 1. to 2. opponent your character starts walking to it
If you use any ability before you have actually do any damage to 2nd it will switch back to previous opponent.

Also if 2 players attack you and you fight 1st then decide to switch to 2nd you lose adrenaline.

Something is wrong with stunning abilities too, I had Anticipation abilitie on and I used freedom but still wasn't able to move. Opponent was melee, dual wield.

I used threshold and ultimate abilities when opponent was running, I lost adrenaline and received cooldown but I didn't hit player with abilitie at all (no animation and hit done).
I was using Gravite Bow if that matters, but this is happening in all styles.

Teleblock and Bind spells are not working during a fight however they work 90% before a fight (when you can select spell and click on a player)

11-May-2019 18:30:34 - Last edited on 23-May-2019 13:06:27 by Hayamo

Stoic n Vain

Stoic n Vain

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I'm not aware of this happening as a ranger, as you mentioned, but it sure happens a lot to melee when the opponent is constantly running. Range/mage can abuse this faulty game mechanic and it should be fixed. So... support. If in range, abilities should always fire.
Stoic n Vain said:
Many melee abilities won’t work at all when chasing an enemy player (eg shield bash), this needs to be addressed.
alsoStoic n Vain said:
Healing with food/bandages and changing equipped items stops your combat initiation.
This is most noticeable when you are melee, fighting a range/mage that is constantly running whilst attacking you. Since they are damaging you, you need to heal. Every time you heal, your attacks discontinue and you briefly stop running. This makes it impossible to retaliate with the exception of the occasional barge once every 20 seconds.

Healing and equipment changes need to be fixed, so that it does not interrupt combat and you can continue fighting, even when your opponent is running.
This is completely broken, and I don’t see melee users enjoying pvp to its fullest until it's fixed.
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

12-May-2019 01:47:41

Stoic n Vain

Stoic n Vain

Posts: 1,220Mithril Posts by user Forum Profile RuneMetrics Profile
Hayamo said:
Happens with all styles when player is running.
Oh ok. Needs to be fixed.Hayamo said:
Healing thing was a in game before eoc
Oh. The difference is that before EOC, you would pause to shoot/cast at your opponent, giving them a chance to catch up each time you attacked.

Now in EOC, you can fire abilities without ever needing to stop running (with the exception of snipe and combo abilities). This means that melee has a severe disadvantage. The eating+running "pause" should be fixed. If you eat something, you should continue chasing and auto attacking your opponent, so that you aren't continually out of range while being damaged and kited.
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

13-May-2019 01:52:12 - Last edited on 13-May-2019 02:01:45 by Stoic n Vain

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