Forums

Geodes Need a Buff

Quick find code: 15-16-852-66077671

of 3
F2Playthru
Jul Member 2018

F2Playthru

Posts: 11Bronze Posts by user Forum Profile RuneMetrics Profile
The specific geodes that need a buff are the igneous geodes. the sedimentary are good for their low level and the metamorphic have some pretty good drops but the igneous are near useless. lets give a perfect situation here. assuming someone had an infinite amount of igneous geodes, and used the "open all" option. disregarding time required for banking/ using gem bags, if a person did nothing but open igneous geodes for 1 hour, that person would get
2,715,000 gp
on average in that hour. and like i said this doesn't take into account the need to bank the gems or take the time to farm the geodes themselves. and yes while manually clicking allows you to open geodes faster than with the "open all" option, it simply isnt worth it. if someone is mining animica and gets an igneous geode, it is borderline not even worth the click it takes to open it.

If any devs find this, i hope you take it into consideration.
- Some guy who occasionally says something useful or entertaining

21-Jan-2019 18:47:34 - Last edited on 21-Jan-2019 18:52:02 by F2Playthru

F2Playthru
Jul Member 2018

F2Playthru

Posts: 11Bronze Posts by user Forum Profile RuneMetrics Profile
just an extra bit of clarification for how i calculated the avg gp gain.

the average gp gain per igneous geode is 905 gp.
it takes 1.2 seconds for the "open all" option to open a geode.
over the course of an hour that would result in 3000 geodes being opened.
3000 * 905 = 2715000
- Some guy who occasionally says something useful or entertaining

21-Jan-2019 18:51:46

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,477Rune Posts by user Forum Profile RuneMetrics Profile
I think the 'buff' should be clearing off semi-precious gems from igneous and just have it drop gems from sapphire onwards with increased odds compared to sedimentaries. Maybe increase the amount of spirit shards as well. They shouldn't be a jackpot drop, but roughly be comparable with gem drops before the rework.

A plus point should be an increased value for semi-precious gems solely steming from gem rocks and sedimentary geodes
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Jan-2019 19:06:23 - Last edited on 21-Jan-2019 19:07:01 by Rikornak

F2Playthru
Jul Member 2018

F2Playthru

Posts: 11Bronze Posts by user Forum Profile RuneMetrics Profile
i was thinking something along the lines of a small change to get an especially rare reward. like when opening you get a .1% chance to get an onyx or something of similar worth, give them some use atleast.

it wouldnt be too over the top as when you consider the 2% chance to get a metamorphic geode instead of an igneous and the 6.25% chance of getting an onyx from said geode you already have a .125% chance to get an onyx anyway

aswell as that i would definitely have them drop more than 1 spirit shard. i mean considering you need 60 mining to even get a igneous geode a drop worth about 24 coins isnt exactly worth much
- Some guy who occasionally says something useful or entertaining

21-Jan-2019 20:53:37 - Last edited on 21-Jan-2019 20:54:00 by F2Playthru

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,477Rune Posts by user Forum Profile RuneMetrics Profile
Basically the metamorphic geode is supposed to be your jackpot drop - it is fine you already lost it by getting an igneous one - especially considering you can triple the base chance by equipping t4 luck.

Secondly - don't just look at the pure profit - take a look of the use those items could have for you: Cutting gems is the fastest way to train crafting - especially with diamonds almost nothing could keep up, with dragonstones certainly nothing - and even sapphires aren't too bad. Semi-precious gems are useless for this since you can crush them while cutting - and thus they should only be part of the low levelled geodes.

Thirdly - spirit shards have a stable value of 25 coins each, as a pet shop will always pay you this. If the amount awarded is slightly increased (5 or 10) they'll cut off a lot of the fixed costs summoning training has - or well even more profit if you just decide to sell them.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Jan-2019 21:07:27

F2Playthru
Jul Member 2018

F2Playthru

Posts: 11Bronze Posts by user Forum Profile RuneMetrics Profile
for your first point, even if the metamorphic is supposed to be the jackpot drop that doesnt justify making the igneous near useless.

for your second point, yes gems are good for crafting xp, however it simply isnt worth much considering how few drop. in 1000 igneous geodes you would get a total of 50 opal, 60 jade, 70 red topaz, 80 sapphire, 90 emerald, 80 ruby, 50 diamond, and 20 dragonstone. this simply isnt worth mentioning as simply adding the onyx drop as i mentioned would give you enough money to buy an extra (approximately) 1.7x the amount of gems from selling it.
there is still the arguement of ironmen not being able to but there are still gem rocks, and as for a large part of your mining will be in the al karid resource dungeon there are gem rocks a few seconds walk from you.

for your third point the spirit shards wouldnt be that useful even if you increased the amount they drop at. at your highest of 10 spirit shards per drop you would still only recieve 5000 shards at a value of 125000 (or enough for only 43 granite lobster pouches). this frankly isnt enough to have any affect on the overall cost of summoning training.


as a side note i calculated the difference in the average gp per geode between the current and my idea of adding a .1% chance of obtaining a onyx (with said .1% being taken away from the opal).
this would result in a change from the current 905gp average to an average of 2453gp (rounded down from 2453.495), a difference of 1548gp or an increase of approximately 271.05%
- Some guy who occasionally says something useful or entertaining

21-Jan-2019 21:28:06 - Last edited on 21-Jan-2019 21:30:00 by F2Playthru

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,477Rune Posts by user Forum Profile RuneMetrics Profile
Okay: Again - I suggest removing semi-precious gems (opal, jade, topaz), fully replacing them with sapphire and better gems. That way they'll be roughly worth what a gem drop was before the rework, with two big advantages: They stack and you have one (you don't need two) chance on a jackpot in the form of a metamorphic one.

Secondly: Since semi-precious gems wouldn't drop anymore a possible distribution could look like this: 50 % spirit shards (increased to 5 or 10), 12 % sapphires, 15 % emeralds, 12 % rubies, 7 % diamonds, 4 % dragonstones - so 2500/5000 shards, 120 sapphires, 150 emeralds, 120 rubies, 70 diamonds and 40 dragonstones on average for 1000 geodes.

Thirdly: It has an impact, especially if you let it accumulate over time. Yes sure - a single shard is a bad joke since it's worth way less than any possible drop, but in bigger amounts they can stack up over time.

At last: They were intended to replace gem drops, semi precious gems in the sedimentary ones have the advantage they could be made available to f2p fairly easily, but their existence in the igneous ones made them worse than pure gem drops (well except for the stackability - I really do not need to care too much about them while mining after all - and that's why I am only cracking them back at a bank).

Since onyx was only available via gem-finding scrimshaws before the rework via mining (except for that ultra rare chance on the prif gem rock), I'd rather see that thing changed to increase your chance on metamorphics by 2/3 %.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Jan-2019 21:45:48

F2Playthru
Jul Member 2018

F2Playthru

Posts: 11Bronze Posts by user Forum Profile RuneMetrics Profile
Darkmaster_b said:
No. They're already overpowered and diminishing the value of the gemstones. I get way WAY more diamonds and dragon stones from mining now than I ever have before.

what would you mean by "way more"? after all you only get a dragonstone on average every 50 geodes, which is quite a few considering from 77 to 79 i saved my geodes when mining and got a total of 89. and incase you hadnt noticed, we havent even mentioned increasing amounts of the currently dropped gems, in my suggestion the opal's droprate is even (albeit very slightly) lower than the current.

if you are going to contribute, give an alternative please

edit: sorry for dickish tone, was sorta annoyed since i did loads of maths for a "no because the underpowed things were OVERPOWERED this whole time!!"
- Some guy who occasionally says something useful or entertaining

21-Jan-2019 21:52:02 - Last edited on 21-Jan-2019 21:58:46 by F2Playthru

Quick find code: 15-16-852-66077671Back to Top