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Fix Stone Spirt Drops!

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Barnabis
Oct Gold Premier Club Member 2015

Barnabis

Posts: 3,746Adamant Posts by user Forum Profile RuneMetrics Profile
This has been too long neglected. It needs to be done and rather then release excuse after excuse you need to do your job and fix these drops. Below are the regular monsters that drop runite stone spirits. The drops were originally balanced when runite ore was 10-12k each, I don't think the rareity needs to be changed, just swap out the rune stone spirit with the appropriate equivalent.

-Animica light and dark-
Ice strykewyrm
Abyssal demon
Glacor
Mithril dragon
Airut
Rune dragon
Imperial mage akh
Imperial ranger akh
Imperial warrior akh
WildyWyrm

-Baneite-
Adamant dragon
Steel dragon
Automaton Generator
Automaton Tracer
Automaton Guardian
Living rock patriarch

-Phasmatite / Necrite spirits-
Cyclossus
Vyrelord
Vyrewatch
Ork statue
Ogre statue
Abyssal demon

-Drakolith / Orichalcite ore-
Mature grotworm
Bronze dragon
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19-Mar-2019 01:48:57

Barnabis
Oct Gold Premier Club Member 2015

Barnabis

Posts: 3,746Adamant Posts by user Forum Profile RuneMetrics Profile
Does anyone have any suggestion on what to do about the gold? Since gold smithing is no longer the recommended method I wonder if we should just ditch all those stone spirits. They seem to be just a waste.

Or am I missing some other value in gold stone spirits?
Jagex 2019 New Year Resolution... MTX our customers until RS3 SERVER SHUTDOWN PARTY!
The RS3 Community is treated like :@RUBBISH:@ due to constant TH promotions.

Don't buy keys on Treasure Hunter, if you do Jagex will only make more TH promotions :(

19-Mar-2019 01:49:05 - Last edited on 19-Mar-2019 01:50:32 by Barnabis

Barnabis
Oct Gold Premier Club Member 2015

Barnabis

Posts: 3,746Adamant Posts by user Forum Profile RuneMetrics Profile
reserved Jagex 2019 New Year Resolution... MTX our customers until RS3 SERVER SHUTDOWN PARTY!
The RS3 Community is treated like :@RUBBISH:@ due to constant TH promotions.

Don't buy keys on Treasure Hunter, if you do Jagex will only make more TH promotions :(

19-Mar-2019 01:49:10

Barnabis
Oct Gold Premier Club Member 2015

Barnabis

Posts: 3,746Adamant Posts by user Forum Profile RuneMetrics Profile
reserved Jagex 2019 New Year Resolution... MTX our customers until RS3 SERVER SHUTDOWN PARTY!
The RS3 Community is treated like :@RUBBISH:@ due to constant TH promotions.

Don't buy keys on Treasure Hunter, if you do Jagex will only make more TH promotions :(

19-Mar-2019 01:49:16

Anima Primus
Apr Gold Premier Club Member 2014

Anima Primus

Posts: 2,801Adamant Posts by user Forum Profile RuneMetrics Profile
I have two proposals:

Firstly, have your post coalesce with another person’s thread regarding the same concerns you have raised. There are plenty of similar threads roaming around the forum that it has become saturated with threads petitioning for an adjustment to stone spirits.

Secondly, as I have reiterated numerous times, from my perspective, it is much simpler to remove stone spirits altogether. With the ease at which players can now mine, and the limitless abundance of ore coming into the game due to non depleting rocks, no matter how ore spirits get categorized, these stone spirits will be rendered redundant. Additionally, since the ore spirits can be dropped en masse via a wide range of creatures, their influx pummels their own value and thus prices.

Supply has exceeded demand by an exhorbitant margin. There is no rectifying this except removing the stone spirits from circulation and transforming them (both existent to negate inadvertant introduction of ‘new discontinued items’ and drop tables) into salvages. Perfect plus and mining juju variants of potions will instead have a chance of releasing ‘stone spirits’ that can transport any ore a player mines to a storage receptacle.
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19-Mar-2019 02:17:05 - Last edited on 19-Mar-2019 02:18:13 by Anima Primus

SanguineMage
Apr Gold Premier Club Member 2018

SanguineMage

Posts: 1,901Mithril Posts by user Forum Profile RuneMetrics Profile
My proposals:

1. Completely remove stone spirits. They're a dumb idea, they only give an extra ore when mining, and you need to have the correct spirit. There's no integration into the ore boxes. As for the gold, a crafting update could make gold and silver much more valuable.

2. Make the spirits a form of currency that can be used to buy ore or some reward from artesan's workshop (some sort of supply related to smithing). We can make a tool to pick it up and give some sort of value to each spirit, so that rune spirits are better than addy and banite is better than rune.

3. Make them nontradeable and offer a better reward for using them. So, instead of getting a piece of ore for using them, give either a chance to roll on something decent, or give something like thaler for using so many.

19-Mar-2019 07:01:30

Ethereal199
Oct Gold Premier Club Member 2015

Ethereal199

Posts: 2,188Mithril Posts by user Forum Profile RuneMetrics Profile
Jagex knows how much of a mess they've made by introducing stone spirits into the game. They've nerfed PVM across the board and other content that used to reward ores/bars by doing so and have no idea how to fix it.

It's not like mining wasn't profitable prior to the rework... Jagex's reasoning for introducing these spirits are inherently flawed as they have caused prices of ores to drop almost twice as fast since you get an extra ore 100% of the time. Not to mention that mining is so AFK, that some players have been using multiple alts to increase their GP/hr, and therefore making ores even more worthless.

This is exactly the same situation as the Prif Gem rocks (before they were fixed), where ores would be even more worthless if there wasn't already a price floor established by the high alch price of player-smithed armours.

As others have said before, stone spirits need to be removed from the game. The 100% of the time double ore stone spirit perk is hurting the economy, especially when you bring in players using multiple alts to mine for GP.
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19-Mar-2019 09:30:39 - Last edited on 19-Mar-2019 09:33:26 by Ethereal199

XSlay4DeathX
Mar Gold Premier Club Member 2007

XSlay4DeathX

Posts: 1,311Mithril Posts by user Forum Profile RuneMetrics Profile
My proposal, strip the stats off the new craftable gear minus masterwork, in doing so will allow JaGeX to increase smithing speed and replace salvages and stone spirits with it's respected tier armour/ore thus fully patching out old drops and not masking them. Now we need demand so let new armour be cosmetic only and alch/dismantle into decent gp/components based on tier and mining will need fixed, too afk

For anyone that is firm on 'shouldn't be adding gold to the game" bs, should rethink their thoughts and this game's history because it's always been added, why do you think we have 1b+ gp don't think the first 100 players magically gotten that from picking flax and trading it to shops. Time to grow up ;)

19-Mar-2019 13:43:12

A Vitalis
Mar Gold Premier Club Member 2015

A Vitalis

Posts: 1,073Mithril Posts by user Forum Profile RuneMetrics Profile
XSlay4DeathX said:
For anyone that is firm on 'shouldn't be adding gold to the game" bs, should rethink their thoughts and this game's history because it's always been added, why do you think we have 1b+ gp don't think the first 100 players magically gotten that from picking flax and trading it to shops. Time to grow up ;)


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19-Mar-2019 13:54:47

Fish Kitten
Sep Gold Premier Club Member 2013

Fish Kitten

Posts: 1,099Mithril Posts by user Forum Profile RuneMetrics Profile
Barnabis said:
I don't think the rareity needs to be changed,...


They're more common than ever so I disagree. If they stay, their drop rate should be greatly diminished. An hour instance at Vind; 14 of 29 drops were stone spirits which effectively means that nearly half the drops were worthless. The base coin value drop at the four main GWD2 bosses is roughly 60k gp which was originally the floor for each kill. The new bottom is way under that value (e.g. a normal drop of a dozen or so phasmatite ss is currently 8k or so). How is that even close to equitable and "balanced"?

Consider this too: You can kill a blue dragon and the guaranteed drop of the hide and bone are not much less in value than the above example and obviously it takes well less time to kill blue dragons than a mid-tier boss.

This needs an adjustment.

21-Mar-2019 16:46:41

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