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Tierscape corrections/rework

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I Am Arrav
Dec Member 2017

I Am Arrav

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
Ive been planning to make a post on this but what I don't understand is why Jagex hasn't yet introduced gear upgrade trees to revitalize content like dragon equipment or whips etc. I honestly thought thats what M&S was going to be about but was very disappointed to learn such a large scale update did so little to be meaningful to the state of rs3s combat.

For instance let Dragon Weapons be upgradable (and untradeable) from t60>68>74>80>84>87 utilizing skilling and untradable pvm drops, and Superior Dragon up to t88. They won't be BIS but would be a viable alternative to t90s and have specs that can be utilized. Likewise Whips should be upgradable to pose some of the highest accuracy in game at the cost of damage etc, for instance whip vines can have a lower max lvl than standard whips but a better spec, and lava whips having say, t92 accuracy with t88 dmg.

Of course upgrades would have requirements high enough to justify the strength of the weapons, but this would allow for relatively easily providing more gearing options for players without having to create tons of new content, by utilizing what already exists.


I think its important to remind everyone that the issues with EOC have yet to been addressed and its been years. Overcomplication of combat and oversimplification of gearing. A double whammy of negatives.

Theres also a fundamental issue with tiers cape, being that the the gaps between tiers are just too large. Traditionally the increase in power diminishes the higher level you get in MMOs, where as in runescape its the other way around. On top of that, theres no smooth transition between tiers. Youre either t80/85 and useless or t90+ and viable. Lower "tiers" should be able to compete with higher tiers with t80s providing stats closer to that of t90s (or vice versa) and at the vert least have niche uses (like G staff) and we should be able to upgrade our trusty dragon daggers etc to be viable towards the endgame.
Runescape Player since 2003
Transmuting Duplicates - Ironmen
Improvements to Wildy Slayer

21-Mar-2019 20:56:10 - Last edited on 21-Mar-2019 20:57:29 by I Am Arrav

I Am Arrav
Dec Member 2017

I Am Arrav

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
Also have been wondering why they aren't introducing untradable versions of equiptment that are superior to the tradable versions since before IM. Like untradeable Bandos or an untradeable not etc.

If you for instance made nox t88 and the un-tradable one t90 (you can determine who gets the t90s via the droplog, or even just make it so everyone who has a nox now retains t90 until they sell it) This should buff up the price of gores and address the issue of 1h melee weps being cheap and useless to an extent.

Runescape needs a large scale rebalancing, but it should be done gradually and not overnight (like eoc) to allow for people to adjust. We really need to talk about this more.
Runescape Player since 2003
Transmuting Duplicates - Ironmen
Improvements to Wildy Slayer

21-Mar-2019 21:02:42

Stoic n Vain

Stoic n Vain

Posts: 1,180Mithril Posts by user Forum Profile RuneMetrics Profile
Upgradable gear already exists in-game and I'm sure it can be further utilised to fill more niches. Some tiers have a good variety of weaponry and others do not.

I think that eoc combat is too complicated for some, but not others. Legacy mode is an alright alternative for those who wish to play a simpler mode. I'm happy that Runescape combat is more interactive and requires more skill that it previously did pre-eoc. There are issues with combat, but I've already made threads addressing most of those issues.

I noticed that weapons scale linearly in terms of damage, but exponentially in terms of accuracy. Having weapon accuracy scale linearly would make it so that sub tiers would not suffer as much and that could be the solution to making sub tiers "less" inferior.
The New Wild (instanced) <---------> Enhancing Combat and PVP

28-Mar-2019 08:43:49

Kevvr
Apr Member 2019

Kevvr

Posts: 44Bronze Posts by user Forum Profile RuneMetrics Profile
Why cant dragon armor be t60 power armor with t60 armor stats? That would make it special and unique. Something just feels wrong about granite armor having the same bonuses

11-Apr-2019 15:24:26

Kevvr
Apr Member 2019

Kevvr

Posts: 44Bronze Posts by user Forum Profile RuneMetrics Profile
Also all of these listed reasons are why I was so against the mining and smithing rework. The game isnt supposed to have all this pve gear like barrows dragon and torva just be inferior to smithable stuff.
Also, anyone remember when they promised that all the stuff t60 and higher wasn't going to be tradeable as to not devalue pve drops? Pepperidge farm remembers.

11-Apr-2019 15:28:33

Stoic n Vain

Stoic n Vain

Posts: 1,180Mithril Posts by user Forum Profile RuneMetrics Profile
Kevvr said:
Why cant dragon armor be t60 power armor with t60 armor stats? That would make it special and unique. Something just feels wrong about granite armor having the same bonuses
Power gear is always 5 tiers below its defence equip level requirement in terms of armour rating, so dragon armour has T60 power armour stats. Granite has T55 tank armour stats. Non-upgraded Orikalkum has T60 tank stats. I don't see a problem there.

The problem happens when Orikalkum gets upgraded and starts having superior equipment stats than the required levels to wear them.

I guess you're asking for dragon armour to be made PVP armour. As there is currently no other T60 melee power gear, I think dragon fills a nice niche where it is now. As always, I try to offer a solution of sorts. Allow dragon armour to be made PVP gear by using an armour upgrade kit on it. This could be the barbarian armour patch, the ancient warrior one, or have a minigame reward (such as the fighter torso) able to be combined with dragon armour to upgrade it to PVP gear. PVP gear has the best of both tank and power gear.

Kevvr said:
Also all of these listed reasons are why I was so against the mining and smithing rework. The game isnt supposed to have all this pve gear like barrows dragon and torva just be inferior to smithable stuff.
Also, anyone remember when they promised that all the stuff t60 and higher wasn't going to be tradeable as to not devalue pve drops? Pepperidge farm remembers.
I agree that smithing gear should not devalue PVM drops. Currently, they have made PVE dropped armour power gear, and smithing gear tank gear, which seems fine to me (personally). I didn't know that T60 and up was once planned to become non-tradable. People would then not be able to profit so much from bossing then, so I don't think it should be made that way. I'd accept some gear not being tradable, but not all.

Thanks for your posts
The New Wild (instanced) <---------> Enhancing Combat and PVP

12-Apr-2019 04:49:21 - Last edited on 12-Apr-2019 04:57:36 by Stoic n Vain

Kevvr
Apr Member 2019

Kevvr

Posts: 44Bronze Posts by user Forum Profile RuneMetrics Profile
I know power armour has armour bonus of -5 levels. What I'm saying is, what if dragon didn't receive that nerf? What if the dragon chainbody and the Gud raider chainbody weren't practically the same item?

12-Apr-2019 05:04:32

Kevvr
Apr Member 2019

Kevvr

Posts: 44Bronze Posts by user Forum Profile RuneMetrics Profile
They also originally said orikalkum was going to max out at t 58, necronium at 68, bane at 78, and elder rune at 88.

Anyone remember that? what happened to that?

Why is does normal masterwork have the same armor bonus as elder rune with just a str bonus and no pve damage reduction? Nobody pvps anymore and if they did, they certainly wouldnt risk masterwork.

The whole nerfing armor bonus of power armor needs to go away.

12-Apr-2019 05:06:14 - Last edited on 12-Apr-2019 05:07:56 by Kevvr

Stoic n Vain

Stoic n Vain

Posts: 1,180Mithril Posts by user Forum Profile RuneMetrics Profile
Gud raider chain body is T55 power and dragon plate body is T60 power. This is just like how there is a T55 granite mace and a T60 dragon mace. I don't see a problem here, as they both fill different niches. If dragon had the benefits of both tank and power, some might argue that it's overpowered. There needs to be a good reason to justify the boosting of dragon to PVP gear status - such as the examples I gave earlier.

I didn't know about those initial ideas for tiers of the new smithing gear.

Elder rune +5 is T85 tank, masterwork is T90 power, which does match the usual trend and why they both have the same armour value. Power gear doesn't normally get damage reduction for PVE, that is the benefit of tank gear.

Jagex made the different armour types for versatility. If you buff one type too much, the others will be useless.

Why would anyone use tank gear if power gear had the same armour value and PVE damage reduction, with an additional damage boost? All tank gear would be made redundant.
The New Wild (instanced) <---------> Enhancing Combat and PVP

13-Apr-2019 13:30:46

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