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Nerf venomblood

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KijinSeija

KijinSeija

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Make it so irit and marrentil sticks must be used together to activate venomblood perk. That perk is too op. You just need to get it once and youre good against posion for life. ~ The way you reject is the way that I choose
Since I know it will drive you insane! ~
- Master of Reverse Ideology

29-Mar-2019 13:39:40 - Last edited on 29-Mar-2019 13:40:05 by KijinSeija

KijinSeija

KijinSeija

Posts: 720Steel Posts by user Forum Profile RuneMetrics Profile
Jeremy Cheng said:
Or we could make venomblood require 120 invention to use.


120 invention is quite easy though.

It should be first 120 players mostly get.
~ The way you reject is the way that I choose
Since I know it will drive you insane! ~
- Master of Reverse Ideology

29-Mar-2019 13:58:31

Konota
Jun Gold Premier Club Member 2010

Konota

Posts: 6,689Rune Posts by user Forum Profile RuneMetrics Profile
I've always wondered why they literally just wiped the whole poison scenario from the game with just a single perk. Though, not all poison is gone with this perk. ;)

And am a bit confused with the new firemaking update. The only ones that really need anti-poison are the somewhat higher levelled players. Players that can do AoD & arrax for example. Low level players or mid, really do not need anti-poison, yet they are given this option to reduce it. Why? I mean sure, ty? but bit useless.
Hello Moto

29-Mar-2019 14:24:51

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 9,625Rune Posts by user Forum Profile RuneMetrics Profile
Not really OP since everybody can take a thermal bath, and you can even get "portable thermal bath" in a bottle.

Incense burners don't make venomblood more OP. It is just another handy way to get antipoison buff.

29-Mar-2019 16:37:13 - Last edited on 29-Mar-2019 16:37:51 by Dilbert2001

Vaseth
Oct Gold Premier Club Member 2015

Vaseth

Posts: 11,813Opal Posts by user Forum Profile RuneMetrics Profile
Konota said:

And am a bit confused with the new firemaking update. The only ones that really need anti-poison are the somewhat higher levelled players. Players that can do AoD & arrax for example. Low level players or mid, really do not need anti-poison, yet they are given this option to reduce it. Why? I mean sure, ty? but bit useless.


kaliphites slayer task, kq, dag kings, cave carwlers, there are a fair few things that use poison that lower levels kill

29-Mar-2019 18:13:59

Konota
Jun Gold Premier Club Member 2010

Konota

Posts: 6,689Rune Posts by user Forum Profile RuneMetrics Profile
Vaseth said:
Konota said:

And am a bit confused with the new firemaking update. The only ones that really need anti-poison are the somewhat higher levelled players. Players that can do AoD & arrax for example. Low level players or mid, really do not need anti-poison, yet they are given this option to reduce it. Why? I mean sure, ty? but bit useless.


kaliphites slayer task, kq, dag kings, cave carwlers, there are a fair few things that use poison that lower levels kill

My journey with my low levelled IM, this was anything but killing. But opinions are different. Tho.. it's quite.. weird to die from that.
Hello Moto

29-Mar-2019 18:28:20

Vaseth
Oct Gold Premier Club Member 2015

Vaseth

Posts: 11,813Opal Posts by user Forum Profile RuneMetrics Profile
to be fair, first thing u do on im is get the armour os trials and vanquish, and then dying dosnt really matter most the time anyway, i tend to use dying as a way of banking when my packs full just to save using food, so like you say its a matter of perspective and opinion lol

but i did find when killing large kaliphites using safe spotting as a very low level the biggest damage i suffered was from poisoning

29-Mar-2019 18:34:31 - Last edited on 29-Mar-2019 18:35:53 by Vaseth

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