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120 Summoning Familiar Ideas

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Tom Grey
Oct Member 2019

Tom Grey

Posts: 7,203Rune Posts by user Forum Profile RuneMetrics Profile
Great speech. Let’s not do anything new because it will cause too much problems down the line. Lol. Bet you don’t see that at the same time you are saying that let’s leave the skill in a broken state, raise the cap to 120 and put glitter on it in the form of new familiars. The safe way to fill in no patch weeks, right there with bonus xp weekends.

All your familiar ideas are boring. They are something you would expect us to have already. No new and improved mechanics. No pushing the limits of what the skill could be. You go around at my thread saying that you presented good 120 familiar ideas. Look at your own thread. You get support from trolls and argue for 120 sum. That’s about it. Where are the good ideas.

10-Feb-2019 12:12:34

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 448Silver Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
So your ideas are essentially this:

1 Use same familiars as right now and introduce stronger versions.
2 Introduce a bunch of new combat familiars with effects that Jagex used in game (no new content)
3 Introduce a bunch of dungeoneering familiars from monsters used in dungeoneering (no new content)
4 Introduce skilling familiars with effects we already get from boosts, auras, unlocks.

For every familiar you mentioned we don’t need an increased 120 level cap. All can be introduced between 1 and 99, considering it’s just a rehash of old content anyway. 120 familiars just seem to be higher level versions of the old ones which will just make old obsolete and force players to get 120 to stay competitive, keep their comp capes or for a 120 skill goal. In half a year we would be in the exact situation as we are now, but without an ability to raise the skill cap to 150, then 200, then 300. Because someone can always think of stronger versions of old content.

No support.


agree, very little new content thinking, and to dracos point theres no reason leveling shouldnt give you many new familiars, it makes comp capes unnecessarily harder to get and new content even further out of reach for most players
I was always a proponent of completly removing the lvl cap for hiscores, but there should never be content past 99 imo
Ghad: struggling against the enemies of me boiz

10-Feb-2019 18:12:09

Tenebri
Jan Member 2015

Tenebri

Posts: 20,909Opal Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:


All your familiar ideas are boring. They are something you would expect us to have already. No new and improved mechanics. No pushing the limits of what the skill could be. You go around at my thread saying that you presented good 120 familiar ideas. Look at your own thread. You get support from trolls and argue for 120 sum. That’s about it. Where are the good ideas.


the ones after 120 can have new mechanics. can push the limits
200m all on 7/3/19
My Life after 200m xp in all Skills, Trim comp, MQC

10-Feb-2019 19:38:00

Deltaslug

Deltaslug

Posts: 28,797Sapphire Posts by user Forum Profile RuneMetrics Profile
Additional comments:

- Try to avoid hybridizing familiars.
If you're a healer, all you do is heal.
If you buff a gathering skill, that's all you do. No combat.
If you fight, no bizarre secondary abilities for skilling. Your special moves only do something in combat.

- Augmented familiars
I've got no issue with Invention modifying a few familiars. But there would need to be limits.
Between Level 100-110, and 111-120, you'd only have 1 augmented familiar of a certain type.
So you could see a:
100ish Augmented Range Familiar and a 110ish Augmented Range Familiar. Same with Melee and magic.
100ish Augmented BoB and 110ish Augmented BoB
Same for healers and skillers (likely a hybrid boosting skiller)
This would minimize the number to do it for, rather than trying to have 50-100 familiars to boost.
For added giggles, have it be familiars that are already below level 30 or 50. This way, those pouches would have use again (ie: Augmented Dreadfowl that gives a better boost to Farming or for Magic Combat)

10-Feb-2019 22:16:23

UrekMazino
Nov Member 2015

UrekMazino

Posts: 6,435Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Great speech. Let’s not do anything new because it will cause too much problems down the line. Lol. Bet you don’t see that at the same time you are saying that let’s leave the skill in a broken state, raise the cap to 120 and put glitter on it in the form of new familiars. The safe way to fill in no patch weeks, right there with bonus xp weekends.

All your familiar ideas are boring. They are something you would expect us to have already. No new and improved mechanics. No pushing the limits of what the skill could be. You go around at my thread saying that you presented good 120 familiar ideas. Look at your own thread. You get support from trolls and argue for 120 sum. That’s about it. Where are the good ideas.

Great reading comprehension, I only said I would not prefer too much integration of the skill into other skills.

How you managed to read my comment as "Lets not do something new" and "leave the skill in a broken state" baffles me. My thread is literally trying to bring new ideas to the skill and I've mentioned over a hundred times that raising skill cap and fixing the lower levels are compatible. I don't understand how you can say that, I've already tried my best to avoid jargon, but you still appear to have problems reading simple English?

There's also only 1 troll in my support list, I suggest you check before you speak next time. As for new mechanics for training or diversifying the skill, I've also already mentioned this many times, this thread is purely for familiar ideas, its in the freaking title. This thread isn't meant to be an entire skill expansion document. I don't have the time nor have reserved enough spaced on this thread to cover such a large topic.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

10-Feb-2019 23:24:56 - Last edited on 10-Feb-2019 23:27:42 by UrekMazino

UrekMazino
Nov Member 2015

UrekMazino

Posts: 6,435Rune Posts by user Forum Profile RuneMetrics Profile
Doomofdawest said:
agree, very little new content thinking, and to dracos point theres no reason leveling shouldnt give you many new familiars, it makes comp capes unnecessarily harder to get and new content even further out of reach for most players
I was always a proponent of completly removing the lvl cap for hiscores, but there should never be content past 99 imo

No one is forcing you to keep comp, you already knew from day 1 that there will always be new reqs added to the cape. If you are too lazy to keep up with it, then why bother going for it in the first place? 120 summoning takes like 10 hours to do on dxp weekend, that's peanuts compared to the other reqs. And don't tell me you need to gather charms because you've already spent the time doing 120 slayer and should have more than enough charms for 200m xp.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

10-Feb-2019 23:31:08

UrekMazino
Nov Member 2015

UrekMazino

Posts: 6,435Rune Posts by user Forum Profile RuneMetrics Profile
Deltaslug said:
Additional comments:

- Try to avoid hybridizing familiars.

I somewhat agree with you here, I'd prefer not having hybrid familiars. But there are some merit to them, like the half titan half bob one to help transition into dps familiar more smoothly so that you don't suddenly lose out on 30 spaces for food.
Neva Left said:
Support! Summoning should be the next 120 skill.

Thanks man, added to support list.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

11-Feb-2019 03:04:52

ChicNbiskits

ChicNbiskits

Posts: 1,561Mithril Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
Deltaslug said:
Additional comments:

- Try to avoid hybridizing familiars.

I somewhat agree with you here, I'd prefer not having hybrid familiars. But there are some merit to them, like the half titan half bob one to help transition into dps familiar more smoothly so that you don't suddenly lose out on 30 spaces for food.
Neva Left said:
Support! Summoning should be the next 120 skill.

Thanks man, added to support list.

-
What's wrong with Abyssal Titans?
Hybrid is the way to go.

11-Feb-2019 19:18:34

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