The Ore Bag- great idea.
The feel of Mining AFK vs attentive- afk mining is awesome. Attentive mining should give only an xp boost and not ore boost. Glowing mining rocks should come at a slower pace.
The speed at which you collect ore- speed is perfect for lower tier rocks. Higher tier rocks should take longer, considering rocks do not deplete. Also, the effectiveness of mining should not drop significantly after the first swing. Consider changing to 67% like smithing.
Non-competitive ore rocks- The idea is great, but there are repercussions. Since rocks are available for everyone without depleting, the access to t90 ore is extremely free. There is only a limited number of armour/weapons and tools that we need to make from those rocks. This poses an issue where as I got 99 mining and smithing, there is no incentive for me to mine any lower tier rocks, or even come back to the higher tier in the future. This is the main problem for me, because as it stands right now, the rework will only affect people who go for mining exp, without providing beneficial rewards to go back to. The ores should deplete / be available as a D&D during a specific time of the day (2 min every hour) or have armours and weapons low durability.
The feel of Smithing AFK vs attentive- Smithing feels horrible. Having to constantly look at the screen is annoying. The heat mechanic is messed up. Should only affect the exp rates and not the speed at which the items are made.
Smithing using supplies from the hopper- Good idea. Link straight to bank
The speed at which you create equipment- Too slow.
Upgrading your equipment- Loving the idea, but instead of making the item stats better, give it perks instead.
18-Feb-2018 21:21:31 - Last edited on 18-Feb-2018 21:33:05 by Tom Grey