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120 Summoning Familiar Ideas

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Tom Grey

Tom Grey

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So your ideas are essentially this:

1 Use same familiars as right now and introduce stronger versions.
2 Introduce a bunch of new combat familiars with effects that Jagex used in game (no new content)
3 Introduce a bunch of dungeoneering familiars from monsters used in dungeoneering (no new content)
4 Introduce skilling familiars with effects we already get from boosts, auras, unlocks.

For every familiar you mentioned we don’t need an increased 120 level cap. All can be introduced between 1 and 99, considering it’s just a rehash of old content anyway. 120 familiars just seem to be higher level versions of the old ones which will just make old obsolete and force players to get 120 to stay competitive, keep their comp capes or for a 120 skill goal. In half a year we would be in the exact situation as we are now, but without an ability to raise the skill cap to 150, then 200, then 300. Because someone can always think of stronger versions of old content.

No support.

03-Feb-2019 15:00:29 - Last edited on 03-Feb-2019 15:01:54 by Tom Grey

Tom Grey

Tom Grey

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iAmKoto said:
i desagree, invention should be in every skill. It would be healthier for the game's economy/older contents AND would be very cool.
I would also prefer if invention was linked to more skills. Jagex shouldn't be afraid to create new meta items through invention, that would require high level skills to create. For example flasks that auto drink the potion are underwhelming. They could release a special gizmo that combines with flasks at a rate of 1:1 and gives that auto consume effect (at a cost of components). Or a machine that passively transmutes low tier charms to higher tier with the use of components we get from divination energies.

Just like divination, it would give those skills another extra 99 levels without raising the cap. Then it can be added to summoning skill to create new familiars within 1-99, but with special invention perks.

07-Feb-2019 22:14:03 - Last edited on 07-Feb-2019 22:14:53 by Tom Grey

Tom Grey

Tom Grey

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Great speech. Let’s not do anything new because it will cause too much problems down the line. Lol. Bet you don’t see that at the same time you are saying that let’s leave the skill in a broken state, raise the cap to 120 and put glitter on it in the form of new familiars. The safe way to fill in no patch weeks, right there with bonus xp weekends.

All your familiar ideas are boring. They are something you would expect us to have already. No new and improved mechanics. No pushing the limits of what the skill could be. You go around at my thread saying that you presented good 120 familiar ideas. Look at your own thread. You get support from trolls and argue for 120 sum. That’s about it. Where are the good ideas.

10-Feb-2019 12:12:34

Tom Grey

Tom Grey

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UrekMazino said:

Great reading comprehension, I only said I would not prefer too much integration of the skill into other skills.

How you managed to read my comment as "Lets not do something new" and "leave the skill in a broken state" baffles me. My thread is literally trying to bring new ideas to the skill and I've mentioned over a hundred times that raising skill cap and fixing the lower levels are compatible. I don't understand how you can say that, I've already tried my best to avoid jargon, but you still appear to have problems reading simple English?

There's also only 1 troll in my support list, I suggest you check before you speak next time. As for new mechanics for training or diversifying the skill, I've also already mentioned this many times, this thread is purely for familiar ideas, its in the freaking title. This thread isn't meant to be an entire skill expansion document. I don't have the time nor have reserved enough spaced on this thread to cover such a large topic.
Funny how you think this thread suggests new ideas, when it doesn’t. All you do it repackage old content with tougher familiars so that you can justify 120 cap. Everything you suggested is boring and doesn’t improve the skill in any way past 99.

12-Feb-2019 17:38:21

Tom Grey

Tom Grey

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iAmKoto said:
Tom Grey said:
UrekMazino said:

Great reading comprehension, I only said I would not prefer too much integration of the skill into other skills.

How you managed to read my comment as "Lets not do something new" and "leave the skill in a broken state" baffles me. My thread is literally trying to bring new ideas to the skill and I've mentioned over a hundred times that raising skill cap and fixing the lower levels are compatible. I don't understand how you can say that, I've already tried my best to avoid jargon, but you still appear to have problems reading simple English?

There's also only 1 troll in my support list, I suggest you check before you speak next time. As for new mechanics for training or diversifying the skill, I've also already mentioned this many times, this thread is purely for familiar ideas, its in the freaking title. This thread isn't meant to be an entire skill expansion document. I don't have the time nor have reserved enough spaced on this thread to cover such a large topic.
Funny how you think this thread suggests new ideas, when it doesn’t. All you do it repackage old content with tougher familiars so that you can justify 120 cap. Everything you suggested is boring and doesn’t improve the skill in any way past 99.


Well, my ideias suggestion are nice tbh... such as new charms using invention materials
Dont get me wrong, there are good ideas on the thread and in OP to rewamp the skill that we got right now. Add few familiars here and there. But it all fits into 1-99 bracket. 100+ should offer something much more than the same old style of training and tougher familiars.

This is why slayer, invention and dungeoneering got 120 wrong. It Should feel like a completely new skill after 100, rather than same old training with faster rates and some tiny bit better rewards.

12-Feb-2019 23:50:19

Tom Grey

Tom Grey

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As you said before and your arguments are still invalid. I’d rather a skill has content at every level to 99 that all can enjoy, than some content to 99, even less for 120 but those over 100 completely dwarfs everything you achieved before. Hence the reason they should be completely different or not be introduced before.

13-Feb-2019 10:24:16

Tom Grey

Tom Grey

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EH H0LE said:
Along with possible combat dragons and dragons as a BoB. Could we get 2 different varients; one is for BoB and the other combat variant like titans and create a first ever combat BoB by combining both at like 110/115
So you would essentially make separate familiars obsolete if they have the same capacity. If they don't and are weaker versions of the separate, you make the new ones obsolete, because there are not too many places where you would benefit from both at the same time.

And for combining familiars it would be best to use invention, and have combination familiars require both summoning and invention levels to complete. Can all be done before 99.

17-Feb-2019 17:08:40

Tom Grey

Tom Grey

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UrekMazino said:
Tom Grey said:
So you would essentially make separate familiars obsolete if they have the same capacity. If they don't and are weaker versions of the separate, you make the new ones obsolete, because there are not too many places where you would benefit from both at the same time.

And for combining familiars it would be best to use invention, and have combination familiars require both summoning and invention levels to complete. Can all be done before 99.

UrekMazino said:
I somewhat agree with you here, I'd prefer not having hybrid familiars. But there are some merit to them, like the half titan half bob one to help transition into dps familiar more smoothly so that you don't suddenly lose out on 30 spaces for food.

Don't need "many" places for every single familiar to be beneficial now, do we? Isn't the whole point of us suggesting many new familiar concepts to diversify the skill by allowing more niche use familiars to shine through in their niches?
There is nothing to diversify though. In combat you need either damage boost, accuracy boost or defence boost. In skilling you need a skilling boost. Everywhere you need convenience familiars. New familiars do nothing but fall into the same brackets as before, so they should stay between 1-99.

To make 120 feasible I would really expect mounts that boost your travel speed and let you fly, pets that you raise and improve as they grow (like legendaries), player owned bosses, etc. Jagex already stated that the game is limited in power for those updates. But familiars should not form 100-120 bracket. Knowing Jagex, they will go for an easy solution and just add a bunch of random recoloured familiars, which is wrong and why I won’t support 120 summoning without a major change to make it worthwhile.

18-Feb-2019 02:16:04

Tom Grey

Tom Grey

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Draco Burnz said:
Tom Grey said:
I am sure a lot of players would rather see an expansion to the skill, rather than a patch note 120 update.


Considering most ppl are nearly maxed or are already, id beg to differ.
Again with “most people”. Only a fraction of RS is comprised of maxed players so stop spewing wrong facts.

18-Feb-2019 10:56:33

Tom Grey

Tom Grey

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UrekMazino said:
Anima Primus said:
Final verdict:

Absolutely. No. Support. For. Anymore. 120. Skills.

UrekMazino said:
I don't even know why this thread had devolved into an argument on whether or not 120 summoning is a good idea. This thread is simply just a collection of ideas for familiar that players would like to see in the game.

There's already another thread to discuss whether raising the level cap would be a good idea, and I would very much appreciate if everyone could keep the debate there instead of bringing it here.

You can also see my arguments for raising the skill cap over there. But I've grown tired of "debating", especially with OP, since his arguments have devolved into calling me a troll and stalking him in "every" post he makes (even though I've only replied to him in like 3-4 different threads). And most of the other arguments have only resulted in going in circles, so there's never anything new to add, and therefore I see no more reason to post there.
No reason to post there....then posts there.

It’s interesting to see that you think all arguments are going in circles, considering you only have 2. “If you don’t like it nobody is forcing you to” and “if you are not 120 yet, something is wrong with you because summoning takes 10 hours on bxp”.

Horrible familiar ideas by the way. Since you don’t read my posts you can read this however you like. No support.

02-Mar-2019 04:06:06

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