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DXP Weekend Issue

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Mckooldude
Dec Member 2018

Mckooldude

Posts: 879Gold Posts by user Forum Profile RuneMetrics Profile
Since DXP Weekend is coming up in about a month, I thought I would air my complaint (and suggest a solution) about how it is currently formatted.

The Problem:
I work 3 - 12's on the weekends. So DXP weekend for me is maybe an hour a day if I don't end up working late.

I know from talking to other players that I am not the only one with this issue.

The Solution:
Instead of having a DXP weekend, Have a DXP token.

-In order to get one, you must log in within the standard DXP weekend.
-Upon using the token, your 72 hour DXP window starts.
-Token must be used within 7 days or it "crumbles to dust".

24-Jan-2019 14:37:01 - Last edited on 02-Feb-2019 00:08:53 by Mckooldude

Blackwing
Nov Member 2012

Blackwing

Posts: 38,083Sapphire Posts by user Forum Profile RuneMetrics Profile
Sorry to have to break this to you, but your solution won't be happening. Jagex isn't holding dxp weekends randomly/out of generosity, but rather as a strategic move: the whole point of dxp weekends is to artificially inflate the player count during the weekend. Even if you normally wouldn't want to play during the weekend, or excessively so, dxp weekends encourage you to make time for playing the game specifically during that 72-hour period, and to play as much as possible during that time period.

If this was changed, and Jagex allowed people to choose their time when the dxp begins, a lot less people would play during the weekend that Jagex wants the players to play excessively on, because like yourself, some would choose another time to start the dxp instead, making the point of having a dxp weekend from Jagex's perspective null and void.

Now, the above is all from Jagex's perspective, but from the perspective of game integrity, dxp weekends or "tokens" shouldn't be a thing at all: they accelerate the rate at which players reach the endgame or other level achievements, which in turn further devalues them than would normally occur. Additionally, since dxp halves the amount of resources needed for buyable skills, the prices of resources suffer long term, which is also a bad thing for the longevity of the game.

All in all, no support. Just get rid of dxp weekends completely; that way, people like you don't have to feel bad about missing out on the bonuses, and the game's integrity is preserved from being damaged further.
The Runescape Witcher
|| Arclight for demons | Ghrazi rapier for humans and monsters

24-Jan-2019 14:58:44

Mckooldude
Dec Member 2018

Mckooldude

Posts: 879Gold Posts by user Forum Profile RuneMetrics Profile
I understand that DXP is all about inflating the player count. I feel that a token will still do this.

For the average player, nothing changes since they'd likely use it day one. This just makes it so that you don't need to be an average player to benefit.

As for game integrity, I can't argue against that. However DXP is here, and likely here to stay, so I feel there is more integrity in making the system fair for all.

24-Jan-2019 15:04:46

Azyezl
Aug Member 2017

Azyezl

Posts: 4,393Adamant Posts by user Forum Profile RuneMetrics Profile
Yeah, I support this. some people gotta work for a living and enjoy chilling out on runescape. be nice to have the best of both worlds. ---]-
Fight The Dead
~
Fear The Living
-[---

Neebs
Gaming

24-Jan-2019 15:30:56

Blackwing
Nov Member 2012

Blackwing

Posts: 38,083Sapphire Posts by user Forum Profile RuneMetrics Profile
Mckooldude said:
I understand that DXP is all about inflating the player count. I feel that a token will still do this.

Of course, but not enough; if you prolong the event, you also spread out the players across the event, resulting in smaller peaks than with a shorter event.


Mckooldude said:
For the average player, nothing changes since they'd likely use it day one. This just makes it so that you don't need to be an average player to benefit.

Actually, even the average player might be more inclined to delay their dxp usage. Remember that during a normal dxp weekend, resource prices get much more expensive prior to the weekend, and crash drastically after. An average player might thus want to log in during the dxp event and acquire the token, wait until the early birds have used their tokens and buy leftover resources from them for a cheaper price, and then use their own token next weekend (since your solution allows the player to wait up to 7 days before using the token).

They'd obviously have to be patient, but if they aren't made of money, it'd be worth it for them to be patient, which would then lead to further smaller player counts across the event compared to traditional dxp weekends.


Mckooldude said:
As for game integrity, I can't argue against that. However DXP is here, and likely here to stay, so I feel there is more integrity in making the system fair for all.

Even with your suggestion, some would still be unable to use their dxp boost, whether due to work, school, mandatory military service or whatever else. There are people who can't make it to the dxp weekends, there always have been, and there always will be, which is why if you truly want to be fair, and if you care about game integrity, you don't accept them being a thing in any form. Even if it seems unlikely to change, dxp weekends aren't guaranteed.
The Runescape Witcher
|| Arclight for demons | Ghrazi rapier for humans and monsters

24-Jan-2019 15:31:56

Mckooldude
Dec Member 2018

Mckooldude

Posts: 879Gold Posts by user Forum Profile RuneMetrics Profile
Blackwing said:

Actually, even the average player might be more inclined to delay their dxp usage. Remember that during a normal dxp weekend, resource prices get much more expensive prior to the weekend, and crash drastically after. An average player might thus want to log in during the dxp event and acquire the token, wait until the early birds have used their tokens and buy leftover resources from them for a cheaper price, and then use their own token next weekend (since your solution allows the player to wait up to 7 days before using the token).

They'd obviously have to be patient, but if they aren't made of money, it'd be worth it for them to be patient, which would then lead to further smaller player counts across the event compared to traditional dxp weekends.




The issue with this argument is that the serious DXPer is already stocking up now. Not the weekend of.

24-Jan-2019 15:38:31

Blackwing
Nov Member 2012

Blackwing

Posts: 38,083Sapphire Posts by user Forum Profile RuneMetrics Profile
Mckooldude said:
Blackwing said:

Actually, even the average player might be more inclined to delay their dxp usage. Remember that during a normal dxp weekend, resource prices get much more expensive prior to the weekend, and crash drastically after. An average player might thus want to log in during the dxp event and acquire the token, wait until the early birds have used their tokens and buy leftover resources from them for a cheaper price, and then use their own token next weekend (since your solution allows the player to wait up to 7 days before using the token).

They'd obviously have to be patient, but if they aren't made of money, it'd be worth it for them to be patient, which would then lead to further smaller player counts across the event compared to traditional dxp weekends.




The issue with this argument is that the serious DXPer is already stocking up now. Not the weekend of.

Idk what you mean by a "serious DXPer", but regarding stocking up well in advance of the weekend, a couple of things:

1. Yes, some people are stocking up well in advance, because currently, "dxp tokens" don't exist. If they did exist, people would likely develop other plans and strategies on stocking up, such as what I described earlier.

2. Stocking up well in advance affects your cash flow quite a bit; even if you can get them cheaper whilst a dxp weekend is still far off in the future, buying them so much in advance ties a lot of your cash to those resources, which could be used to make more money with (e.g. flipping) or be spent on something else (e.g. better gear). If you're an active player, you might not want to do that, since it's much more likely that you'd make a lot more money with that cash you spent on the resources, than what you saved by buying them so early.

In comparison, with your solution, buying leftover resources cheaper allows you to use them immediately.
The Runescape Witcher
|| Arclight for demons | Ghrazi rapier for humans and monsters

24-Jan-2019 15:49:26

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