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Boris D
Aug Gold Premier Club Member 2008

Boris D

Posts: 758Gold Posts by user Forum Profile RuneMetrics Profile
Just curious, why was it decided to make the the divine-o-matic always lost on death? This was one of the few really good ways to make money without bossing and you decide to take that away by making it useless on elder divination. This seems like a real... "unkind" move by Jagex to shaft skillers ONCE AGAIN and put the reward emphasis on high-end combat again. Stuff like this makes me want to walk away from this game despite playing for like 18 years. Can I get any inside from a mod on the rationale behind this decision?

Aside from making runes, combat is THE only real sustainable method of money-making.

21-Apr-2019 02:56:19

Subzero
Jul Member 2009

Subzero

Posts: 23,266Opal Posts by user Forum Profile RuneMetrics Profile
Boris D said:
Just curious, why was it decided to make the the divine-o-matic always lost on death?

It was changed because it allowed for risk-free gathering in the Wilderness, which does against the theme of the Wilderness. Whether or not the implementation of such a change was well thought-out is an entire discussion in and of itself, though.



Boris D said:
Stuff like this makes me want to walk away from this game

If you want to be given tonnes of rewards for doing almost nothing then I suggest playing idle games (lol Farmville.)

What we don't need is people being given high rates of reward for clicking once a minute. If you want good rewards put some effort in to it. This dilutes the value of other players whom do put in time and effort.



Boris D said:
seems like a real... "unkind" move by Jagex to shaft skillers ONCE AGAIN and put the reward emphasis on high-end combat again

Why should Skilling be good money? It mostly requires a minimal effort compared to most combat nor does it require, ironically, any real element of "skill". You also find in practice that skilling which does require a lot of skill or effort (Hunter, Runecrafting) is actually highly profitable.

There's monsters which are overly rewarding such as Abyssal Demons, Spiritual Warriors, etc. and quite frankly they deserve a slight nerf.



Boris D said:
sustainable method of money-making.

What does "sustainable" even mean here? You don't burn through supplies (food, potions, armour degrade) when you're Skilling - in fact it's pretty much impossible to lose money doing gathering skills; unlike combat where you lose money to supplies, and then further amounts if you take a death or get bad drops.
Subzero

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21-Apr-2019 04:52:01 - Last edited on 21-Apr-2019 04:52:28 by Subzero

Ethereal199
Oct Gold Premier Club Member 2015

Ethereal199

Posts: 1,991Mithril Posts by user Forum Profile RuneMetrics Profile
Subzero said:

Boris D said:
seems like a real... "unkind" move by Jagex to shaft skillers ONCE AGAIN and put the reward emphasis on high-end combat again

Why should Skilling be good money? It mostly requires a minimal effort compared to most combat nor does it require, ironically, any real element of "skill". You also find in practice that skilling which does require a lot of skill or effort (Hunter, Runecrafting) is actually highly profitable.

There's monsters which are overly rewarding such as Abyssal Demons, Spiritual Warriors, etc. and quite frankly they deserve a slight nerf.


I agree these AFK combat methods need a slight nerf, but it can be also argued that these methods require a high upfront cost (e.g. Nox Scythe, Soul Split, many quests, etc) than many AFK skilling methods). However, many combat methods have already been nerfed with the useless stone spirit drops (even high level bossing)...



Subzero said:
Boris D said:
sustainable method of money-making.

What does "sustainable" even mean here? You don't burn through supplies (food, potions, armour degrade) when you're Skilling - in fact it's pretty much impossible to lose money doing gathering skills; unlike combat where you lose money to supplies, and then further amounts if you take a death or get bad drops.


To add on to this, deaths incurred doesn't only mean you need to pay to retrieve your items back (if you didn't use a ROD). You also lose the potential reward you could've gotten if you didn't die, and you also lose the time spent on that kill. For skilling, there's no such thing. Skilling is a consistent moneymaker, with no risk of losing potential rewards and time spent trying to obtain said rewards.
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21-Apr-2019 05:34:26 - Last edited on 21-Apr-2019 05:39:10 by Ethereal199

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