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irl pker dib

irl pker dib

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Why do people play an MMO, a multiplayer online game, if they hate interacting with others? That's the whole point of a multiplayer game. If anyone wants to play a game by themselves, they could just play a console game yet they choose to play a game that isn't built or suited for their play style. So why play an MMO if you hate interacting with others and actually having friends? If slayer is a skill, then I guess these slayer drop tables catered to skillers by pumping out so many resources. :)

07-Oct-2019 14:26:55

Varpushaukka
Aug Member 2019

Varpushaukka

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It might not be specifically about the interaction itself, but rather the potential failure when doing group content: e.g. if you're the person in the group who keeps dying, it could frustrate the other group members and/or make yourself feel like an idiot, depending on the personality of yourself and the group members. When you're soloing, you're fully responsible for what happens, good and bad.

Then there's also to consider the prepping; if you're doing group content, you might have to waste time waiting for other group members to be ready, or you might be that person yourself. If you're soloing, you're ready to go when you're ready to go yourself.

So I doubt people hate interacting with others in general, it's more about when you're forced to, given the mentioned downsides.
~Sparrowhawk

07-Oct-2019 14:40:01

NonMax Jake

NonMax Jake

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Varpushaukka said:
It might not be specifically about the interaction itself, but rather the potential failure when doing group content: e.g. if you're the person in the group who keeps dying, it could frustrate the other group members and/or make yourself feel like an idiot, depending on the personality of yourself and the group members. When you're soloing, you're fully responsible for what happens, good and bad.

Then there's also to consider the prepping; if you're doing group content, you might have to waste time waiting for other group members to be ready, or you might be that person yourself. If you're soloing, you're ready to go when you're ready to go yourself.

So I doubt people hate interacting with others in general, it's more about when you're forced to, given the mentioned downsides.
Interesting view to say the least.

<Players against animal abuse> <One of few forumers against racism>

<Imagine if people stereotyped people from the UK or USA based on what their government or a select few do>

07-Oct-2019 14:46:53

cooke fletch

cooke fletch

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irl pker dib said:
Why do people play an MMO, a multiplayer online game, if they hate interacting with others?
1) the game is built so you can play the game anyway you want.
2) When the game was first created, it was NOT a mmo. Its fundamental mechanism was soloist. At no point has that ever change. Over time SOME people want to make the game strictly interactive enforced. These players ARE NOT the majority, despite what they want. They try to forced their way of play on others.

finally, few people want zero interaction, but they want to be able to decide what they want. Should there be a way for people to enjoy "clans" etc.? Yes. Everyone should have a choice of play. Should people be punished for not being part of it? No. What raids do is punish people for not playing your way.
Stop being a entitled snowflake. If you want something in game, earn it rather than demand it be given to you.

07-Oct-2019 16:26:30

Iron Robsham
Aug Member 2018

Iron Robsham

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irl pker dib said:
Why do people play an MMO, a multiplayer online game, if they hate interacting with others? That's the whole point of a multiplayer game. If anyone wants to play a game by themselves, they could just play a console game yet they choose to play a game that isn't built or suited for their play style. So why play an MMO if you hate interacting with others and actually having friends?
Personally, because I like the game. What other reason does there need to be? I've spent the majority of my life in clans/guilds in one game or another, and I'm over it tbh. I like how I can just chill and solo this game.
We must smash the iron ceiling and end the oppressive maintriarchy.

07-Oct-2019 17:23:52

irl pker dib

irl pker dib

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Varpushaukka said:
It might not be specifically about the interaction itself, but rather the potential failure when doing group content: e.g. if you're the person in the group who keeps dying, it could frustrate the other group members and/or make yourself feel like an idiot, depending on the personality of yourself and the group members. When you're soloing, you're fully responsible for what happens, good and bad.

Then there's also to consider the prepping; if you're doing group content, you might have to waste time waiting for other group members to be ready, or you might be that person yourself. If you're soloing, you're ready to go when you're ready to go yourself.

So I doubt people hate interacting with others in general, it's more about when you're forced to, given the mentioned downsides.


And that kind of interaction takes skill and coordination which is why it's substantially more rewarding. That's why clans never tolerate toxicity of any kind. They don't want more unskilled players feeling like they're not good enough and just giving up at their goals altogether.
If slayer is a skill, then I guess these slayer drop tables catered to skillers by pumping out so many resources. :)

07-Oct-2019 17:31:35

irl pker dib

irl pker dib

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cooke fletch said:
irl pker dib said:
Why do people play an MMO, a multiplayer online game, if they hate interacting with others?
1) the game is built so you can play the game anyway you want.
2) When the game was first created, it was NOT a mmo. Its fundamental mechanism was soloist. At no point has that ever change. Over time SOME people want to make the game strictly interactive enforced. These players ARE NOT the majority, despite what they want. They try to forced their way of play on others.

finally, few people want zero interaction, but they want to be able to decide what they want. Should there be a way for people to enjoy "clans" etc.? Yes. Everyone should have a choice of play. Should people be punished for not being part of it? No. What raids do is punish people for not playing your way.


That's a poor design then. If that was the case, OSRS should've stayed a console game. However, that's not the case. It was meant to involve interacting with others which is why the GE wasn't there at the start, why quests required you to interact with others, and so on. If people who like to interact weren't the majority, raids and multis PKing content such as revs would never have passed. Furthermore, raids is soloable. Just takes a bit more skill, but that's the consequence for being unwilling to interact with others and make friends.
If slayer is a skill, then I guess these slayer drop tables catered to skillers by pumping out so many resources. :)

07-Oct-2019 17:34:33

cooke fletch

cooke fletch

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It was the design that enable this game to become the best game online. Just because you wanted it to be clan scape, doesn't mean it was ever meant to be. There is a ton of interaction that goes on that does not involve clans. There is no reason anyone should be forced to play the game the way a small group wants it to be done. Andrew was smart. He build the game where everyone could play the way they wanted. There are plenty of games online that you are forced to play a certain way and those games do not last 2 decades.

The ge wasn't there from the start, NOR was merchants. It was a small game, only about 400 people. If people needed something, there was plenty of people that could help them. The only reason merchants even came about was because of smithing.

Andrew wanted high level smiths to help people so he gave them an incentive. It was faster exps to mine than to smith. This was so that when players got ores from monster drops, they could find a smith who could make armor and weapons from them. Merchants took advantage of this and ruined the incentives.

Andrew did not have a problem with merchants, seeing it as a natural evolution of the game. BUT then people got lazy and decided to use bots, and then criminals discovered that there were a lot of people that would spend real life money for an advantage in the game. It got so bad that jagex had to do something. Banks were complaining about how much work they had to do to return the money from stolen credit cards to the rightful owners. They threatened legal action and jagex had to do something.

Their first thought was a grand market that would undercut the botters main source of income, resources. Why would anyone buy from bots when the gm would sell the resources cheaper. They knew that there would be some backlash, so they did a poll that they thought would show that people wanted to be pkers. It didn't. They did 4 more and realized the truth.
Stop being a entitled snowflake. If you want something in game, earn it rather than demand it be given to you.

07-Oct-2019 18:00:35 - Last edited on 07-Oct-2019 18:08:03 by cooke fletch

cooke fletch

cooke fletch

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The game had evolved beyond what they had expected. No longer was the game centered on pking, but on skilling, which in those days included pvm.

That is why we got the ge. Not because people wanted to stop interaction, which it didn't. They did it because it was necessary.

Later when osrs came out, people remembered how they got more money after the ge cut out the merchants and we voted to get the ge back. Again, it was never about cutting out interaction, but in increasing the game play where most of the interactions occurred.

Soloist were never a minority, but the majority. Why would the game be considered a bad design when it favored the majority over the minority. Unfortunately, our jmods have all indicated they favor the clans man over the majority.

When raids came out, it was not required that you be part of a clan. Now days it does. Why? Because the clans will not work with soloist and there is no way beyond the clans to find a group to do the raids.
Stop being a entitled snowflake. If you want something in game, earn it rather than demand it be given to you.

07-Oct-2019 18:08:33 - Last edited on 07-Oct-2019 18:14:19 by cooke fletch

irl pker dib

irl pker dib

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Best? That's defined by the player counters and as stated in the OP, WoW always did better than RS. Why? Because they centered the game around their PKers. They actually care about the backbone of their game as any game should. Jagex has repeatedly treated their PKers like total shit and look how it's ended up. PKers are gone, PvMers started quitting, and skillers quit as well. Everyone's dependent on the PKers. Everyone needed each other and no one was forced to do anything. Also, thanks for admitting how pathetic the player counters were when the game focused on skilling.

Merchants had the skills to find good deals. It should've been rewarding. You're literally crying about others reaping the rewards that they rightfully earned. Sounds spiteful.

The only people who used bots were the skilling community who were trying to sell their gold. Ash understood this and solved the problem by mass dropping resources on drop tables. That ruined the profits any gold farmer could ever hope to attain in their lives.

If banks are losing money, it's their fault. Why should Jagex be held responsible the the financial irresponsibility of others? That'd be like me botting my account and blaming you for my actions.

The game was never centered on skilling. That's why when the wilderness was removed, the game lost half their player counter overnight which included the skillers who realized they were worthless without PKers to sell their resources to. As for PvM, we had almost no PvM back then and the little PvM we had such as Barrows was done solely to fund PKing.

They got the GE to remove the wilderness which proved to be a fatal mistake. All it did was help gold farmers. Real skillers were selling their natures for like 350+ each before the GE. If self-centered gold farmers didn't give a shit about MY profits, why should I give a shit about them when voting in broken drop tables? If anything, I want them to suffer.

If solo players were the majority, RS would be a console
If slayer is a skill, then I guess these slayer drop tables catered to skillers by pumping out so many resources. :)

07-Oct-2019 18:34:27

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