Forums

Comp Cape & Reaper Improvement

Quick find code: 16-17-759-66086776

of 4
DoomedSoul
Mar Gold Premier Club Member 2010

DoomedSoul

Posts: 66Iron Posts by user Forum Profile RuneMetrics Profile
Okay, let's start with the big one. The Reaper.

Overview:
Now, when reworking content it is essential to find some middle ground that will please as many people as possible. So getting rid of the requirement all together simply will not do and keeping it unchanged is a problem. We need a solution that will satisfy the people who have already completed the challenge and make it accessible to those who are not bossing machines.

Problem:
The Reaper currently forces players into grouped content which is not a bad thing, more on that later. However, finding teams for the hardest bosses requires hours, if not days, to find a group to take a learner. Also, the gambling aspect of Comp, for some, needs to be removed. What I mean by this is people paying 100m+ for a boss kill. The definition of gamble is to stake something on a contingency, to take a chance. Offering money to a "trusted" player in hopes of getting a kill is nothing more than gambling.

Solution:
Yakamaru, Nex - Angel of Death, Telos, Solak, and Vorago should be considered Mega Bosses and not be required for Comp.

Reason:
The reason the 5 above bosses were chosen is because they consist of the most bullshittery. They have the most mechanics, most health, and all but Telos require teams. These bosses require the best gear, hours to learn, and hours or even days to finds teams taking learners. Notice that Araxxi is not on this list. Telos is here because Araxxi is easier than Telos and also allows an additional player in the arena for help. Also, Beastmaster Durzag isn't on the list because he is multiple times easier than Yakamaru. Again, there has to be some middle ground. We can't exclude every difficult boss in the game.

Wrap up:
There has to be some middle ground. Jagex shouldn't get rid of The Reaper challenge because learning bosses is exciting and rewarding. Also, there are multiple FC's available to assist players in getting most bosses out of the way like "PvMing FC" and "EliteDungFC".

01-Mar-2019 10:23:47

DoomedSoul
Mar Gold Premier Club Member 2010

DoomedSoul

Posts: 66Iron Posts by user Forum Profile RuneMetrics Profile
Now let's talk about Comp Cape.

Overview:
The biggest problem isn't even a problem, there is too much content! This is by no means a bad thing! However, going from Max to Comp is an extremely massive jump. Also, recomping is a problem that plagues thousands of players.

Problem:
Leap from Max to Comp and recomping.

Solution:
Since there is so much content to complete in RS3, Comp needs to be broken into two tiers. Please bare with me as I explain how this would work. Now, we don't want 90% of players in RS3 to be running around with Comp Tier 1. It still needs to be rewarding and time consuming to obtain. How I see this working would be Comp Tier 1 requiring achievements already required for Comp through the years, let's say, 2001 - 2015. So content needed for Comp like learning how to make Trimmed Masterwork Armor would not be a requirement for Comp Tier 1.

Reason:
REMEMBER THAT COMP IS STILL COMPLETIONIST! Some requirements for Comp Tier 1 should always be required like Task Master, Quest Master, being able to go anywhere in the game (usually unlocked by quests), being able to cast any spell (Livid Farm, Bones to Peaches, anything else that is release at a later date), and thing of this nature. Tasks like learning how to make Trimmed Masterwork or mining 100 of each ore would be required for Comp Tier 2. Comp tier 1 would have slightly worse stats than the current Comp Cape but still do everything the current cape does. Also, Comp Tier 1 would not have the particle effect at the base of the cape to distinguish it from tier 1 and tier 2. Comp to trim could add two additional tiers to Comp. These requirements would be broken up by time required to complete. So Comp tier 2 to Comp Tier 3 would require, let's say 1000 hours of playtime. Tier 3 to Tier 4 would require, let's say, 3000+ hours of playtime.

Wrap up:
Comp should be broken into tiers to make recomping less often. It would also make it so each milestone doesn't take 4000 hours of playtime to obtain.

01-Mar-2019 10:24:04

DoomedSoul
Mar Gold Premier Club Member 2010

DoomedSoul

Posts: 66Iron Posts by user Forum Profile RuneMetrics Profile
YES! BIG CHANGES UPDATE!


Oh wow, where to even begin? First of all, nearly every single idea I mentioned above has, in some way, been added to the Comp Cape Rework Design created by Jagex! I'm well aware that no Jagex employee ever looked at this post and actually took ideas from me. I am so excited to see that my ideas are similar to the ideas the team working on this project had.

If you have not already seen it, take a look: https://docs.google.com/document/d/10w4AOBW7hHdPA2mGETaSQhmf4J38H9-i6HpqLVC-Bis/edit

The Reaper will be broken into tiers making the hardest bosses and raids not be required for Comp Tier 1.

"The reaper requirements will be spread out amongst the tiers of combat cape. We haven’t assigned specific bosses to tiers yet, but we’ll make sure this is published well in advance so there shouldn’t be any surprises."

Jagex is considering freezing the current Comp requirements so if you already have it you will always have it! This is similar to my idea for my Comp tier 1, making recomping happen less often.

"So, our current pitch for the existing Comp and Trimmed Comp would be to effectively ‘freeze’ them."
"This means that, if you already have a Comp or Trimmed Comp Cape, you get to keep it and, if you’re close to getting one, you can keep working towards it."
"The stats are tied to having any Tier-1 meta achievement but, since you have already completed the Tier-1 requirements as they were needed for Comp Cape, you'll definitely qualify."

With the addition of tiers, players will always be able to work towards something slightly more powerful. This should solve the gap problem between Max (which is being removed) and Comp.

There is so much more that I want to reference but I'm nearing my character limit. I'm just going to end this here because all of my ideas made it into the design project. I literally could not be happier. As always, feel free to post your thoughts below!

01-Mar-2019 10:24:29 - Last edited on 14-Mar-2019 10:16:58 by DoomedSoul

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 2,007Mithril Posts by user Forum Profile RuneMetrics Profile
Not an improvement.

How about classing grandmasters quests "mega quests" and removing them from comp to "satisfy the people who have already completed the challenge and make it accessible to those who are not questing machines". Let's remove some mega skills while we're at it too. Don't forget those pesky mega achievement diaries.
You'll get it when you deserve it.

05-Mar-2019 00:58:26

A Vitalis
Mar Gold Premier Club Member 2015

A Vitalis

Posts: 1,073Mithril Posts by user Forum Profile RuneMetrics Profile
No. Add Warden, Daredevil, Defeater, Final Boss, and gold Soul Cape to regular comp instead. Add IFB to trim comp.

I feed on your salt.

The truth is you're the weak, and I'm the tyranny of evil men. But I'm tryin'. I'm tryin' real hard to be the shepherd.

05-Mar-2019 01:25:17

DoomedSoul
Mar Gold Premier Club Member 2010

DoomedSoul

Posts: 66Iron Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
Not an improvement.

How about classing grandmasters quests "mega quests" and removing them from comp to "satisfy the people who have already completed the challenge and make it accessible to those who are not questing machines". Let's remove some mega skills while we're at it too. Don't forget those pesky mega achievement diaries.


Nex is Life, I don't think you're doing my suggestions justice. The point of this post was to offer suggestions on how to fix two of the biggest problems surrounding Comp.

First of all, The Reaper is an achievement that players can actually purchase. There are hundreds of people offering "Bossing Services" which makes this task purchasable which devalues it. You're comparing this to achievements that can only be completed by the player like Quest Master and Task Master. So comparing The Reaper to achievements that actually require time and dedication to complete isn't acceptable.

Second, I'd appreciate it if my suggestions were not butchered and you actually provided constructive criticism. It's so easy to just say "Not an improvement" and proceed to make outrageous jumps and unfair comparisons. You're comparing apples to oranges by comparing a purchasable task to tasks which are not.

Anyways, please reread my post so you can fully grasp what I'm trying to convey. I really don't want Comp to change that much but I want gambling services to be shut down. I also want to make recomping happen less often for players who feel forced to do new content to get their pvming cape back. Again, feedback is always welcome and I hope I cleared up a few misconceptions. Thank you for your time and have a wonderful day!

05-Mar-2019 09:30:58 - Last edited on 05-Mar-2019 09:33:55 by DoomedSoul

DoomedSoul
Mar Gold Premier Club Member 2010

DoomedSoul

Posts: 66Iron Posts by user Forum Profile RuneMetrics Profile
A Vitalis said:
No. Add Warden, Daredevil, Defeater, Final Boss, and gold Soul Cape to regular comp instead. Add IFB to trim comp.

I feed on your salt.


That's just cruel.

First of all, I just reread my original post and I really don't believe I came off as salty. Again, I have already completed this content and only wanted to offer suggestions on how to improve the system.

I can tell this is just a troll post but I'll reply to it anyway.

Adding these tasks would turn Comp into a pmving only cape which would not do the title of the cape justice. I mean, adding 100 kills on each boss to the requirement for no reason would make Comp unpurchasable so that would be a plus. However, that is a ridiculous requirement. To balance this out from being a pvming only cape let's just add having level 120 in each skill too. Again, there has to be some middle ground so we can't just focus on the bossing aspect. We need the skilling aspect too!

Anyways, your post was obviously a troll but I think we might be on to something!

05-Mar-2019 09:44:00

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 2,007Mithril Posts by user Forum Profile RuneMetrics Profile
DoomedSoul said:
Nex is Life, I don't think you're doing my suggestions justice. The point of this post was to offer suggestions on how to fix two of the biggest problems surrounding Comp.
People being too shit to get comp isn't a problem. DoomedSoul said:
First of all, The Reaper is an achievement that players can actually purchase. There are hundreds of people offering "Bossing Services" which makes this task purchasable which devalues it. You're comparing this to achievements that can only be completed by the player like Quest Master and Task Master. So comparing The Reaper to achievements that actually require time and dedication to complete isn't acceptable.
120 DG can also be 100% purchased and leeched. Not a reason to take it off.
Reaper takes time and dedication for the majority of players who do those bosses. If it weren't a good requirement people wouldn't be complaining.
But I do agree that it shouldn't be leechable the only question is how to make this happen? For one solo bosses such as Telos aren't. Yet you listed it anyway depite it being unleechable.DoomedSoul said:
Second, I'd appreciate it if my suggestions were not butchered and you actually provided constructive criticism. It's so easy to just say "Not an improvement" and proceed to make outrageous jumps and unfair comparisons. You're comparing apples to oranges by comparing a purchasable task to tasks which are not.
I think it's a completely fair comparison. DG is a purchasable task, does that make it a "mega skill"? I think not. I think you only want these removed because you can't be bothered to put in the time to learn them. Serious what is the problem? You'll spend thousands of hours on skilling, quests, achievements and other random requirements, but a few hours to learn a boss is too much?
You'll get it when you deserve it.

05-Mar-2019 18:51:22

A Vitalis
Mar Gold Premier Club Member 2015

A Vitalis

Posts: 1,073Mithril Posts by user Forum Profile RuneMetrics Profile
DoomedSoul said:


Anyways, your post was obviously a troll but I think we might be on to something!


Yep, you caught me. My 100% unironic opinion is that Comp should be renamed, and it should be purely cosmetic (new BIS capes can be introduced, say, through a hardmode Kiln or something). Comp is not and has never been truly completionist. Hell, trim comp is not and has never been truly completionist. The name is a misnomer, owning comp doesn't necessarily mean you've completed all content in the game, and all these pushes to remove requirements like Reaper that people just don't like or find too difficult only exacerbate that problem. The easiest solution is to rename it. After that I don't really care what you do to it.

The second problem is the BIS cape for PvM should require a fair bit of PvM. As such, Comp should be purely cosmetic and have no stats, especially if we're removing Reaper or high level bosses from it. I would support either new BIS capes being introduced through new content (preferably PvM related if they're to be BIS for PvM), or maybe simply the ability to combine existing capes with your Max Cape (use Ava's Alerter on it to give it the Ava's effect without needing the Ranging cape, use a spirit cape on it to give it the spirit cape effect, use Kal capes on it to increase the damage bonus, etc).

The truth is you're the weak, and I'm the tyranny of evil men. But I'm tryin'. I'm tryin' real hard to be the shepherd.

06-Mar-2019 00:23:15

Quick find code: 16-17-759-66086776Back to Top