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Legacy mode boss.

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You should make 2 variants for every boss that was created after EOC release, one for EOC, one for Legacy mode.

There should be a toggle EOC/Legacy when making instance that locks you in one selected combat mode.

Legacy bosses should have no stunning affects and decreased damage of attacks that can be escaped using abilities including Surge movement ones.
OSHD

30-Jan-2019 14:59:54 - Last edited on 30-Jan-2019 15:00:35 by removed-out

Blackwing
Nov Member 2012

Blackwing

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Trying to balance that would be a nightmare; it'd either suck for the legacy users, or there would be no incentive to use EoC if legacy was too good instead. Legacy mode should just be removed, since OSRS already has a better implementation of said combat system.
The Runescape Witcher
|| "Why does he have two swords? Does he lose them often?"

30-Jan-2019 15:31:08

Blackwing
Nov Member 2012

Blackwing

Posts: 38,624Sapphire Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
I mean - they could do story mode esque boss modes: Easier to kill, no killcount and drastically reduced loot.

If Jagex were to do anything of the sort (different versions of bosses), what they should do is make soloable versions of group-only bosses, so that ironmen could actually be genuine ironmen and kill the bosses by themselves, rather than having to rely on others for help, as well as giving normies a chance to kill said bosses if they don't have PvM friends or if they're having a hard time being ready all at the same time.
The Runescape Witcher
|| "Why does he have two swords? Does he lose them often?"

30-Jan-2019 23:06:30

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